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 player evaluation


Uncertainty-Aware Reinforcement Learning for Risk-Sensitive Player Evaluation in Sports Game

Neural Information Processing Systems

A major task of sports analytics is player evaluation. Previous methods commonly measured the impact of players' actions on desirable outcomes (e.g., goals or winning) without considering the risk induced by stochastic game dynamics. In this paper, we design an uncertainty-aware Reinforcement Learning (RL) framework to learn a risk-sensitive player evaluation metric from stochastic game dynamics. To embed the risk of a player's movements into the distribution of action-values, we model their 1) aleatoric uncertainty, which represents the intrinsic stochasticity in a sports game, and 2) epistemic uncertainty, which is due to a model's insufficient knowledge regarding Out-of-Distribution (OoD) samples. We demonstrate how a distributional Bellman operator and a feature-space density model can capture these uncertainties. Based on such uncertainty estimation, we propose a Risk-sensitive Game Impact Metric (RiGIM) that measures players' performance over a season by conditioning on a specific confidence level. Empirical evaluation, based on over 9M play-by-play ice hockey and soccer events, shows that RiGIM correlates highly with standard success measures and has a consistent risk sensitivity.




Mathematical models for off-ball scoring prediction in basketball

Kono, Rikako, Fujii, Keisuke

arXiv.org Artificial Intelligence

In professional basketball, the accurate prediction of scoring opportunities based on strategic decision-making is crucial for space and player evaluations. However, traditional models often face challenges in accounting for the complexities of off-ball movements, which are essential for accurate predictive performance. In this study, we propose two mathematical models to predict off-ball scoring opportunities in basketball, considering both pass-to-score and dribble-to-score movements: the Ball Movement for Off-ball Scoring (BMOS) and the Ball Intercept and Movement for Off-ball Scoring (BIMOS) models. The BMOS adapts principles from the Off-Ball Scoring Opportunities (OBSO) model, originally designed for soccer, to basketball, whereas the BIMOS also incorporates the likelihood of interception during ball movements. We evaluated these models using player tracking data from 630 NBA games in the 2015-2016 regular season, demonstrating that the BIMOS outperforms the BMOS in terms of scoring prediction accuracy. Thus, our models provide valuable insights for tactical analysis and player evaluation in basketball.


Deep Reinforcement Learning in Ice Hockey for Context-Aware Player Evaluation

Liu, Guiliang, Schulte, Oliver

arXiv.org Artificial Intelligence

A variety of machine learning models have been proposed to assess the performance of players in professional sports. However, they have only a limited ability to model how player performance depends on the game context. This paper proposes a new approach to capturing game context: we apply Deep Reinforcement Learning (DRL) to learn an action-value Q function from 3M play-by-play events in the National Hockey League (NHL). The neural network representation integrates both continuous context signals and game history, using a possession-based LSTM. The learned Q-function is used to value players' actions under different game contexts. To assess a player's overall performance, we introduce a novel Game Impact Metric (GIM) that aggregates the values of the player's actions. Empirical Evaluation shows GIM is consistent throughout a play season, and correlates highly with standard success measures and future salary.