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 online markov decision process


Online Markov Decision Processes under Bandit Feedback

Neural Information Processing Systems

We consider online learning in finite stochastic Markovian environments where in each time step a new reward function is chosen by an oblivious adversary. The goal of the learning agent is to compete with the best stationary policy in terms of the total reward received. In each time step the agent observes the current state and the reward associated with the last transition, however, the agent does not observe the rewards associated with other state-action pairs. The agent is assumed to know the transition probabilities. The state of the art result for this setting is a no-regret algorithm.


Dynamic Regret of Online Markov Decision Processes

arXiv.org Artificial Intelligence

We investigate online Markov Decision Processes (MDPs) with adversarially changing loss functions and known transitions. We choose dynamic regret as the performance measure, defined as the performance difference between the learner and any sequence of feasible changing policies. The measure is strictly stronger than the standard static regret that benchmarks the learner's performance with a fixed compared policy. We consider three foundational models of online MDPs, including episodic loop-free Stochastic Shortest Path (SSP), episodic SSP, and infinite-horizon MDPs. For these three models, we propose novel online ensemble algorithms and establish their dynamic regret guarantees respectively, in which the results for episodic (loop-free) SSP are provably minimax optimal in terms of time horizon and certain non-stationarity measure. Furthermore, when the online environments encountered by the learner are predictable, we design improved algorithms and achieve better dynamic regret bounds for the episodic (loop-free) SSP; and moreover, we demonstrate impossibility results for the infinite-horizon MDPs.


Online Markov Decision Processes with Aggregate Bandit Feedback

arXiv.org Machine Learning

We study a novel variant of online finite-horizon Markov Decision Processes with adversarially changing loss functions and initially unknown dynamics. In each episode, the learner suffers the loss accumulated along the trajectory realized by the policy chosen for the episode, and observes aggregate bandit feedback: the trajectory is revealed along with the cumulative loss suffered, rather than the individual losses encountered along the trajectory. Our main result is a computationally efficient algorithm with $O(\sqrt{K})$ regret for this setting, where $K$ is the number of episodes. We establish this result via an efficient reduction to a novel bandit learning setting we call Distorted Linear Bandits (DLB), which is a variant of bandit linear optimization where actions chosen by the learner are adversarially distorted before they are committed. We then develop a computationally-efficient online algorithm for DLB for which we prove an $O(\sqrt{T})$ regret bound, where $T$ is the number of time steps. Our algorithm is based on online mirror descent with a self-concordant barrier regularization that employs a novel increasing learning rate schedule.


Online Markov Decision Processes under Bandit Feedback

Neural Information Processing Systems

We consider online learning in finite stochastic Markovian environments where in each time step a new reward function is chosen by an oblivious adversary. The goal of the learning agent is to compete with the best stationary policy in terms of the total reward received. In each time step the agent observes the current state and the reward associated with the last transition, however, the agent does not observe the rewards associated with other state-action pairs. The agent is assumed to know the transition probabilities. The state of the art result for this setting is a no-regret algorithm.


Online Markov Decision Processes under Bandit Feedback

Neural Information Processing Systems

We consider online learning in finite stochastic Markovian environments where in each time step a new reward function is chosen by an oblivious adversary. The goal of the learning agent is to compete with the best stationary policy in terms of the total reward received. In each time step the agent observes the current state and the reward associated with the last transition, however, the agent does not observe the rewards associated with other state-action pairs. The agent is assumed to know the transition probabilities. The state of the art result for this setting is a no-regret algorithm. In this paper we propose a new learning algorithm and assuming that stationary policies mix uniformly fast, we show that after T time steps, the expected regret of the new algorithm is O(T^{2/3} (ln T)^{1/3}), giving the first rigorously proved convergence rate result for the problem.