perspective camera
360 in the Wild: Dataset for Depth Prediction and View Synthesis
Park, Kibaek, Rameau, Francois, Park, Jaesik, Kweon, In So
The large abundance of perspective camera datasets facilitated the emergence of novel learning-based strategies for various tasks, such as camera localization, single image depth estimation, or view synthesis. However, panoramic or omnidirectional image datasets, including essential information, such as pose and depth, are mostly made with synthetic scenes. In this work, we introduce a large scale 360$^{\circ}$ videos dataset in the wild. This dataset has been carefully scraped from the Internet and has been captured from various locations worldwide. Hence, this dataset exhibits very diversified environments (e.g., indoor and outdoor) and contexts (e.g., with and without moving objects). Each of the 25K images constituting our dataset is provided with its respective camera's pose and depth map. We illustrate the relevance of our dataset for two main tasks, namely, single image depth estimation and view synthesis.
A structure from motion inequality
Knill, Oliver, Ramirez-Herran, Jose
We state an elementary inequality for the structure from motion problem for m cameras and n points. This structure from motion inequality relates space dimension, camera parameter dimension, the number of cameras and number points and global symmetry properties and provides a rigorous criterion for which reconstruction is not possible with probability 1. Mathematically the inequality is based on Frobenius theorem which is a geometric incarnation of the fundamental theorem of linear algebra. The paper also provides a general mathematical formalism for the structure from motion problem. It includes the situation the points can move while the camera takes the pictures.
Space and camera path reconstruction for omni-directional vision
Knill, Oliver, Ramirez-Herran, Jose
In this paper, we address the inverse problem of reconstructing a scene as well as the camera motion from the image sequence taken by an omni-directional camera. Our structure from motion results give sharp conditions under which the reconstruction is unique. For example, if there are three points in general position and three omni-directional cameras in general position, a unique reconstruction is possible up to a similarity. We then look at the reconstruction problem with m cameras and n points, where n and m can be large and the over-determined system is solved by least square methods. The reconstruction is robust and generalizes to the case of a dynamic environment where landmarks can move during the movie capture. Possible applications of the result are computer assisted scene reconstruction, 3D scanning, autonomous robot navigation, medical tomography and city reconstructions.