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PAC Reinforcement Learning with Rich Observations

Neural Information Processing Systems

We propose and study a new model for reinforcement learning with rich observations, generalizing contextual bandits to sequential decision making. These models require an agent to take actions based on observations (features) with the goal of achieving long-term performance competitive with a large set of policies. To avoid barriers to sample-efficient learning associated with large observation spaces and general POMDPs, we focus on problems that can be summarized by a small number of hidden states and have long-term rewards that are predictable by a reactive function class. In this setting, we design and analyze a new reinforcement learning algorithm, Least Squares Value Elimination by Exploration. We prove that the algorithm learns near optimal behavior after a number of episodes that is polynomial in all relevant parameters, logarithmic in the number of policies, and independent of the size of the observation space. Our result provides theoretical justification for reinforcement learning with function approximation.






Transformer-based WorkingMemoryforMultiagent ReinforcementLearningwithActionParsing

Neural Information Processing Systems

Learning in real-world multiagent tasks is challenging due to the usual partial observability ofeach agent. Previous efforts alleviate thepartial observability by historical hidden states with Recurrent Neural Networks, however, they do not consider themultiagent characters thateither themultiagent observationconsists ofanumber ofobject entities orthe action space shows clear entity interactions.