object-centric learning
Training Details and Model
We set the patch size to be 8. Our model is optimized by AdamW optimizer [3] with a learning rate2 of 0.0004, 250k training steps, linearly warm-up of 5000 steps and an exponentially weight-decaying3 schedule. The gradient norm is clipped at 1. We use Pytorch automatic mixed-precision and data4 paralleling for training acceleration. All models are trained on 4 Nvidia RTXA5000 GPUs with a5 total batch size of 128.
Object centric Cyclic Walks between Parts and Whole
Learning object-centric representations from complex natural environments enables both humans and machines with reasoning abilities from low-level perceptual features. To capture compositional entities of the scene, we proposed cyclic walks between perceptual features extracted from vision transformers and object entities. First, a slot-attention module interfaces with these perceptual features and produces a finite set of slot representations. These slots can bind to any object entities in the scene via inter-slot competitions for attention. Next, we establish entity-feature correspondence with cyclic walks along high transition probability based on the pairwise similarity between perceptual features (aka "parts") and slot-binded object representations (aka "whole").
Object-Centric Slot Diffusion
The recent success of transformer-based image generative models in object-centric learning highlights the importance of powerful image generators for handling complex scenes. However, despite the high expressiveness of diffusion models in image generation, their integration into object-centric learning remains largely unexplored in this domain. In this paper, we explore the feasibility and potential of integrating diffusion models into object-centric learning and investigate the pros and cons of this approach. We introduce Latent Slot Diffusion (LSD), a novel model that serves dual purposes: it is the first object-centric learning model to replace conventional slot decoders with a latent diffusion model conditioned on object slots, and it is also the first unsupervised compositional conditional diffusion model that operates without the need for supervised annotations like text. Through experiments on various object-centric tasks, including the first application of the FFHQ dataset in this field, we demonstrate that LSD significantly outperforms state-of-the-art transformer-based decoders, particularly in more complex scenes, and exhibits superior unsupervised compositional generation quality. In addition, we conduct a preliminary investigation into the integration of pre-trained diffusion models in LSD and demonstrate its effectiveness in real-world image segmentation and generation.
Object-Centric Learning with Slot Attention
Learning object-centric representations of complex scenes is a promising step towards enabling efficient abstract reasoning from low-level perceptual features. Yet, most deep learning approaches learn distributed representations that do not capture the compositional properties of natural scenes. In this paper, we present the Slot Attention module, an architectural component that interfaces with perceptual representations such as the output of a convolutional neural network and produces a set of task-dependent abstract representations which we call slots. These slots are exchangeable and can bind to any object in the input by specializing through a competitive procedure over multiple rounds of attention. We empirically demonstrate that Slot Attention can extract object-centric representations that enable generalization to unseen compositions when trained on unsupervised object discovery and supervised property prediction tasks.
Object-centric Learning with Cyclic Walks between Parts and Whole
Learning object-centric representations from complex natural environments enables both humans and machines with reasoning abilities from low-level perceptual features. To capture compositional entities of the scene, we proposed cyclic walks between perceptual features extracted from vision transformers and object entities. First, a slot-attention module interfaces with these perceptual features and produces a finite set of slot representations. These slots can bind to any object entities in the scene via inter-slot competitions for attention. Next, we establish entity-feature correspondence with cyclic walks along high transition probability based on the pairwise similarity between perceptual features (aka parts) and slot-binded object representations (aka whole). The whole is greater than its parts and the parts constitute the whole. The part-whole interactions form cycle consistencies, as supervisory signals, to train the slot-attention module. Our rigorous experiments on \textit{seven} image datasets in \textit{three} \textit{unsupervised} tasks demonstrate that the networks trained with our cyclic walks can disentangle foregrounds and backgrounds, discover objects, and segment semantic objects in complex scenes. In contrast to object-centric models attached with a decoder for the pixel-level or feature-level reconstructions, our cyclic walks provide strong learning signals, avoiding computation overheads and enhancing memory efficiency.