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Reward-agnostic Fine-tuning: Provable Statistical Benefits of Hybrid Reinforcement Learning Gen Li CUHK Wenhao Zhan Princeton Jason D. Lee Princeton Y uejie Chi CMU Y uxin Chen

Neural Information Processing Systems

This paper studies tabular reinforcement learning (RL) in the hybrid setting, which assumes access to both an offline dataset and online interactions with the unknown environment. A central question boils down to how to efficiently utilize online data to strengthen and complement the offline dataset and enable effective policy fine-tuning. Leveraging recent advances in reward-agnostic exploration and of-fline RL, we design a three-stage hybrid RL algorithm that beats the best of both worlds -- pure offline RL and pure online RL -- in terms of sample complexities. The proposed algorithm does not require any reward information during data collection. Our theory is developed based on a new notion called single-policy partial concentrability, which captures the trade-off between distribution mismatch and miscoverage and guides the interplay between offline and online data.


Learning Priors of Human Motion With Vision Transformers

arXiv.org Artificial Intelligence

A clear understanding of where humans move in a scenario, their usual paths and speeds, and where they stop, is very important for different applications, such as mobility studies in urban areas or robot navigation tasks within human-populated environments. We propose in this article, a neural architecture based on Vision Transformers (ViTs) to provide this information. This solution can arguably capture spatial correlations more effectively than Convolutional Neural Networks (CNNs). In the paper, we describe the methodology and proposed neural architecture and show the experiments' results with a standard dataset. We show that the proposed ViT architecture improves the metrics compared to a method based on a CNN.


Review for NeurIPS paper: Gamma-Models: Generative Temporal Difference Learning for Infinite-Horizon Prediction

Neural Information Processing Systems

Summary: this paper proposes a new model-based RL algorithm, where instead of learning state transition probabilities, the occupancy distribution for an infinite horizon is learned. This method can be seen as an extension of the method known as the successor representation to continuous state-action spaces and to infinite horizons. The occupancy distribution is modeled as an energy function, and learned with temporal differences (TD), using a GAN. The experiments on a few MuJuCo problems clearly show the advantages of the proposed approach compared to RL algorithms such as PPO and SAC. The reviewers agree that the proposed method is new, interesting, and validated by the simulation experiments.


Semantic Mechanical Search with Large Vision and Language Models

arXiv.org Artificial Intelligence

Moving objects to find a fully-occluded target object, known as mechanical search, is a challenging problem in robotics. As objects are often organized semantically, we conjecture that semantic information about object relationships can facilitate mechanical search and reduce search time. Large pretrained vision and language models (VLMs and LLMs) have shown promise in generalizing to uncommon objects and previously unseen real-world environments. In this work, we propose a novel framework called Semantic Mechanical Search (SMS). SMS conducts scene understanding and generates a semantic occupancy distribution explicitly using LLMs. Compared to methods that rely on visual similarities offered by CLIP embeddings, SMS leverages the deep reasoning capabilities of LLMs. Unlike prior work that uses VLMs and LLMs as end-to-end planners, which may not integrate well with specialized geometric planners, SMS can serve as a plug-in semantic module for downstream manipulation or navigation policies. For mechanical search in closed-world settings such as shelves, we compare with a geometric-based planner and show that SMS improves mechanical search performance by 24% across the pharmacy, kitchen, and office domains in simulation and 47.1% in physical experiments. For open-world real environments, SMS can produce better semantic distributions compared to CLIP-based methods, with the potential to be integrated with downstream navigation policies to improve object navigation tasks. Code, data, videos, and the appendix are available: https://sites.google.com/view/semantic-mechanical-search


Generalization through Diversity: Improving Unsupervised Environment Design

arXiv.org Artificial Intelligence

Agent decision making using Reinforcement Learning (RL) heavily relies on either a model or simulator of the environment (e.g., moving in an 8x8 maze with three rooms, playing Chess on an 8x8 board). Due to this dependence, small changes in the environment (e.g., positions of obstacles in the maze, size of the board) can severely affect the effectiveness of the policy learned by the agent. To that end, existing work has proposed training RL agents on an adaptive curriculum of environments (generated automatically) to improve performance on out-of-distribution (OOD) test scenarios. Specifically, existing research has employed the potential for the agent to learn in an environment (captured using Generalized Advantage Estimation, GAE) as the key factor to select the next environment(s) to train the agent. However, such a mechanism can select similar environments (with a high potential to learn) thereby making agent training redundant on all but one of those environments. To that end, we provide a principled approach to adaptively identify diverse environments based on a novel distance measure relevant to environment design. We empirically demonstrate the versatility and effectiveness of our method in comparison to multiple leading approaches for unsupervised environment design on three distinct benchmark problems used in literature.


Reward-agnostic Fine-tuning: Provable Statistical Benefits of Hybrid Reinforcement Learning

arXiv.org Artificial Intelligence

This paper studies tabular reinforcement learning (RL) in the hybrid setting, which assumes access to both an offline dataset and online interactions with the unknown environment. A central question boils down to how to efficiently utilize online data collection to strengthen and complement the offline dataset and enable effective policy fine-tuning. Leveraging recent advances in reward-agnostic exploration and model-based offline RL, we design a three-stage hybrid RL algorithm that beats the best of both worlds -- pure offline RL and pure online RL -- in terms of sample complexities. The proposed algorithm does not require any reward information during data collection. Our theory is developed based on a new notion called single-policy partial concentrability, which captures the trade-off between distribution mismatch and miscoverage and guides the interplay between offline and online data.


Minimax-Optimal Reward-Agnostic Exploration in Reinforcement Learning

arXiv.org Artificial Intelligence

This paper studies reward-agnostic exploration in reinforcement learning (RL) -- a scenario where the learner is unware of the reward functions during the exploration stage -- and designs an algorithm that improves over the state of the art. More precisely, consider a finite-horizon non-stationary Markov decision process with $S$ states, $A$ actions, and horizon length $H$, and suppose that there are no more than a polynomial number of given reward functions of interest. By collecting an order of \begin{align*} \frac{SAH^3}{\varepsilon^2} \text{ sample episodes (up to log factor)} \end{align*} without guidance of the reward information, our algorithm is able to find $\varepsilon$-optimal policies for all these reward functions, provided that $\varepsilon$ is sufficiently small. This forms the first reward-agnostic exploration scheme in this context that achieves provable minimax optimality. Furthermore, once the sample size exceeds $\frac{S^2AH^3}{\varepsilon^2}$ episodes (up to log factor), our algorithm is able to yield $\varepsilon$ accuracy for arbitrarily many reward functions (even when they are adversarially designed), a task commonly dubbed as ``reward-free exploration.'' The novelty of our algorithm design draws on insights from offline RL: the exploration scheme attempts to maximize a critical reward-agnostic quantity that dictates the performance of offline RL, while the policy learning paradigm leverages ideas from sample-optimal offline RL paradigms.


Cautious Reinforcement Learning via Distributional Risk in the Dual Domain

arXiv.org Artificial Intelligence

We study the estimation of risk-sensitive policies in reinforcement learning problems defined by a Markov Decision Process (MDPs) whose state and action spaces are countably finite. Prior efforts are predominately afflicted by computational challenges associated with the fact that risk-sensitive MDPs are time-inconsistent. To ameliorate this issue, we propose a new definition of risk, which we call caution, as a penalty function added to the dual objective of the linear programming (LP) formulation of reinforcement learning. The caution measures the distributional risk of a policy, which is a function of the policy's long-term state occupancy distribution. To solve this problem in an online model-free manner, we propose a stochastic variant of primal-dual method that uses Kullback-Lieber (KL) divergence as its proximal term. We establish that the number of iterations/samples required to attain approximately optimal solutions of this scheme matches tight dependencies on the cardinality of the state and action spaces, but differs in its dependence on the infinity norm of the gradient of the risk measure. Experiments demonstrate the merits of this approach for improving the reliability of reward accumulation without additional computational burdens.