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 optimal motion planning


Model Predictive Control for Optimal Motion Planning of Unmanned Aerial Vehicles

arXiv.org Artificial Intelligence

Motion planning is an essential process for the navigation of unmanned aerial vehicles (UAVs) where they need to adapt to obstacles and different structures of their operating environment to reach the goal. This paper presents an optimal motion planner for UAVs operating in unknown complex environments. The motion planner receives point cloud data from a local range sensor and then converts it into a voxel grid representing the surrounding environment. A local trajectory guiding the UAV to the goal is then generated based on the voxel grid. This trajectory is further optimized using model predictive control (MPC) to enhance the safety, speed, and smoothness of UAV operation. The optimization is carried out via the definition of several cost functions and constraints, taking into account the UAV's dynamics and requirements. A number of simulations and comparisons with a state-of-the-art method have been conducted in a complex environment with many obstacles to evaluate the performance of our method. The results show that our method provides not only shorter and smoother trajectories but also faster and more stable speed profiles. It is also energy efficient making it suitable for various UAV applications.


T$^{\star}$-Lite: A Fast Time-Risk Optimal Motion Planning Algorithm for Multi-Speed Autonomous Vehicles

arXiv.org Artificial Intelligence

In this paper, we develop a new algorithm, called T$^{\star}$-Lite, that enables fast time-risk optimal motion planning for variable-speed autonomous vehicles. The T$^{\star}$-Lite algorithm is a significantly faster version of the previously developed T$^{\star}$ algorithm. T$^{\star}$-Lite uses the novel time-risk cost function of T$^{\star}$; however, instead of a grid-based approach, it uses an asymptotically optimal sampling-based motion planner. Furthermore, it utilizes the recently developed Generalized Multi-speed Dubins Motion-model (GMDM) for sample-to-sample kinodynamic motion planning. The sample-based approach and GMDM significantly reduce the computational burden of T$^{\star}$ while providing reasonable solution quality. The sample points are drawn from a four-dimensional configuration space consisting of two position coordinates plus vehicle heading and speed. Specifically, T$^{\star}$-Lite enables the motion planner to select the vehicle speed and direction based on its proximity to the obstacle to generate faster and safer paths. In this paper, T$^{\star}$-Lite is developed using the RRT$^{\star}$ motion planner, but adaptation to other motion planners is straightforward and depends on the needs of the planner


Safe learning-based optimal motion planning for automated driving

arXiv.org Machine Learning

This paper presents preliminary work on learning the search heuristic for the optimal motion planning for automated driving in urban traffic. Previous work considered search-based optimal motion planning framework (SBOMP) that utilized numerical or model-based heuristics that did not consider dynamic obstacles. Optimal solution was still guaranteed since dynamic obstacles can only increase the cost. However, significant variations in the search efficiency are observed depending weather dynamic obstacles are present or not. This paper introduces machine learning (ML) based heuristic that takes into account dynamic obstacles, thus adding to the performance consistency for achieving real-time implementation.


Learning Dimensional Descent for Optimal Motion Planning in High-dimensional Spaces

AAAI Conferences

We present a novel learning-based method for generating optimal motion plans for high-dimensional motion planning problems. In order to cope with the curse of dimensional- ity, our method proceeds in a fashion similar to block co- ordinate descent in finite-dimensional optimization: at each iteration, the motion is optimized over a lower dimensional subspace while leaving the path fixed along the other dimen- sions. Naive implementations of such an idea can produce vastly suboptimal results. In this work, we show how a prof- itable set of directions in which to perform this dimensional descent procedure can be learned efficiently. We provide suf- ficient conditions for global optimality of dimensional de- scent in this learned basis, based upon the low-dimensional structure of the planning cost function. We also show how this dimensional descent procedure can easily be used for problems that do not exhibit such structure with monotonic convergence. We illustrate the application of our method to high dimensional shape planning and arm trajectory planning problems.