Goto

Collaborating Authors

 network activity


Feedback control guides credit assignment in recurrent neural networks

Neural Information Processing Systems

How do brain circuits learn to generate behaviour? While significant strides have been made in understanding learning in artificial neural networks, applying this knowledge to biological networks remains challenging. For instance, while backpropagation is known to perform accurate credit assignment of error in artificial neural networks, how a similarly powerful process can be realized within the constraints of biological circuits remains largely unclear. One of the major challenges is that the brain's extensive recurrent connectivity requires the propagation of error through both space and time, a problem that is notoriously difficult to solve in vanilla recurrent neural networks. Moreover, the extensive feedback connections in the brain are known to influence forward network activity, but the interaction between feedback-driven activity changes and local, synaptic plasticity-based learning is not fully understood. Building on our previous work modelling motor learning, this work investigates the mechanistic properties of pre-trained networks with feedback control on a standard motor task. We show that feedback control of the ongoing recurrent network dynamics approximates the optimal first-order gradient with respect to the network activities, allowing for rapid, ongoing movement correction. Moreover, we show that trial-by-trial adaptation to a persistent perturbation using a local, biologically plausible learning rule that integrates recent activity and error feedback is both more accurate and more efficient with feedback control during learning, due to the decoupling of the recurrent network dynamics and the injection of an adaptive, second-order gradient into the network dynamics. Thus, our results suggest that feedback control may guide credit assignment in biological recurrent neural networks, enabling both rapid and efficient learning in the brain.


Only Strict Saddles in the Energy Landscape of Predictive Coding Networks?

Neural Information Processing Systems

Predictive coding (PC) is an energy-based learning algorithm that performs iterative inference over network activities before updating weights. Recent work suggests that PC can converge in fewer learning steps than backpropagation thanks to its inference procedure. However, these advantages are not always observed, and the impact of PC inference on learning is not theoretically well understood. To address this gap, we study the geometry of the PC weight landscape at the inference equilibrium of the network activities. For deep linear networks, we first show that the equilibrated PC energy is equal to a rescaled mean squared error loss with a weight-dependent rescaling. We then prove that many highly degenerate (non-strict) saddles of the loss including the origin become much easier to escape (strict) in the equilibrated energy. Experiments on both linear and non-linear networks strongly validate our theory and further suggest that all the saddles of the equilibrated energy are strict. Overall, this work shows that PC inference makes the loss landscape of feedforward networks more benign and robust to vanishing gradients, while also highlighting the fundamental challenge of scaling PC to very deep models.



Distinguishing Learning Rules with Brain Machine Interfaces

Neural Information Processing Systems

Despite extensive theoretical work on biologically plausible learning rules, clear evidence about whether and how such rules are implemented in the brain has been difficult to obtain. We consider biologically plausible supervised-and reinforcement-learning rules and ask whether changes in network activity during learning can be used to determine which learning rule is being used. Supervised learning requires a credit-assignment model estimating the mapping from neural activity to behavior, and, in a biological organism, this model will inevitably be an imperfect approximation of the ideal mapping, leading to a bias in the direction of the weight updates relative to the true gradient. Reinforcement learning, on the other hand, requires no credit-assignment model and tends to make weight updates following the true gradient direction. We derive a metric to distinguish between learning rules by observing changes in the network activity during learning, given that the mapping from brain to behavior is known by the experimenter. Because brain-machine interface (BMI) experiments allow for precise knowledge of this mapping, we model a cursor-control BMI task using recurrent neural networks, showing that learning rules can be distinguished in simulated experiments using only observations that a neuroscience experimenter would plausibly have access to.



Shaping Social Activity by Incentivizing Users

Neural Information Processing Systems

Events in an online social network can be categorized roughly into endogenous events, where users just respond to the actions of their neighbors within the network, or exogenous events, where users take actions due to drives external to the network. How much external drive should be provided to each user, such that the network activity can be steered towards a target state? In this paper, we model social events using multivariate Hawkes processes, which can capture both endogenous and exogenous event intensities, and derive a time dependent linear relation between the intensity of exogenous events and the overall network activity. Exploiting this connection, we develop a convex optimization framework for determining the required level of external drive in order for the network to reach a desired activity level. We experimented with event data gathered from Twitter, and show that our method can steer the activity of the network more accurately than alternatives.


Attractor Network Dynamics Enable Preplay and Rapid Path Planning in Mazeโ€“like Environments

Neural Information Processing Systems

Rodents navigating in a well-known environment can rapidly learn and revisit observed reward locations, often after a single trial. While the mechanism for rapid path planning is unknown, the CA3 region in the hippocampus plays an important role, and emerging evidence suggests that place cell activity during hippocam-pal "preplay" periods may trace out future goal-directed trajectories. Here, we show how a particular mapping of space allows for the immediate generation of trajectories between arbitrary start and goal locations in an environment, based only on the mapped representation of the goal. We show that this representation can be implemented in a neural attractor network model, resulting in bump-like activity profiles resembling those of the CA3 region of hippocampus. Neurons tend to locally excite neurons with similar place field centers, while inhibiting other neurons with distant place field centers, such that stable bumps of activity can form at arbitrary locations in the environment. The network is initialized to represent a point in the environment, then weakly stimulated with an input corresponding to an arbitrary goal location. We show that the resulting activity can be interpreted as a gradient ascent on the value function induced by a reward at the goal location. Indeed, in networks with large place fields, we show that the network properties cause the bump to move smoothly from its initial location to the goal, around obstacles or walls. Our results illustrate that an attractor network with hippocampal-like attributes may be important for rapid path planning.


PHASE: Passive Human Activity Simulation Evaluation

arXiv.org Artificial Intelligence

Cybersecurity simulation environments, such as cyber ranges, honeypots, and sandboxes, require realistic human behavior to be effective, yet no quantitative method exists to assess the behavioral fidelity of synthetic user personas. This paper presents PHASE (Passive Human Activity Simulation Evaluation), a machine learning framework that analyzes Zeek connection logs and distinguishes human from non-human activity with over 90\% accuracy. PHASE operates entirely passively, relying on standard network monitoring without any user-side instrumentation or visible signs of surveillance. All network activity used for machine learning is collected via a Zeek network appliance to avoid introducing unnecessary network traffic or artifacts that could disrupt the fidelity of the simulation environment. The paper also proposes a novel labeling approach that utilizes local DNS records to classify network traffic, thereby enabling machine learning analysis. Furthermore, we apply SHAP (SHapley Additive exPlanations) analysis to uncover temporal and behavioral signatures indicative of genuine human users. In a case study, we evaluate a synthetic user persona and identify distinct non-human patterns that undermine behavioral realism. Based on these insights, we develop a revised behavioral configuration that significantly improves the human-likeness of synthetic activity yielding a more realistic and effective synthetic user persona.


A Semi-Supervised Approach for Abnormal Event Prediction on Large Operational Network Time-Series Data

arXiv.org Artificial Intelligence

Large network logs, recording multivariate time series generated from heterogeneous devices and sensors in a network, can often reveal important information about abnormal activities, such as network intrusions and device malfunctions. Existing machine learning methods for anomaly detection on multivariate time series typically assume that 1) normal sequences would have consistent behavior for training unsupervised models, or 2) require a large set of labeled normal and abnormal sequences for supervised models. However, in practice, normal network activities can demonstrate significantly varying sequence patterns (e.g., before and after rerouting partial network traffic). Also, the recorded abnormal events can be sparse. This paper presents a novel semi-supervised method that efficiently captures dependencies between network time series and across time points to generate meaningful representations of network activities for predicting abnormal events. The method can use the limited labeled data to explicitly learn separable embedding space for normal and abnormal samples and effectively leverage unlabeled data to handle training data scarcity. The experiments demonstrate that our approach significantly outperformed state-of-the-art approaches for event detection on a large real-world network log.


Only Strict Saddles in the Energy Landscape of Predictive Coding Networks?

Neural Information Processing Systems

Predictive coding (PC) is an energy-based learning algorithm that performs iterative inference over network activities before updating weights. Recent work suggests that PC can converge in fewer learning steps than backpropagation thanks to its inference procedure. However, these advantages are not always observed, and the impact of PC inference on learning is not theoretically well understood. To address this gap, we study the geometry of the PC weight landscape at the inference equilibrium of the network activities. For deep linear networks, we first show that the equilibrated PC energy is equal to a rescaled mean squared error loss with a weight-dependent rescaling.