new possibility
Meta unveils new AR glasses with heart rate monitoring
The glasses' sensor technology opens up new possibilities for research and development in augmented reality applications. Get ready for some amazing tech that's about to change the way we see the world, literally. Meta has just unveiled its latest creation, the Aria Gen 2 augmented reality (AR) glasses. But don't rush out to get them just yet. Aria Gen 2 is currently in research mode but is designed to push the boundaries of what's possible with AR and AI.
Generative Adversarial Networks Bridging Art and Machine Intelligence
Song, Junhao, Zhang, Yichao, Bi, Ziqian, Wang, Tianyang, Chen, Keyu, Li, Ming, Niu, Qian, Liu, Junyu, Peng, Benji, Zhang, Sen, Liu, Ming, Xu, Jiawei, Pan, Xuanhe, Wang, Jinlang, Feng, Pohsun, Wen, Yizhu, Yan, Lawrence K. Q., Tseng, Hong-Ming, Song, Xinyuan, Ren, Jintao, Chen, Silin, Wang, Yunze, Hsieh, Weiche, Jing, Bowen, Yang, Junjie, Zhou, Jun, Yao, Zheyu, Liang, Chia Xin
Generative Adversarial Networks (GAN) have greatly influenced the development of computer vision and artificial intelligence in the past decade and also connected art and machine intelligence together. This book begins with a detailed introduction to the fundamental principles and historical development of GANs, contrasting them with traditional generative models and elucidating the core adversarial mechanisms through illustrative Python examples. The text systematically addresses the mathematical and theoretical underpinnings including probability theory, statistics, and game theory providing a solid framework for understanding the objectives, loss functions, and optimisation challenges inherent to GAN training. Subsequent chapters review classic variants such as Conditional GANs, DCGANs, InfoGAN, and LAPGAN before progressing to advanced training methodologies like Wasserstein GANs, GANs with gradient penalty, least squares GANs, and spectral normalisation techniques. The book further examines architectural enhancements and task-specific adaptations in generators and discriminators, showcasing practical implementations in high resolution image generation, artistic style transfer, video synthesis, text to image generation and other multimedia applications. The concluding sections offer insights into emerging research trends, including self-attention mechanisms, transformer-based generative models, and a comparative analysis with diffusion models, thus charting promising directions for future developments in both academic and applied settings.
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AI and Data Science: The New Possibilities for the Youth of today
CXOToday has engaged in an exclusive interview with Dr. Abhijit Dasgupta, SP Jain Global school of Management I have had experience as a Visiting Faculty at IIT Bombay, NIFT New Delhi, SPJIMR etc. during the last 25 years while I was having Leadership roles in Corporates in India / overseas. Since 2018, I am a full-time academic. Youthfulness and excitement to learn new things of students and the requirement to stay updated on the topics that I am teaching (among others) keeps me motivated – these are a couple of things that keeps me connected to the education sector. Till date it has been an intellectually satisfying experience for me. My first engagement with Analytics started way back in 2003, when as a CIO, the organization that I was working with during that time, invested in SAS suite of products to generate effective business intelligence.
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What's in Store AI-Driven e-Gaming - Coruzant Technologies
As technology advances at an exponential rate, the gaming industry has been one of the early adopters of artificial intelligence (AI) to enhance user experiences. With the global AI market expected to reach $190 billion by 2025, and the global video game market expected to reach over $268 million by 2025, the combination of both of these has the potential to revolutionize e-gaming. With the ability to create more immersive and personalized gaming experiences, AI has already begun to positively affect the gaming sector by providing gamers with smarter and more realistic opponents, advanced game mechanics, and an immersive gaming environment. With AI-powered gaming platforms, gamers can expect a more sophisticated and dynamic gaming experience. AI-powered games can adapt to players' skills and provide customized challenges that are tailored to their abilities.
AI generated art in advertising: Creative tool or creative replacement?
While a picture might speak a thousand words, it only takes a few words in a text box to generate a picture these days, one that might even be considered top notch artwork. Artificial intelligence (AI) is to thank for this, or perhaps to blame. While artificial intelligence has long produced art, recent tools such as DALL-E 2, Midjourney, and Stable Diffusion, have given rise to an AI generated art boom that allows even the most uncreative among us to produce intricate, abstract, or lifelike pieces by merely entering a few words into a text box. For some, the potential and possibilities of these AI tools to democratise craftsmanship and make creativity more accessible to everyone fills them with excitement, for others it fills them with dread and a moral panic about real artists being replaced by machines, an angle that is often pushed by the news media. Dillah Zakbah, creative director and partner at BBH, says that while much has been written in the press from a position of AI replacing human talent, not much has been looked at or said about it from the point of view of using it as a tool.
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A Modular, Adaptive, Deep-Learning-Based Brain-VR Interface
Brain-Computer Interfaces (BCIs) may open up new possibilities for Virtual Reality (VR) applications: BCIs may be used for active brain control of VR avatars, or to make VR content passively-adaptive based on information decoded from ongoing brain activity. Application domains for such Brain-VR Interfaces (BVRI) include medical and healthcare, entertainment, and education. Conversely, VR technology also opens up new possibilities for BCI research and development: E.g., gamified immersive BCI paradigms may improve subject engagement and long-term motivation, helping to study learning and adaptivity in the BCI-control context. Previously, we have demonstrated a first adaptive, deep-learning-based online BCI for the control of robotic assistants. Here, we describe the extension of this setup to a modular, extensible, VR-compatible online BCI setup.
Where Is Tech Going in 2023?
Looking ahead is always a tricky business. While the turn of the year presents an opportunity to take a fresh look at your strategy and plan where to focus your energies, it can be hard to sort real trends from hype. This is especially true when it comes to tech. Think about this time last year, and the excitement around NFTs, crypto, and the metaverse. By fall of 2022, NFT markets were down 90%, we'd entered a cold crypto winter, and a bustling metaverse was still more of a dream than reality.
EON Reality Brings AI-Powered XR Solutions to Defence Technology Institute in Thailand - EON Reality
The partnership includes AI-powered XR solutions for staff and trainers at Defence Technology Institute. IRVINE, CA, December 19, 2022 – EON Reality, Inc. ("EON Reality"), a global leader in Virtual and Augmented Reality ("XR") industry and education solutions powered by Artificial Intelligence (AI), has announced a new deal with Thailand's Defence Technology Institute (DTI). The partnership provides the staff and trainers at DTI with access to EON Reality's XR tools. One of the leading research and development agencies under Thailand's Ministry of Defence, the Defence Technology Institute launched at the start of 2009 as a major part of the Thai government's program to increase domestic production of necessary weaponry. But while its primary purpose may be arms manufacturing, DTI has proven an invaluable tool for all sorts of technological advancements and creations over the years.
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Artist need to Embrace Change. Artificial intelligence (AI) has made…
Artificial intelligence (AI) has made significant strides in recent years, and it has even started to create its own art. This has sparked a debate about the validity of AI-created art and whether it can be considered on the same level as human-created art. In this article, we will explore why AI-created art is just as valid as human-created art, and why artists need to stop clinging to the past and embrace the future. One argument in favor of AI-created art is that it is a reflection of the world we live in. In today's digital age, AI is an integral part of our lives, and it is only natural that it should also be a part of the art we create. By using AI to create art, we are able to capture and reflect the world in a way that is unique and innovative.
5G-Advanced Will Build More Capabilities and Intelligence in Wireless Networks
Since 3G, the Third Generation Partnership Project (3GPP) has standardized features and specifications for wireless cellular networks around the world. "5G-Advanced enhancements will unleash a diversity of new capabilities for fixed/mobile broadband as well as vertical industries powered by artificial intelligence, machine learning, and full duplex technologies based on a single platform. Chris Pearson, President of 5G Americas said, "The work done by 3GPP in Release 17 improved 5G New Radio (NR) by adding support for new services, reduced-capability user equipment, non-terrestrial networks, frequency bands beyond 52GHz, and the multicast and broadcast service (MBS). He further added, "The next few years will see initial work on Release18, the 5G-Advanced standard, which will offer a boost to network performance and create even more opportunities." This 5G Americas paper provides a detailed background on 3GPP's work leading into 2025, focusing on the organization's processes, a review of major enhancements and new vertical applications, an assessment of global market trends and use cases, and a developmental timeline for currently active 3GPP releases. It also covers radio access technologies, highlighting 22 new and enhanced RAN features and capabilities.
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