observation and action representation
DeLF: Designing Learning Environments with Foundation Models
Reinforcement learning (RL) offers a capable and intuitive structure for the fundamental sequential decision-making problem. Despite impressive breakthroughs, it can still be difficult to employ RL in practice in many simple applications. In this paper, we try to address this issue by introducing a method for designing the components of the RL environment for a given, user-intended application. We provide an initial formalization for the problem of RL component design, that concentrates on designing a good representation for observation and action space. We propose a method named DeLF: Designing Learning Environments with Foundation Models, that employs large language models to design and codify the user's intended learning scenario. By testing our method on four different learning environments, we demonstrate that DeLF can obtain executable environment codes for the corresponding RL problems.
Comparing Observation and Action Representations for Deep Reinforcement Learning in MicroRTS
Huang, Shengyi, Ontañón, Santiago
This paper presents a preliminary study comparing different observation and action space representations for Deep Reinforcement Learning (DRL) in the context of Real-time Strategy (RTS) games. Specifically, we compare two representations: (1) a global representation where the observation represents the whole game state, and the RL agent needs to choose which unit to issue actions to, and which actions to execute; and (2) a local representation where the observation is represented from the point of view of an individual unit, and the RL agent picks actions for each unit independently. We evaluate these representations in MicroRTS showing that the local representation seems to outperform the global representation when training agents with the task of harvesting resources.