placebo effect
Mind-altering substances are (still) falling short in clinical trials
Placebo and "knowcebo" effects are a problem. But they can also help people feel better. This week I want to look at where we are with psychedelics, the mind-altering substances that have somehow made the leap from counterculture to major focus of clinical research. Compounds like psilocybin--which is found in magic mushrooms--are being explored for all sorts of health applications, including treatments for depression, PTSD, addiction, and even obesity. Over the last decade, we've seen scientific interest in these drugs explode. But most clinical trials of psychedelics have been small and plagued by challenges.
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Microdosing for Depression Appears to Work About as Well as Drinking Coffee
For years, people from CEOs to novelists have taken tiny amounts of psychedelics to support well-being. New research shows that benefits for depression may be attributable to a placebo effect. Typically using psilocybin mushrooms or LSD, the archetypal microdoser sought less melting walls and open-eye kaleidoscopic visuals than boosts in mood and energy, like a gentle spring breeze blowing through the mind. Anecdotal reports pitched microdosing as a kind of psychedelic Swiss Army knife, providing everything from increased focus to a spiked libido and (perhaps most promisingly) lowered reported levels of depression. It was a miracle for many.
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Assessing Blinding in Clinical Trials
The interaction between the patient's expected outcome of an intervention and the inherent effects of that intervention can have extraordinary effects. Thus in clinical trials an effort is made to conceal the nature of the administered intervention from the participants in the trial i.e. to blind it. Yet, in practice perfect blinding is impossible to ensure or even verify. The current standard is follow up the trial with an auxiliary questionnaire, which allows trial participants to express their belief concerning the assigned intervention and which is used to compute a measure of the extent of blinding in the trial. If the estimated extent of blinding exceeds a threshold the trial is deemed sufficiently blinded; otherwise, the trial is deemed to have failed.
"AI enhances our performance, I have no doubt this one will do the same": The Placebo effect is robust to negative descriptions of AI
Kloft, Agnes M., Welsch, Robin, Kosch, Thomas, Villa, Steeven
Heightened AI expectations facilitate performance in human-AI interactions through placebo effects. While lowering expectations to control for placebo effects is advisable, overly negative expectations could induce nocebo effects. In a letter discrimination task, we informed participants that an AI would either increase or decrease their performance by adapting the interface, but in reality, no AI was present in any condition. A Bayesian analysis showed that participants had high expectations and performed descriptively better irrespective of the AI description when a sham-AI was present. Using cognitive modeling, we could trace this advantage back to participants gathering more information. A replication study verified that negative AI descriptions do not alter expectations, suggesting that performance expectations with AI are biased and robust to negative verbal descriptions. We discuss the impact of user expectations on AI interactions and evaluation and provide a behavioral placebo marker for human-AI interaction
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How does the Nocebo Effect Work(Neuroscience)
Nocebo is the antipode of placebo and refers to adverse events a person manifests after receiving placebo. Recent findings: In randomized trials for migraine prevention meta-analyses revealed that eight out of 20 patients treated with placebo experienced any adverse event. More importantly, one out of 20 patients treated with placebo withdrew treatment because of adverse events. The adverse events in placebo groups mirrored the adverse events expected of the active medication studied, confirming that pretrial suggestions induce the adverse events in placebo-treated patients. Nocebo was higher in preventive treatments than in symptomatic ones.
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Microdosing's Feel-Good Benefits Might Just Be Placebo Effect
In 2018, volunteers with an interest in microdosing--regularly taking tiny amounts of psychedelic drugs such as LSD--began taking part in an unusual experiment. For four weeks, researchers at Imperial College London asked them to swap some of their drugs with empty capsules--placebos--so that when they took them, they didn't know if they were microdosing or not. They then completed online surveys and cognitive tasks at regular intervals, aimed at gauging their mental well-being and cognitive abilities. The idea: to explore if microdosing produces the benefits to mood and brain function that some people claim. This story originally appeared on WIRED UK.
Zoom Can't Give You the Comfort of a Hug, but Other Technologies Can
Armed with a bottle of Lysol and rolls of paper towels, Anya Fetcher packed up her car with enough food to get her through a road trip, and clothes to last several weeks, and headed to a friend's home. The first thing she did when she arrived was ask for a hug. "He started to pull away and I was like, 'Wait, can we just stay here for another second? It's been four weeks since [I've had] any kind of human contact,' " she told me. Thanks to the pandemic, a month of no physical interaction with another human--no hugs, no handshakes, no high-fives or fist bumps--had taken a toll on her mental health.
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The Science Behind Making Your Child Smarter
The history of brain-training programs for small children is littered with failures. Remember marketers' claims in the 1990s, later discredited, that playing Baby Einstein videos for infants in their cribs would make them smarter? Here's an assessment of other pursuits often promoted as ways to improve your child's intelligence: The notion that becoming a musician makes you smarter has long been popular. Learning to play an instrument has been linked in several studies to higher intelligence. After controlling for genetic factors and shared home environment, however, a 2015 study of 10,500 twins couldn't replicate the finding.
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Could a Videogame Strengthen Your Aging Brain?
A sheen is starting to appear on Rocky Blumhagen's forehead, just below his gray hair. He's marching in place in a starkly lit room decked out with two large flatscreens. On both of the TVs, a volcano lets off steam through wide cracks glowing with lava, their roar muffling the Andean percussion and flutes on the soundtrack. Rocky reaches out his left hand, as if to grasp a coin from midair, and one of them disappears with a brrring. "I don't know if I can do it," he says to a guy named Josh sitting nearby in a felt-covered lounge chair. He looks up from his iPad, watching Rocky, age 66, grab, jog, kick, and reach his way through the videogame. "Keep it up," Josh says as the heart monitor in the corner of the screen reads 129.
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For the Golden State Warriors, Brain-Zapping Could Provide an Edge
Though you couldn't tell from the picture, these particular headphones incorporated a miniature fakir's bed of soft plastic spikes above each ear, pressing gently into the skull and delivering pulses of electric current to the brain. Made by a Silicon Valley startup called Halo Neuroscience, the headphones promise to "accelerate gains in strength, explosiveness, and dexterity" through a proprietary technique called neuropriming. "Thanks to @HaloNeuro for letting me and my teammates try these out!" McAdoo tweeted. On Thursday night, McAdoo and his teammates will seek the eighty-ninth and final win of their record-breaking season, as they defend their National Basketball Association title in Game 6 of the final series against LeBron James's Cleveland Cavaliers. The headphones' apparent results, in other words, have been impressive.
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