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At Unite 2022: Machine learning research, persistent worlds, and celebrating creators

#artificialintelligence

The San Francisco local experience had a great turnout and offered a choice of three different tracks for attendees, which included breakout focus groups, roundtables with Unity experts, and panel discussions. One such session featured Clive Downie, senior vice president and general manager for Consumer, as he moderated an interactive discussion with Ingrid Lestiyo, senior vice president and general manager for Operate Solutions, and the creators of Ramen VR (pictured below) amid a packed room. Another standout session was CEO John Riccitiello's fireside chat with indie game developer Thomas Brush. To cap off the memorable day, attendees continued the festivities with a happy hour.


UK startup Improbable just raised half a billion dollars to build the Matrix

Mashable

A UK company wants to build massive-scale simulations of reality, and they just raised $502 million to do it. The Series B funding round, led by Softbank, values the company at over $1 billion. The money will be used to develop Improbable's technology, in particular its SpatialOS cloud-based operating system (currently in beta), which allows gaming companies to create huge virtual worlds. Improbable claims that SpatialOS allows for the creation of larger, and more complex worlds which support more simultaneously connected users than is possible with current technology. The limitations of current tech, among other reasons, is why Blizzard's World of Warcraft MMORPG is divided into multiple "servers" and isn't one persistent world where all the players play at the same time.