outdoor navigation
MTG: Mapless Trajectory Generator with Traversability Coverage for Outdoor Navigation
Liang, Jing, Gao, Peng, Xiao, Xuesu, Sathyamoorthy, Adarsh Jagan, Elnoor, Mohamed, Lin, Ming C., Manocha, Dinesh
We present a novel learning-based trajectory generation algorithm for outdoor robot navigation. Our goal is to compute collision-free paths that also satisfy the environment-specific traversability constraints. Our approach is designed for global planning using limited onboard robot perception in mapless environments, while ensuring comprehensive coverage of all traversable directions. Our formulation uses a Conditional Variational Autoencoder (CVAE) generative model that is enhanced with traversability constraints and an optimization formulation used for the coverage. We highlight the benefits of our approach over state-of-the-art trajectory generation approaches and demonstrate its performance in challenging and large outdoor environments, including around buildings, across intersections, along trails, and off-road terrain, using a Clearpath Husky and a Boston Dynamics Spot robot. In practice, our approach results in a 6% improvement in coverage of traversable areas and an 89% reduction in trajectory portions residing in non-traversable regions. Our video is here: https: //youtu.be/OT0q4ccGHts
Predicting Energy Consumption and Traversal Time of Ground Robots for Outdoor Navigation on Multiple Types of Terrain
Eder, Matthias, Steinbauer-Wagner, Gerald
The outdoor navigation capabilities of ground robots have improved significantly in recent years, opening up new potential applications in a variety of settings. Cost-based representations of the environment are frequently used in the path planning domain to obtain an optimized path based on various objectives, such as traversal time or energy consumption. However, obtaining such cost representations is still cumbersome, particularly in outdoor settings with diverse terrain types and slope angles. In this paper, we address this problem by using a data-driven approach to develop a cost representation for various outdoor terrain types that supports two optimization objectives, namely energy consumption and traversal time. We train a supervised machine learning model whose inputs consists of extracted environment data along a path and whose outputs are the predicted energy consumption and traversal time. The model is based on a ResNet neural network architecture and trained using field-recorded data. The error of the proposed method on different types of terrain is within 11\% of the ground truth data. To show that it performs and generalizes better than currently existing approaches on various types of terrain, a comparison to a baseline method is made.
IndoorSim-to-OutdoorReal: Learning to Navigate Outdoors without any Outdoor Experience
Truong, Joanne, Zitkovich, April, Chernova, Sonia, Batra, Dhruv, Zhang, Tingnan, Tan, Jie, Yu, Wenhao
We present IndoorSim-to-OutdoorReal (I2O), an end-to-end learned visual navigation approach, trained solely in simulated short-range indoor environments, and demonstrates zero-shot sim-to-real transfer to the outdoors for long-range navigation on the Spot robot. Our method uses zero real-world experience (indoor or outdoor), and requires the simulator to model no predominantly-outdoor phenomenon (sloped grounds, sidewalks, etc). The key to I2O transfer is in providing the robot with additional context of the environment (i.e., a satellite map, a rough sketch of a map by a human, etc.) to guide the robot's navigation in the real-world. The provided context-maps do not need to be accurate or complete -- real-world obstacles (e.g., trees, bushes, pedestrians, etc.) are not drawn on the map, and openings are not aligned with where they are in the real-world. Crucially, these inaccurate context-maps provide a hint to the robot about a route to take to the goal. We find that our method that leverages Context-Maps is able to successfully navigate hundreds of meters in novel environments, avoiding novel obstacles on its path, to a distant goal without a single collision or human intervention. In comparison, policies without the additional context fail completely. Lastly, we test the robustness of the Context-Map policy by adding varying degrees of noise to the map in simulation. We find that the Context-Map policy is surprisingly robust to noise in the provided context-map. In the presence of significantly inaccurate maps (corrupted with 50% noise, or entirely blank maps), the policy gracefully regresses to the behavior of a policy with no context. Videos are available at https://www.joannetruong.com/projects/i2o.html
HTRON:Efficient Outdoor Navigation with Sparse Rewards via Heavy Tailed Adaptive Reinforce Algorithm
Weerakoon, Kasun, Chakraborty, Souradip, Karapetyan, Nare, Sathyamoorthy, Adarsh Jagan, Bedi, Amrit Singh, Manocha, Dinesh
We present a novel approach to improve the performance of deep reinforcement learning (DRL) based outdoor robot navigation systems. Most, existing DRL methods are based on carefully designed dense reward functions that learn the efficient behavior in an environment. We circumvent this issue by working only with sparse rewards (which are easy to design), and propose a novel adaptive Heavy-Tailed Reinforce algorithm for Outdoor Navigation called HTRON. Our main idea is to utilize heavy-tailed policy parametrizations which implicitly induce exploration in sparse reward settings. We evaluate the performance of HTRON against Reinforce, PPO and TRPO algorithms in three different outdoor scenarios: goal-reaching, obstacle avoidance, and uneven terrain navigation. We observe in average an increase of 34.41% in terms of success rate, a 15.15% decrease in the average time steps taken to reach the goal, and a 24.9% decrease in the elevation cost compared to the navigation policies obtained by the other methods. Further, we demonstrate that our algorithm can be transferred directly into a Clearpath Husky robot to perform outdoor terrain navigation in real-world scenarios.