offline learning
LobsDICE: Offline Learning from Observation via Stationary Distribution Correction Estimation
We consider the problem of learning from observation (LfO), in which the agent aims to mimic the expert's behavior from the state-only demonstrations by experts. We additionally assume that the agent cannot interact with the environment but has access to the action-labeled transition data collected by some agents with unknown qualities. This offline setting for LfO is appealing in many real-world scenarios where the ground-truth expert actions are inaccessible and the arbitrary environment interactions are costly or risky. In this paper, we present LobsDICE, an offline LfO algorithm that learns to imitate the expert policy via optimization in the space of stationary distributions. Our algorithm solves a single convex minimization problem, which minimizes the divergence between the two state-transition distributions induced by the expert and the agent policy. Through an extensive set of offline LfO tasks, we show that LobsDICE outperforms strong baseline methods.
Balancing optimism and pessimism in offline-to-online learning
Flore, Sentenac, Albin, Lee, Csaba, Szepesvari
We consider what we call the offline-to-online learning setting, focusing on stochastic finite-armed bandit problems. In offline-to-online learning, a learner starts with offline data collected from interactions with an unknown environment in a way that is not under the learner's control. Given this data, the learner begins interacting with the environment, gradually improving its initial strategy as it collects more data to maximize its total reward. The learner in this setting faces a fundamental dilemma: if the policy is deployed for only a short period, a suitable strategy (in a number of senses) is the Lower Confidence Bound (LCB) algorithm, which is based on pessimism. LCB can effectively compete with any policy that is sufficiently "covered" by the offline data. However, for longer time horizons, a preferred strategy is the Upper Confidence Bound (UCB) algorithm, which is based on optimism. Over time, UCB converges to the performance of the optimal policy at a rate that is nearly the best possible among all online algorithms. In offline-to-online learning, however, UCB initially explores excessively, leading to worse short-term performance compared to LCB. This suggests that a learner not in control of how long its policy will be in use should start with LCB for short horizons and gradually transition to a UCB-like strategy as more rounds are played. This article explores how and why this transition should occur. Our main result shows that our new algorithm performs nearly as well as the better of LCB and UCB at any point in time. The core idea behind our algorithm is broadly applicable, and we anticipate that our results will extend beyond the multi-armed bandit setting.
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LobsDICE: Offline Learning from Observation via Stationary Distribution Correction Estimation
We consider the problem of learning from observation (LfO), in which the agent aims to mimic the expert's behavior from the state-only demonstrations by experts. We additionally assume that the agent cannot interact with the environment but has access to the action-labeled transition data collected by some agents with unknown qualities. This offline setting for LfO is appealing in many real-world scenarios where the ground-truth expert actions are inaccessible and the arbitrary environment interactions are costly or risky. In this paper, we present LobsDICE, an offline LfO algorithm that learns to imitate the expert policy via optimization in the space of stationary distributions. Our algorithm solves a single convex minimization problem, which minimizes the divergence between the two state-transition distributions induced by the expert and the agent policy.
Revisiting Static Feature-Based Android Malware Detection
Alam, Md Tanvirul, Bhusal, Dipkamal, Rastogi, Nidhi
The increasing reliance on machine learning (ML) in computer security, particularly for malware classification, has driven significant advancements. However, the replicability and reproducibility of these results are often overlooked, leading to challenges in verifying research findings. This paper highlights critical pitfalls that undermine the validity of ML research in Android malware detection, focusing on dataset and methodological issues. We comprehensively analyze Android malware detection using two datasets and assess offline and continual learning settings with six widely used ML models. Our study reveals that when properly tuned, simpler baseline methods can often outperform more complex models. To address reproducibility challenges, we propose solutions for improving datasets and methodological practices, enabling fairer model comparisons. Additionally, we open-source our code to facilitate malware analysis, making it extensible for new models and datasets. Our paper aims to support future research in Android malware detection and other security domains, enhancing the reliability and reproducibility of published results.
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ELA: Exploited Level Augmentation for Offline Learning in Zero-Sum Games
Lei, Shiqi, Lee, Kanghoon, Li, Linjing, Park, Jinkyoo, Li, Jiachen
Offline learning has become widely used due to its ability to derive effective policies from offline datasets gathered by expert demonstrators without interacting with the environment directly. Recent research has explored various ways to enhance offline learning efficiency by considering the characteristics (e.g., expertise level or multiple demonstrators) of the dataset. However, a different approach is necessary in the context of zero-sum games, where outcomes vary significantly based on the strategy of the opponent. In this study, we introduce a novel approach that uses unsupervised learning techniques to estimate the exploited level of each trajectory from the offline dataset of zero-sum games made by diverse demonstrators. Subsequently, we incorporate the estimated exploited level into the offline learning to maximize the influence of the dominant strategy. Our method enables interpretable exploited level estimation in multiple zero-sum games and effectively identifies dominant strategy data. Also, our exploited level augmented offline learning significantly enhances the original offline learning algorithms including imitation learning and offline reinforcement learning for zero-sum games.
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Beyond Implicit Bias: The Insignificance of SGD Noise in Online Learning
Vyas, Nikhil, Morwani, Depen, Zhao, Rosie, Kaplun, Gal, Kakade, Sham, Barak, Boaz
The success of SGD in deep learning has been ascribed by prior works to the implicit bias induced by high learning rate or small batch size ("SGD noise"). While prior works that focused on offline learning (i.e., multiple-epoch training), we study the impact of SGD noise on online (i.e., single epoch) learning. Through an extensive empirical analysis of image and language data, we demonstrate that large learning rate and small batch size do not confer any implicit bias advantages in online learning. In contrast to offline learning, the benefits of SGD noise in online learning are strictly computational, facilitating larger or more cost-effective gradient steps. Our work suggests that SGD in the online regime can be construed as taking noisy steps along the "golden path" of the noiseless gradient flow algorithm. We provide evidence to support this hypothesis by conducting experiments that reduce SGD noise during training and by measuring the pointwise functional distance between models trained with varying SGD noise levels, but at equivalent loss values. Our findings challenge the prevailing understanding of SGD and offer novel insights into its role in online learning.
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Self-recovery of memory via generative replay
Zhou, Zhenglong, Yeung, Geshi, Schapiro, Anna C.
A remarkable capacity of the brain is its ability to autonomously reorganize memories during offline periods. Memory replay, a mechanism hypothesized to underlie biological offline learning, has inspired offline methods for reducing forgetting in artificial neural networks in continual learning settings. A memory-efficient and neurally-plausible method is generative replay, which achieves state of the art performance on continual learning benchmarks. However, unlike the brain, standard generative replay does not self-reorganize memories when trained offline on its own replay samples. We propose a novel architecture that augments generative replay with an adaptive, brain-like capacity to autonomously recover memories. We demonstrate this capacity of the architecture across several continual learning tasks and environments.
Online Learning from Finite Training Sets: An Analytical Case Study
By an extension of statistical mechanics methods, we obtain exact results for the time-dependent generalization error of a linear network with a large number of weights N. We find, for example, that for small training sets of size p N, larger learning rates can be used without compromising asymptotic generalization performance or convergence speed. Encouragingly, for optimal settings of TJ (and, less importantly, weight decay,\) at given final learning time, the generalization performance of online learning is essentially as good as that of offline learning.
Online Learning from Finite Training Sets: An Analytical Case Study
By an extension of statistical mechanics methods, we obtain exact results for the time-dependent generalization error of a linear network with a large number of weights N. We find, for example, that for small training sets of size p N, larger learning rates can be used without compromising asymptotic generalization performance or convergence speed. Encouragingly, for optimal settings of TJ (and, less importantly, weight decay,\) at given final learning time, the generalization performance of online learning is essentially as good as that of offline learning.
Online Learning from Finite Training Sets: An Analytical Case Study
By an extension of statistical mechanics methods, we obtain exact results for the time-dependent generalization error of a linear network with a large number of weights N. We find, for example, that for small training sets of size p N, larger learning rates can be used without compromising asymptotic generalization performance or convergence speed. Encouragingly, for optimal settings of TJ (and, less importantly, weight decay,\) at given final learning time, the generalization performance ofonline learning is essentially as good as that of offline learning.