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 parameterized quantile function


Fully Parameterized Quantile Function for Distributional Reinforcement Learning

Neural Information Processing Systems

Distributional Reinforcement Learning (RL) differs from traditional RL in that, rather than the expectation of total returns, it estimates distributions and has achieved state-of-the-art performance on Atari Games. The key challenge in practical distributional RL algorithms lies in how to parameterize estimated distributions so as to better approximate the true continuous distribution. Existing distributional RL algorithms parameterize either the probability side or the return value side of the distribution function, leaving the other side uniformly fixed as in C51, QR-DQN or randomly sampled as in IQN. In this paper, we propose fully parameterized quantile function that parameterizes both the quantile fraction axis (i.e., the x-axis) and the value axis (i.e., y-axis) for distributional RL. Our algorithm contains a fraction proposal network that generates a discrete set of quantile fractions and a quantile value network that gives corresponding quantile values. The two networks are jointly trained to find the best approximation of the true distribution. Experiments on 55 Atari Games show that our algorithm significantly outperforms existing distributional RL algorithms and creates a new record for the Atari Learning Environment for non-distributed agents.


Reviews: Fully Parameterized Quantile Function for Distributional Reinforcement Learning

Neural Information Processing Systems

POST-REBUTTAL I thank the authors for their detailed response. My main concern was the level of experimental detail provided in the submission, and I'm pleased that the authors have committed to including more of the details implicitly contained within the code in the paper itself. My overall recommendation remains the same; I think the paper should be published, and the strong Atari results will be of interest fairly widely. However, there were a few parts of the response I wasn't convinced by: (1) "(D) Inefficient Hyperparameter": I don't agree with the authors' claim that e.g. QR-DQN requires more hyperparameters than FQF (it seems to me that both algorithmically require the number of quantiles, and the standard hyperparameters associated with network architecture and training beyond that).


Reviews: Fully Parameterized Quantile Function for Distributional Reinforcement Learning

Neural Information Processing Systems

The reviewers expressed some concerns about the significance of the paper, given that the main contribution is a SOTA result. However, they conclude that the Atari benchmark is sufficiently mature that an increase in this direction is of general interest. Some of the sticking points that should be addressed in the revision are: 1) consider performing additional empirical analysis to better understand how the method operates, 2) include further details (as requested by the reviewers).


Fully Parameterized Quantile Function for Distributional Reinforcement Learning

Neural Information Processing Systems

Distributional Reinforcement Learning (RL) differs from traditional RL in that, rather than the expectation of total returns, it estimates distributions and has achieved state-of-the-art performance on Atari Games. The key challenge in practical distributional RL algorithms lies in how to parameterize estimated distributions so as to better approximate the true continuous distribution. Existing distributional RL algorithms parameterize either the probability side or the return value side of the distribution function, leaving the other side uniformly fixed as in C51, QR-DQN or randomly sampled as in IQN. In this paper, we propose fully parameterized quantile function that parameterizes both the quantile fraction axis (i.e., the x-axis) and the value axis (i.e., y-axis) for distributional RL. Our algorithm contains a fraction proposal network that generates a discrete set of quantile fractions and a quantile value network that gives corresponding quantile values.


Fully Parameterized Quantile Function for Distributional Reinforcement Learning

Yang, Derek, Zhao, Li, Lin, Zichuan, Qin, Tao, Bian, Jiang, Liu, Tie-Yan

Neural Information Processing Systems

Distributional Reinforcement Learning (RL) differs from traditional RL in that, rather than the expectation of total returns, it estimates distributions and has achieved state-of-the-art performance on Atari Games. The key challenge in practical distributional RL algorithms lies in how to parameterize estimated distributions so as to better approximate the true continuous distribution. Existing distributional RL algorithms parameterize either the probability side or the return value side of the distribution function, leaving the other side uniformly fixed as in C51, QR-DQN or randomly sampled as in IQN. In this paper, we propose fully parameterized quantile function that parameterizes both the quantile fraction axis (i.e., the x-axis) and the value axis (i.e., y-axis) for distributional RL. Our algorithm contains a fraction proposal network that generates a discrete set of quantile fractions and a quantile value network that gives corresponding quantile values.