observation delay
Quadrotor Morpho-Transition: Learning vs Model-Based Control Strategies
Mandralis, Ioannis, Murray, Richard M., Gharib, Morteza
-- Quadrotor Morpho-Transition, or the act of transitioning from air to ground through mid-air transformation, involves complex aerodynamic interactions and a need to operate near actuator saturation, complicating controller design. In recent work, morpho-transition has been studied from a model-based control perspective, but these approaches remain limited due to unmodeled dynamics and the requirement for planning through contacts. Here, we train an end-to-end Reinforcement Learning (RL) controller to learn a morpho-transition policy and demonstrate successful transfer to hardware. We find that the RL control policy achieves agile landing, but only transfers to hardware if motor dynamics and observation delays are taken into account. On the other hand, a baseline MPC controller transfers out-of-the-box without knowledge of the actuator dynamics and delays, at the cost of reduced recovery from disturbances in the event of unknown actuator failures. Our work opens the way for more robust control of agile in-flight quadrotor maneuvers that require mid-air transformation. Ground aerial robotic systems are ideally poised to increase the reliability and scope of autonomous robotic missions.
Application of Soft Actor-Critic Algorithms in Optimizing Wastewater Treatment with Time Delays Integration
Mohammadi, Esmaeel, Ortiz-Arroyo, Daniel, Hansen, Aviaja Anna, Stokholm-Bjerregaard, Mikkel, Gros, Sebastien, Anand, Akhil S, Durdevic, Petar
Wastewater treatment plants face unique challenges for process control due to their complex dynamics, slow time constants, and stochastic delays in observations and actions. These characteristics make conventional control methods, such as Proportional-Integral-Derivative controllers, suboptimal for achieving efficient phosphorus removal, a critical component of wastewater treatment to ensure environmental sustainability. This study addresses these challenges using a novel deep reinforcement learning approach based on the Soft Actor-Critic algorithm, integrated with a custom simulator designed to model the delayed feedback inherent in wastewater treatment plants. The simulator incorporates Long Short-Term Memory networks for accurate multi-step state predictions, enabling realistic training scenarios. To account for the stochastic nature of delays, agents were trained under three delay scenarios: no delay, constant delay, and random delay. The results demonstrate that incorporating random delays into the reinforcement learning framework significantly improves phosphorus removal efficiency while reducing operational costs. Specifically, the delay-aware agent achieved 36% reduction in phosphorus emissions, 55% higher reward, 77% lower target deviation from the regulatory limit, and 9% lower total costs than traditional control methods in the simulated environment. These findings underscore the potential of reinforcement learning to overcome the limitations of conventional control strategies in wastewater treatment, providing an adaptive and cost-effective solution for phosphorus removal.
Reinforcement Learning from Delayed Observations via World Models
Karamzade, Armin, Kim, Kyungmin, Kalsi, Montek, Fox, Roy
In standard reinforcement learning settings, agents typically assume immediate feedback about the effects of their actions after taking them. However, in practice, this assumption may not hold true due to physical constraints and can significantly impact the performance of learning algorithms. In this paper, we address observation delays in partially observable environments. We propose leveraging world models, which have shown success in integrating past observations and learning dynamics, to handle observation delays. By reducing delayed POMDPs to delayed MDPs with world models, our methods can effectively handle partial observability, where existing approaches achieve sub-optimal performance or degrade quickly as observability decreases. Experiments suggest that one of our methods can outperform a naive model-based approach by up to 250%. Moreover, we evaluate our methods on visual delayed environments, for the first time showcasing delay-aware reinforcement learning continuous control with visual observations.
Reinforcement Learning with Latent State Inference for Autonomous On-ramp Merging under Observation Delay
Tabrizian, Amin, Huang, Zhitong, Wei, Peng
This paper presents a novel approach to address the challenging problem of autonomous on-ramp merging, where a self-driving vehicle needs to seamlessly integrate into a flow of vehicles on a multi-lane highway. We introduce the Lane-keeping, Lane-changing with Latent-state Inference and Safety Controller (L3IS) agent, designed to perform the on-ramp merging task safely without comprehensive knowledge about surrounding vehicles' intents or driving styles. We also present an augmentation of this agent called AL3IS that accounts for observation delays, allowing the agent to make more robust decisions in real-world environments with vehicle-to-vehicle (V2V) communication delays. By modeling the unobservable aspects of the environment through latent states, such as other drivers' intents, our approach enhances the agent's ability to adapt to dynamic traffic conditions, optimize merging maneuvers, and ensure safe interactions with other vehicles. We demonstrate the effectiveness of our method through extensive simulations generated from real traffic data and compare its performance with existing approaches. L3IS shows a 99.90% success rate in a challenging on-ramp merging case generated from the real US Highway 101 data. We further perform a sensitivity analysis on AL3IS to evaluate its robustness against varying observation delays, which demonstrates an acceptable performance of 93.84% success rate in 1-second V2V communication delay.
Multi-Timescale Control and Communications with Deep Reinforcement Learning -- Part I: Communication-Aware Vehicle Control
Liu, Tong, Lei, Lei, Zheng, Kan, Xuemin, null, Shen, null
An intelligent decision-making system enabled by Vehicle-to-Everything (V2X) communications is essential to achieve safe and efficient autonomous driving (AD), where two types of decisions have to be made at different timescales, i.e., vehicle control and radio resource allocation (RRA) decisions. The interplay between RRA and vehicle control necessitates their collaborative design. In this two-part paper (Part I and Part II), taking platoon control (PC) as an example use case, we propose a joint optimization framework of multi-timescale control and communications (MTCC) based on Deep Reinforcement Learning (DRL). In this paper (Part I), we first decompose the problem into a communication-aware DRL-based PC sub-problem and a control-aware DRL-based RRA sub-problem. Then, we focus on the PC sub-problem assuming an RRA policy is given, and propose the MTCC-PC algorithm to learn an efficient PC policy. To improve the PC performance under random observation delay, the PC state space is augmented with the observation delay and PC action history. Moreover, the reward function with respect to the augmented state is defined to construct an augmented state Markov Decision Process (MDP). It is proved that the optimal policy for the augmented state MDP is optimal for the original PC problem with observation delay. Different from most existing works on communication-aware control, the MTCC-PC algorithm is trained in a delayed environment generated by the fine-grained embedded simulation of C-V2X communications rather than by a simple stochastic delay model. Finally, experiments are performed to compare the performance of MTCC-PC with those of the baseline DRL algorithms.
Multi-Timescale Control and Communications with Deep Reinforcement Learning -- Part II: Control-Aware Radio Resource Allocation
Lei, Lei, Liu, Tong, Zheng, Kan, Xuemin, null, Shen, null
In Part I of this two-part paper (Multi-Timescale Control and Communications with Deep Reinforcement Learning -- Part I: Communication-Aware Vehicle Control), we decomposed the multi-timescale control and communications (MTCC) problem in Cellular Vehicle-to-Everything (C-V2X) system into a communication-aware Deep Reinforcement Learning (DRL)-based platoon control (PC) sub-problem and a control-aware DRL-based radio resource allocation (RRA) sub-problem. We focused on the PC sub-problem and proposed the MTCC-PC algorithm to learn an optimal PC policy given an RRA policy. In this paper (Part II), we first focus on the RRA sub-problem in MTCC assuming a PC policy is given, and propose the MTCC-RRA algorithm to learn the RRA policy. Specifically, we incorporate the PC advantage function in the RRA reward function, which quantifies the amount of PC performance degradation caused by observation delay. Moreover, we augment the state space of RRA with PC action history for a more well-informed RRA policy. In addition, we utilize reward shaping and reward backpropagation prioritized experience replay (RBPER) techniques to efficiently tackle the multi-agent and sparse reward problems, respectively. Finally, a sample- and computational-efficient training approach is proposed to jointly learn the PC and RRA policies in an iterative process. In order to verify the effectiveness of the proposed MTCC algorithm, we performed experiments using real driving data for the leading vehicle, where the performance of MTCC is compared with those of the baseline DRL algorithms.
Revisiting State Augmentation methods for Reinforcement Learning with Stochastic Delays
Nath, Somjit, Baranwal, Mayank, Khadilkar, Harshad
Several real-world scenarios, such as remote control and sensing, are comprised of action and observation delays. The presence of delays degrades the performance of reinforcement learning (RL) algorithms, often to such an extent that algorithms fail to learn anything substantial. This paper formally describes the notion of Markov Decision Processes (MDPs) with stochastic delays and shows that delayed MDPs can be transformed into equivalent standard MDPs (without delays) with significantly simplified cost structure. We employ this equivalence to derive a model-free Delay-Resolved RL framework and show that even a simple RL algorithm built upon this framework achieves near-optimal rewards in environments with stochastic delays in actions and observations. The delay-resolved deep Q-network (DRDQN) algorithm is bench-marked on a variety of environments comprising of multi-step and stochastic delays and results in better performance, both in terms of achieving near-optimal rewards and minimizing the computational overhead thereof, with respect to the currently established algorithms.
Assisted Perception: Optimizing Observations to Communicate State
Reddy, Siddharth, Levine, Sergey, Dragan, Anca D.
We aim to help users estimate the state of the world in tasks like robotic teleoperation and navigation with visual impairments, where users may have systematic biases that lead to suboptimal behavior: they might struggle to process observations from multiple sensors simultaneously, receive delayed observations, or overestimate distances to obstacles. While we cannot directly change the user's internal beliefs or their internal state estimation process, our insight is that we can still assist them by modifying the user's observations. Instead of showing the user their true observations, we synthesize new observations that lead to more accurate internal state estimates when processed by the user. We refer to this method as assistive state estimation (ASE): an automated assistant uses the true observations to infer the state of the world, then generates a modified observation for the user to consume (e.g., through an augmented reality interface), and optimizes the modification to induce the user's new beliefs to match the assistant's current beliefs. We evaluate ASE in a user study with 12 participants who each perform four tasks: two tasks with known user biases -- bandwidth-limited image classification and a driving video game with observation delay -- and two with unknown biases that our method has to learn -- guided 2D navigation and a lunar lander teleoperation video game. A different assistance strategy emerges in each domain, such as quickly revealing informative pixels to speed up image classification, using a dynamics model to undo observation delay in driving, identifying nearby landmarks for navigation, and exaggerating a visual indicator of tilt in the lander game. The results show that ASE substantially improves the task performance of users with bandwidth constraints, observation delay, and other unknown biases.