payoff vector
Fair Indivisible Payoffs through Shapley Value
Czarnecki, Mikołaj, Korniak, Michał, Skibski, Oskar, Skowron, Piotr
We consider the problem of payoff division in indivisible coalitional games, where the value of the grand coalition is a natural number. This number represents a certain quantity of indivisible objects, such as parliamentary seats, kidney exchanges, or top features contributing to the outcome of a machine learning model. The goal of this paper is to propose a fair method for dividing these objects among players. To achieve this, we define the indivisible Shapley value and study its properties. We demonstrate our proposed technique using three case studies, in particular, we use it to identify key regions of an image in the context of an image classification task.
Higher-Order Uncoupled Learning Dynamics and Nash Equilibrium
Toonsi, Sarah A., Shamma, Jeff S.
We study learnability of mixed-strategy Nash Equilibrium (NE) in general finite games using higher-order replicator dynamics as well as classes of higher-order uncoupled heterogeneous dynamics. In higher-order uncoupled learning dynamics, players have no access to utilities of opponents (uncoupled) but are allowed to use auxiliary states to further process information (higher-order). We establish a link between uncoupled learning and feedback stabilization with decentralized control. Using this association, we show that for any finite game with an isolated completely mixed-strategy NE, there exist higher-order uncoupled learning dynamics that lead (locally) to that NE. We further establish the lack of universality of learning dynamics by linking learning to the control theoretic concept of simultaneous stabilization. We construct two games such that any higher-order dynamics that learn the completely mixed-strategy NE of one of these games can never learn the completely mixed-strategy NE of the other. Next, motivated by imposing natural restrictions on allowable learning dynamics, we introduce the Asymptotic Best Response (ABR) property. Dynamics with the ABR property asymptotically learn a best response in environments that are asymptotically stationary. We show that the ABR property relates to an internal stability condition on higher-order learning dynamics. We provide conditions under which NE are compatible with the ABR property. Finally, we address learnability of mixed-strategy NE in the bandit setting using a bandit version of higher-order replicator dynamics.
Reinforcement Learning, Collusion, and the Folk Theorem
Askenazi-Golan, Galit, Cecchelli, Domenico Mergoni, Plumb, Edward
Recent advancements in Machine Learning and Artificial Intelligence have driven the widespread adoption of learning algorithms across many domains, such as pricing, auctions, and advertising. However, there is a growing literature to show that these algorithms may learn to collude without explicit coordination or instruction, which presents significant challenges, both economic and regulatory(see Ezrachi (2016), Gautier et al. (2020), Cartea et al. (2022),Hartline et al. (2024) and references therein). The potential for collusion among learning agents was demonstrated in Calvano et al. (2020) through a pricing game, where agents employing learning algorithms consistently selected prices above competitive levels.
Learning with Bandit Feedback in Potential Games
Amélie Heliou, Johanne Cohen, Panayotis Mertikopoulos
This paper examines the equilibrium convergence properties of no-regret learning with exponential weights in potential games. To establish convergence with minimal information requirements on the players' side, we focus on two frameworks: the semi-bandit case (where players have access to a noisy estimate of their payoff vectors, including strategies they did not play), and the bandit case (where players are only able to observe their in-game, realized payoffs). In the semi-bandit case, we show that the induced sequence of play converges almost surely to a Nash equilibrium at a quasi-exponential rate. In the bandit case, the same result holds for ε-approximations of Nash equilibria if we introduce an exploration factor ε > 0 that guarantees that action choice probabilities never fall below ε. In particular, if the algorithm is run with a suitably decreasing exploration factor, the sequence of play converges to a bona fide Nash equilibrium with probability 1.
Learning Equilibrium with Estimated Payoffs in Population Games
We study a multi-agent decision problem in population games, where agents select from multiple available strategies and continually revise their selections based on the payoffs associated with these strategies. Unlike conventional population game formulations, we consider a scenario where agents must estimate the payoffs through local measurements and communication with their neighbors. By employing task allocation games -- dynamic extensions of conventional population games -- we examine how errors in payoff estimation by individual agents affect the convergence of the strategy revision process. Our main contribution is an analysis of how estimation errors impact the convergence of the agents' strategy profile to equilibrium. Based on the analytical results, we propose a design for a time-varying strategy revision rate to guarantee convergence. Simulation studies illustrate how the proposed method for updating the revision rate facilitates convergence to equilibrium.
Distributed Non-Stochastic Experts
We consider the online distributed non-stochastic experts problem, where the distributed system consists of one coordinator node that is connected to k sites, and the sites are required to communicate with each other via the coordinator. At each time-step t, one of the k site nodes has to pick an expert from the set {1,..., n}, and the same site receives information about payoffs of all experts for that round. The goal of the distributed system is to minimize regret at time horizon T, while simultaneously keeping communication to a minimum. The two extreme solutions to this problem are: (i) Full communication: This essentially simulates the nondistributed setting to obtain the optimal O( log(n)T) regret bound at the cost of T communication.
Contribution Evaluation in Federated Learning: Examining Current Approaches
Siomos, Vasilis, Passerat-Palmbach, Jonathan
Federated Learning (FL) has seen increasing interest in cases where entities want to collaboratively train models while maintaining privacy and governance over their data. In FL, clients with private and potentially heterogeneous data and compute resources come together to train a common model without raw data ever leaving their locale. Instead, the participants contribute by sharing local model updates, which, naturally, differ in quality. Quantitatively evaluating the worth of these contributions is termed the Contribution Evaluation (CE) problem. We review current CE approaches from the underlying mathematical framework to efficiently calculate a fair value for each client. Furthermore, we benchmark some of the most promising state-of-the-art approaches, along with a new one we introduce, on MNIST and CIFAR-10, to showcase their differences. Designing a fair and efficient CE method, while a small part of the overall FL system design, is tantamount to the mainstream adoption of FL.
A utility-based analysis of equilibria in multi-objective normal form games
Rădulescu, Roxana, Mannion, Patrick, Zhang, Yijie, Roijers, Diederik M., Nowé, Ann
Example application domains include urban and air traffic control (Mannion et al., 2016a; Yliniemi et al., 2015), autonomous vehicles (R adulescu et al., 2018; Talpert et al., 2019) and energy systems (Walraven and Spaan, 2016; Mannion et al., 2016b; Reymond et al., 2018). Although many such problems feature multiple conflicting objectives to optimise, most MAS research focuses on agents maximising their return w.r.t. a single objective. By contrast, in multi-objective multi-agent systems (MOMAS), agents explicitly consider the possible tradeoffs between conflicting objective functions. Agents in a MOMAS receive vector-valued payoffs for their actions, where each component of a payoff vector represents the performance on a different objective. Following the utility-based approach (Roijers et al., 2013), we assume that each agent has a utility function which maps vector-valued payoffs to scalar utility values. Compromises between competing objectives are then considered on the the basis of the utility that these tradeoffs have for the users of a MOMAS. The utility-based approach naturally leads to two different optimisation criteria for agents in a MOMAS: expected scalarised returns (ESR) and scalarised expected returns (SER). To date, the differences between the SER and ESR approaches have received little attention in multi-agent settings, despite having received some attention in single-agent settings (see e.g.