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 planning cost


Anticipatory Planning for Performant Long-Lived Robot in Large-Scale Home-Like Environments

arXiv.org Artificial Intelligence

We consider the setting where a robot must complete a sequence of tasks in a persistent large-scale environment, given one at a time. Existing task planners often operate myopically, focusing solely on immediate goals without considering the impact of current actions on future tasks. Anticipatory planning, which reduces the joint objective of the immediate planning cost of the current task and the expected cost associated with future subsequent tasks, offers an approach for improving long-lived task planning. However, applying anticipatory planning in large-scale environments presents significant challenges due to the sheer number of assets involved, which strains the scalability of learning and planning. In this research, we introduce a model-based anticipatory task planning framework designed to scale to large-scale realistic environments. Our framework uses a GNN in particular via a representation inspired by a 3D Scene Graph to learn the essential properties of the environment crucial to estimating the state's expected cost and a sampling-based procedure for practical large-scale anticipatory planning. Our experimental results show that our planner reduces the cost of task sequence by 5.38% in home and 31.5% in restaurant settings. If given time to prepare in advance using our model reduces task sequence costs by 40.6% and 42.5%, respectively.


SIMPNet: Spatial-Informed Motion Planning Network

arXiv.org Artificial Intelligence

Current robotic manipulators require fast and efficient motion-planning algorithms to operate in cluttered environments. State-of-the-art sampling-based motion planners struggle to scale to high-dimensional configuration spaces and are inefficient in complex environments. This inefficiency arises because these planners utilize either uniform or hand-crafted sampling heuristics within the configuration space. To address these challenges, we present the Spatial-informed Motion Planning Network (SIMPNet). SIMPNet consists of a stochastic graph neural network (GNN)-based sampling heuristic for informed sampling within the configuration space. The sampling heuristic of SIMPNet encodes the workspace embedding into the configuration space through a cross-attention mechanism. It encodes the manipulator's kinematic structure into a graph, which is used to generate informed samples within the framework of sampling-based motion planning algorithms. We have evaluated the performance of SIMPNet using a UR5e robotic manipulator operating within simple and complex workspaces, comparing it against baseline state-of-the-art motion planners. The evaluation results show the effectiveness and advantages of the proposed planner compared to the baseline planners.


Anticipatory Task and Motion Planning

arXiv.org Artificial Intelligence

We consider a sequential task and motion planning (tamp) setting in which a robot is assigned continuous-space rearrangement-style tasks one-at-a-time in an environment that persists between each. Lacking advance knowledge of future tasks, existing (myopic) planning strategies unwittingly introduce side effects that impede completion of subsequent tasks: e.g., by blocking future access or manipulation. We present anticipatory task and motion planning, in which estimates of expected future cost from a learned model inform selection of plans generated by a model-based tamp planner so as to avoid such side effects, choosing configurations of the environment that both complete the task and minimize overall cost. Simulated multi-task deployments in navigation-among-movable-obstacles and cabinet-loading domains yield improvements of 32.7% and 16.7% average per-task cost respectively. When given time in advance to prepare the environment, our learning-augmented planning approach yields improvements of 83.1% and 22.3%. Both showcase the value of our approach. Finally, we also demonstrate anticipatory tamp on a real-world Fetch mobile manipulator.


Structurally guided task decomposition in spatial navigation tasks

arXiv.org Artificial Intelligence

How are people able to plan so efficiently despite limited cognitive resources? We aimed to answer this question by extending an existing model of human task decomposition that can explain a wide range of simple planning problems by adding structure information to the task to facilitate planning in more complex tasks. The extended model was then applied to a more complex planning domain of spatial navigation. Our results suggest that our framework can correctly predict the navigation strategies of the majority of the participants in an online experiment.


Anticipatory Planning: Improving Long-Lived Planning by Estimating Expected Cost of Future Tasks

arXiv.org Artificial Intelligence

We consider a service robot in a household environment given a sequence of high-level tasks one at a time. Most existing task planners, lacking knowledge of what they may be asked to do next, solve each task in isolation and so may unwittingly introduce side effects that make subsequent tasks more costly. In order to reduce the overall cost of completing all tasks, we consider that the robot must anticipate the impact its actions could have on future tasks. Thus, we propose anticipatory planning: an approach in which estimates of the expected future cost, from a graph neural network, augment model-based task planning. Our approach guides the robot towards behaviors that encourage preparation and organization, reducing overall costs in long-lived planning scenarios. We evaluate our method on blockworld environments and show that our approach reduces the overall planning costs by 5% as compared to planning without anticipatory planning. Additionally, if given an opportunity to prepare the environment in advance (a special case of anticipatory planning), our planner improves overall cost by 11%.


Visual scoping operations for physical assembly

arXiv.org Artificial Intelligence

Planning is hard. The use of subgoals can make planning more tractable, but selecting these subgoals is computationally costly. What algorithms might enable us to reap the benefits of planning using subgoals while minimizing the computational overhead of selecting them? We propose visual scoping, a strategy that interleaves planning and acting by alternately defining a spatial region as the next subgoal and selecting actions to achieve it. We evaluated our visual scoping algorithm on a variety of physical assembly problems against two baselines: planning all subgoals in advance and planning without subgoals. We found that visual scoping achieves comparable task performance to the subgoal planner while requiring only a fraction of the total computational cost. Together, these results contribute to our understanding of how humans might make efficient use of cognitive resources to solve complex planning problems.


The Efficiency of Human Cognition Reflects Planned Information Processing

arXiv.org Artificial Intelligence

Planning is useful. It lets people take actions that have desirable long-term consequences. But, planning is hard. It requires thinking about consequences, which consumes limited computational and cognitive resources. Thus, people should plan their actions, but they should also be smart about how they deploy resources used for planning their actions. Put another way, people should also "plan their plans". Here, we formulate this aspect of planning as a meta-reasoning problem and formalize it in terms of a recursive Bellman objective that incorporates both task rewards and information-theoretic planning costs. Our account makes quantitative predictions about how people should plan and meta-plan as a function of the overall structure of a task, which we test in two experiments with human participants. We find that people's reaction times reflect a planned use of information processing, consistent with our account. This formulation of planning to plan provides new insight into the function of hierarchical planning, state abstraction, and cognitive control in both humans and machines.


Hierarchical Foresight: Self-Supervised Learning of Long-Horizon Tasks via Visual Subgoal Generation

arXiv.org Artificial Intelligence

Video prediction models combined with planning algorithms have shown promise in enabling robots to learn to perform many vision-based tasks through only self-supervision, reaching novel goals in cluttered scenes with unseen objects. However, due to the compounding uncertainty in long horizon video prediction and poor scalability of sampling-based planning optimizers, one significant limitation of these approaches is the ability to plan over long horizons to reach distant goals. To that end, we propose a framework for subgoal generation and planning, hierarchical visual foresight (HVF), which generates subgoal images conditioned on a goal image, and uses them for planning. The subgoal images are directly optimized to decompose the task into easy to plan segments, and as a result, we observe that the method naturally identifies semantically meaningful states as subgoals. Across three out of four simulated vision-based manipulation tasks, we find that our method achieves nearly a 200% performance improvement over planning without subgoals and model-free RL approaches. Further, our experiments illustrate that our approach extends to real, cluttered visual scenes. Project page: https://sites.google.com/stanford.edu/hvf


Learning in Real-Time Search: A Unifying Framework

Journal of Artificial Intelligence Research

Real-time search methods are suited for tasks in which the agent is interacting with an initially unknown environment in real time. In such simultaneous planning and learning problems, the agent has to select its actions in a limited amount of time, while sensing only a local part of the environment centered at the agent's current location. Real-time heuristic search agents select actions using a limited lookahead search and evaluating the frontier states with a heuristic function. Over repeated experiences, they refine heuristic values of states to avoid infinite loops and to converge to better solutions. The wide spread of such settings in autonomous software and hardware agents has led to an explosion of real-time search algorithms over the last two decades. Not only is a potential user confronted with a hodgepodge of algorithms, but he also faces the choice of control parameters they use. In this paper we address both problems. The first contribution is an introduction of a simple three-parameter framework (named LRTS) which extracts the core ideas behind many existing algorithms. We then prove that LRTA*, epsilon-LRTA*, SLA*, and gamma-Trap algorithms are special cases of our framework. Thus, they are unified and extended with additional features. Second, we prove completeness and convergence of any algorithm covered by the LRTS framework. Third, we prove several upper-bounds relating the control parameters and solution quality. Finally, we analyze the influence of the three control parameters empirically in the realistic scalable domains of real-time navigation on initially unknown maps from a commercial role-playing game as well as routing in ad hoc sensor networks.