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 network discovery


Multi-State Brain Network Discovery

arXiv.org Artificial Intelligence

Brain network discovery aims to find nodes and edges from the spatio-temporal signals obtained by neuroimaging data, such as fMRI scans of human brains. Existing methods tend to derive representative or average brain networks, assuming observed signals are generated by only a single brain activity state. However, the human brain usually involves multiple activity states, which jointly determine the brain activities. The brain regions and their connectivity usually exhibit intricate patterns that are difficult to capture with only a single-state network. Recent studies find that brain parcellation and connectivity change according to the brain activity state. We refer to such brain networks as multi-state, and this mixture can help us understand human behavior. Thus, compared to a single-state network, a multi-state network can prevent us from losing crucial information of cognitive brain network. To achieve this, we propose a new model called MNGL (Multi-state Network Graphical Lasso), which successfully models multi-state brain networks by combining CGL (coherent graphical lasso) with GMM (Gaussian Mixture Model). Using both synthetic and real world ADHD 200 fMRI datasets, we demonstrate that MNGL outperforms recent state-of-the-art alternatives by discovering more explanatory and realistic results.


CLAIM: Curriculum Learning Policy for Influence Maximization in Unknown Social Networks

arXiv.org Artificial Intelligence

Influence maximization is the problem of finding a small subset of nodes in a network that can maximize the diffusion of information. Recently, it has also found application in HIV prevention, substance abuse prevention, micro-finance adoption, etc., where the goal is to identify the set of peer leaders in a real-world physical social network who can disseminate information to a large group of people. Unlike online social networks, real-world networks are not completely known, and collecting information about the network is costly as it involves surveying multiple people. In this paper, we focus on this problem of network discovery for influence maximization. The existing work in this direction proposes a reinforcement learning framework. As the environment interactions in real-world settings are costly, so it is important for the reinforcement learning algorithms to have minimum possible environment interactions, i.e, to be sample efficient. In this work, we propose CLAIM - Curriculum LeArning Policy for Influence Maximization to improve the sample efficiency of RL methods. We conduct experiments on real-world datasets and show that our approach can outperform the current best approach.


Deep Reinforcement Learning for Task-driven Discovery of Incomplete Networks

arXiv.org Machine Learning

Complex networks are often either too large for full exploration, partially accessible or partially observed. Downstream learning tasks on incomplete networks can produce low quality results. In addition, reducing the incompleteness of the network can be costly and nontrivial. As a result, network discovery algorithms optimized for specific downstream learning tasks and given resource collection constraints are of great interest. In this paper we formulate the task-specific network discovery problem in an incomplete network setting as a sequential decision making problem. Our downstream task is vertex classification.We propose a framework, called Network Actor Critic (NAC), which learns concepts of policy and reward in an offline setting via a deep reinforcement learning algorithm. A quantitative study is presented on several synthetic and real benchmarks. We show that offline models of reward and network discovery policies lead to significantly improved performance when compared to competitive online discovery algorithms.


Probabilistic Pentesting

@machinelearnbot

Pentesting tools like Metasploit, Burp, ExploitPack, BeEF, etc. are used by security practitioners to identify possible vulnerability points and to assess compliance with security policies. Pentesting tools come with a library of known exploits that have to be configured or customized for your particular environment. This configuration typically takes the form of a DSL or a set of fairly complex UIs to configure individual attacks. There are two major shortcomings with this approach (1) scanning doesn't yield perfect knowledge (2) scanning generates significant network traffic and can run for a very long time on a large network (Sarraute). It is perhaps due to these shortcomings (and maybe 0day exploits) that "most testing tools, provide no guarantee of soundness. Indeed, in the last few years, several reports have shown that state-of-the-art web application scanners fail to detect a significant number of vulnerabilities in test applications" (Doupé).


Bayesian Networks with Prior Knowledge for Malware Phylogenetics

AAAI Conferences

Malware phylogenetics help cybersecurity experts to quickly understand a new malware sample by placing the new sample in the context of similar samples that have been previously reverse engineered. Recently, researchers have begun using malware code as data to infer directed acyclic graphs (DAG) that model the evolutionary relationships among samples of malware. A DAG is the ideal model for a phylogenetic graph because it includes the merges and branches that are often present in malware evolution. We present a novel Bayesian network discovery algorithm for learning a DAG via statistical inference of conditional dependencies from observed data with an informative prior on the partial ordering of variables. Our approach leverages the information on edge direction that a human can provide and the edge presence inference which data can provide. We give an efficient implementation of the partial-order prior in a Bayesian structure discovery learning algorithm, as well as a related structure prior, showing that both priors meet the local modularity requirement necessary for the efficient Bayesian discovery algorithm. We apply our algorithm to learn phylogenetic graphs on three malicious families and two benign families where the ground truth is known; and show that compared to competing algorithms, our algorithm more accurately identifies directed edges.