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 observation and example


A Simple Solution for Offline Imitation from Observations and Examples with Possibly Incomplete Trajectories

Neural Information Processing Systems

Offline imitation from observations aims to solve MDPs where only task-specific expert states and task-agnostic non-expert state-action pairs are available. Offline imitation is useful in real-world scenarios where arbitrary interactions are costly and expert actions are unavailable. The state-of-the-art'DIstribution Correction Estimation' (DICE) methods minimize divergence of state occupancy between expert and learner policies and retrieve a policy with weighted behavior cloning; however, their results are unstable when learning from incomplete trajectories, due to a non-robust optimization in the dual domain. To address the issue, in this paper, we propose Trajectory-Aware Imitation Learning from Observations (TAILO). TAILO uses a discounted sum along the future trajectory as the weight for weighted behavior cloning. The terms for the sum are scaled by the output of a discriminator, which aims to identify expert states. Despite simplicity, TAILO works well if there exist trajectories or segments of expert behavior in the task-agnostic data, a common assumption in prior work. In experiments across multiple testbeds, we find TAILO to be more robust and effective, particularly with incomplete trajectories.


A Simple Solution for Offline Imitation from Observations and Examples with Possibly Incomplete Trajectories

Neural Information Processing Systems

Offline imitation from observations aims to solve MDPs where only task-specific expert states and task-agnostic non-expert state-action pairs are available. Offline imitation is useful in real-world scenarios where arbitrary interactions are costly and expert actions are unavailable. The state-of-the-art'DIstribution Correction Estimation' (DICE) methods minimize divergence of state occupancy between expert and learner policies and retrieve a policy with weighted behavior cloning; however, their results are unstable when learning from incomplete trajectories, due to a non-robust optimization in the dual domain. To address the issue, in this paper, we propose Trajectory-Aware Imitation Learning from Observations (TAILO). TAILO uses a discounted sum along the future trajectory as the weight for weighted behavior cloning.


AIs To Compete In Minecraft Machine Learning Competition

#artificialintelligence

As reported by Nature, a new AI competition will be occurring soon, the MineRL competition, which will encourage AI engineers and coders to create programs capable of learning through observation and example. The test case for these AI systems will be the highly popular crafting and survival video game Minecraft. Artificial intelligence systems are have seen some recent impressive accomplishments when it comes to video games. Just recently an AI beat out the best human players in the world at the strategy game StarCraft II. However, StarCraft II has definable goals that are easier to break down into coherent steps that an AI can use to train.