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A Neuro-inspired Theory of Joint Human-Swarm Interaction

arXiv.org Artificial Intelligence

Abstract-- Human-swarm interaction (HSI) is an active research challenge in the realms of swarm robotics and human-factors engineering. Here we apply a cognitive systems engineering perspective and introduce a neuro-inspired joint-systems theory of HSI. The mindset defines predictions for adaptive, robust and scalable HSI dynamics and therefore has the potential to inform human-swarm loop design. For the real world application of swarm robotics, human operators are required to be part of the system loop. Reasons are (1) the swarm's inability to achieve mission goals independently [1], (2) human out of loop phenomena [2] as well as (3) legal and ethical concerns [3].


A Neuromorphic Architecture for Scalable Event-Based Control

arXiv.org Artificial Intelligence

Discrete methodologies use the discrete language of finite state machines while continuous methodologies use the continuous modelling language of differential equations. The resulting need to interface discrete automata and continuous differential equations has made the theory of hybrid and cyberphysical systems a key component of control design. The advantages of separating the discrete and the continuous design are many. Yet, this separation has become a bottleneck in the design of scalable architectures that can control and regulate across a range of spatial and temporal scales [1, 2]. The divide between automation and regulation does not exist in animal machines. Nervous systems make decisions and regulate muscle activation with one and the same architecture that is event-based rather than continuous or discrete.


Humanoid Loco-Manipulations Pattern Generation and Stabilization Control

arXiv.org Artificial Intelligence

--In order for a humanoid robot to perform loco-manipulation such as moving an object while walking, it is necessary to account for sustained or alternating external forces other than ground-feet reaction, resulting from humanoid-object contact interactions. In this letter, we propose a bipedal control strategy for humanoid loco-manipulation that can cope with such external forces. First, the basic formulas of the bipedal dynamics, i.e., linear inverted pendulum mode and divergent component of motion, are derived, taking into account the effects of external manipulation forces. Then, we propose a pattern generator to plan center of mass trajectories consistent with the reference trajectory of the manipulation forces, and a stabilizer to compensate for the error between desired and actual manipulation forces. The effectiveness of our controller is assessed both in simulation and loco-manipulation experiments with real humanoid robots. OVING large and heavy objects is a hard task for humans, and is expected to be left to humanoid robots.


A Winner-Takes-All Mechanism for Event Generation

arXiv.org Artificial Intelligence

-- We present a novel framework for central pattern generator design that leverages the intrinsic rebound excitability of neurons in combination with winner-takes-all computation. Our approach unifies decision-making and rhythmic pattern generation within a simple yet powerful network architecture that employs all-to-all inhibitory connections enhanced by designable excitatory interactions. This design offers significant advantages regarding ease of implementation, adaptability, and robustness. We demonstrate its efficacy through a ring oscillator model, which exhibits adaptive phase and frequency modulation, making the framework particularly promising for applications in neuromorphic systems and robotics. Central pattern generators provide a bio-inspired framework for locomotion control in robotics and neuromorphic systems by autonomously generating robust, rhythmic motor patterns. In many robotic applications [1]-[6], these approaches enable smooth gait generation, rapid adaptation to disturbances and varying terrains, and reduced computational overhead.


Neuromuscular Modeling for Locomotion with Wearable Assistive Robots -- A primer

arXiv.org Artificial Intelligence

Wearable assistive robots (WR) for the lower extremity are extensively documented in literature. Various interfaces have been designed to control these devices during gait and balance activities. However, achieving seamless and intuitive control requires accurate modeling of the human neuromusculoskeletal (NMSK) system. Such modeling enables WR to anticipate user intentions and determine the necessary joint assistance. Despite the existence of controllers interfacing with the NMSK system, robust and generalizable techniques across different tasks remain scarce. Designing these novel controllers necessitates the combined expertise of neurophysiologists, who understand the physiology of movement initiation and generation, and biomechatronic engineers, who design and control devices that assist movement. This paper aims to bridge the gaps between these fields by presenting a primer on key concepts and the current state of the science in each area. We present three main sections: the neuromechanics of locomotion, neuromechanical models of movement, and existing neuromechanical controllers used in WR. Through these sections, we provide a comprehensive overview of seminal studies in the field, facilitating collaboration between neurophysiologists and biomechatronic engineers for future advances in wearable robotics for locomotion.


Design and Central Pattern Generator Control of a New Transformable Wheel-Legged Robot

arXiv.org Artificial Intelligence

This paper introduces a new wheel-legged robot and develops motion controllers based on central pattern generators (CPGs) for the robot to navigate over a range of terrains. A transformable leg-wheel design is considered and characterized in terms of key locomotion characteristics as a function of the design. Kinematic analysis is conducted based on a generalized four-bar mechanism driven by a coaxial hub arrangement. The analysis is used to inform the design of a central pattern generator to control the robot by mapping oscillator states to wheel-leg trajectories and implementing differential steering within the oscillator network. Three oscillator models are used as the basis of the CPGs, and their performance is compared over a range of inputs. The CPG-based controller is used to drive the developed robot prototype on level ground and over obstacles. Additional simulated tests are performed for uneven terrain negotiation and obstacle climbing. Results demonstrate the effectiveness of CPG control in transformable wheel-legged robots.


Learning-based Hierarchical Control: Emulating the Central Nervous System for Bio-Inspired Legged Robot Locomotion

arXiv.org Artificial Intelligence

Animals possess a remarkable ability to navigate challenging terrains, achieved through the interplay of various pathways between the brain, central pattern generators (CPGs) in the spinal cord, and musculoskeletal system. Traditional bioinspired control frameworks often rely on a singular control policy that models both higher (supraspinal) and spinal cord functions. In this work, we build upon our previous research by introducing two distinct neural networks: one tasked with modulating the frequency and amplitude of CPGs to generate the basic locomotor rhythm (referred to as the spinal policy, SCP), and the other responsible for receiving environmental perception data and directly modulating the rhythmic output from the SCP to execute precise movements on challenging terrains (referred to as the descending modulation policy). This division of labor more closely mimics the hierarchical locomotor control systems observed in legged animals, thereby enhancing the robot's ability to navigate various uneven surfaces, including steps, high obstacles, and terrains with gaps. Additionally, we investigate the impact of sensorimotor delays within our framework, validating several biological assumptions about animal locomotion systems. Specifically, we demonstrate that spinal circuits play a crucial role in generating the basic locomotor rhythm, while descending pathways are essential for enabling appropriate gait modifications to accommodate uneven terrain. Notably, our findings also reveal that the multi-layered control inherent in animals exhibits remarkable robustness against time delays. Through these investigations, this paper contributes to a deeper understanding of the fundamental principles of interplay between spinal and supraspinal mechanisms in biological locomotion. It also supports the development of locomotion controllers in parallel to biological structures which are ...


Learning Emergent Gaits with Decentralized Phase Oscillators: on the role of Observations, Rewards, and Feedback

arXiv.org Artificial Intelligence

We present a minimal phase oscillator model for learning quadrupedal locomotion. Each of the four oscillators is coupled only to itself and its corresponding leg through local feedback of the ground reaction force, which can be interpreted as an observer feedback gain. We interpret the oscillator itself as a latent contact state-estimator. Through a systematic ablation study, we show that the combination of phase observations, simple phase-based rewards, and the local feedback dynamics induces policies that exhibit emergent gait preferences, while using a reduced set of simple rewards, and without prescribing a specific gait. The code is open-source, and a video synopsis available at https://youtu.be/1NKQ0rSV3jU.


Hierarchical RL-Guided Large-scale Navigation of a Snake Robot

arXiv.org Artificial Intelligence

Classical snake robot control leverages mimicking snake-like gaits tuned for specific environments. However, to operate adaptively in unstructured environments, gait generation must be dynamically scheduled. In this work, we present a four-layer hierarchical control scheme to enable the snake robot to navigate freely in large-scale environments. The proposed model decomposes navigation into global planning, local planning, gait generation, and gait tracking. Using reinforcement learning (RL) and a central pattern generator (CPG), our method learns to navigate in complex mazes within hours and can be directly deployed to arbitrary new environments in a zero-shot fashion. We use the high-fidelity model of Northeastern's slithering robot COBRA to test the effectiveness of the proposed hierarchical control approach.


Learning to Exploit Elastic Actuators for Quadruped Locomotion

arXiv.org Artificial Intelligence

Spring-based actuators in legged locomotion provide energy-efficiency and improved performance, but increase the difficulty of controller design. While previous work has focused on extensive modeling and simulation to find optimal controllers for such systems, we propose to learn model-free controllers directly on the real robot. In our approach, gaits are first synthesized by central pattern generators (CPGs), whose parameters are optimized to quickly obtain an open-loop controller that achieves efficient locomotion. Then, to make this controller more robust and further improve the performance, we use reinforcement learning to close the loop, to learn corrective actions on top of the CPGs. We evaluate the proposed approach on the DLR elastic quadruped bert. Our results in learning trotting and pronking gaits show that exploitation of the spring actuator dynamics emerges naturally from optimizing for dynamic motions, yielding high-performing locomotion, particularly the fastest walking gait recorded on bert, despite being model-free. The whole process takes no more than 1.5 hours on the real robot and results in natural-looking gaits.