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BINDER: Instantly Adaptive Mobile Manipulation with Open-Vocabulary Commands
Cho, Seongwon, Ahn, Daechul, Shin, Donghyun, Choi, Hyeonbeom, Kim, San, Choi, Jonghyun
Open-vocabulary mobile manipulation (OVMM) requires robots to follow language instructions, navigate, and manipulate while updating their world representation under dynamic environmental changes. However, most prior approaches update their world representation only at discrete update points such as navigation targets, waypoints, or the end of an action step, leaving robots blind between updates and causing cascading failures: overlooked objects, late error detection, and delayed replanning. To address this limitation, we propose BINDER (Bridging INstant and DEliberative Reasoning), a dual process framework that decouples strategic planning from continuous environment monitoring. Specifically, BINDER integrates a Deliberative Response Module (DRM, a multimodal LLM for task planning) with an Instant Response Module (IRM, a VideoLLM for continuous monitoring). The two modules play complementary roles: the DRM performs strategic planning with structured 3D scene updates and guides what the IRM attends to, while the IRM analyzes video streams to update memory, correct ongoing actions, and trigger replanning when necessary. Through this bidirectional coordination, the modules address the trade off between maintaining awareness and avoiding costly updates, enabling robust adaptation under dynamic conditions. Evaluated in three real world environments with dynamic object placement, BINDER achieves substantially higher success and efficiency than SoTA baselines, demonstrating its effectiveness for real world deployment.
3D-Mem: 3D Scene Memory for Embodied Exploration and Reasoning
Yang, Yuncong, Yang, Han, Zhou, Jiachen, Chen, Peihao, Zhang, Hongxin, Du, Yilun, Gan, Chuang
Constructing compact and informative 3D scene representations is essential for effective embodied exploration and reasoning, especially in complex environments over extended periods. Existing representations, such as object-centric 3D scene graphs, oversimplify spatial relationships by modeling scenes as isolated objects with restrictive textual relationships, making it difficult to address queries requiring nuanced spatial understanding. Moreover, these representations lack natural mechanisms for active exploration and memory management, hindering their application to lifelong autonomy. In this work, we propose 3D-Mem, a novel 3D scene memory framework for embodied agents. 3D-Mem employs informative multi-view images, termed Memory Snapshots, to represent the scene and capture rich visual information of explored regions. It further integrates frontier-based exploration by introducing Frontier Snapshots-glimpses of unexplored areas-enabling agents to make informed decisions by considering both known and potential new information. To support lifelong memory in active exploration settings, we present an incremental construction pipeline for 3D-Mem, as well as a memory retrieval technique for memory management. Experimental results on three benchmarks demonstrate that 3D-Mem significantly enhances agents' exploration and reasoning capabilities in 3D environments, highlighting its potential for advancing applications in embodied AI.
Combining RL and IL using a dynamic, performance-based modulation over learning signals and its application to local planning
Leiva, Francisco, Ruiz-del-Solar, Javier
This paper proposes a method to combine reinforcement learning (RL) and imitation learning (IL) using a dynamic, performance-based modulation over learning signals. The proposed method combines RL and behavioral cloning (IL), or corrective feedback in the action space (interactive IL/IIL), by dynamically weighting the losses to be optimized, taking into account the backpropagated gradients used to update the policy and the agent's estimated performance. In this manner, RL and IL/IIL losses are combined by equalizing their impact on the policy's updates, while modulating said impact such that IL signals are prioritized at the beginning of the learning process, and as the agent's performance improves, the RL signals become progressively more relevant, allowing for a smooth transition from pure IL/IIL to pure RL. The proposed method is used to learn local planning policies for mobile robots, synthesizing IL/IIL signals online by means of a scripted policy. An extensive evaluation of the application of the proposed method to this task is performed in simulations, and it is empirically shown that it outperforms pure RL in terms of sample efficiency (achieving the same level of performance in the training environment utilizing approximately 4 times less experiences), while consistently producing local planning policies with better performance metrics (achieving an average success rate of 0.959 in an evaluation environment, outperforming pure RL by 12.5% and pure IL by 13.9%). Furthermore, the obtained local planning policies are successfully deployed in the real world without performing any major fine tuning. The proposed method can extend existing RL algorithms, and is applicable to other problems for which generating IL/IIL signals online is feasible. A video summarizing some of the real world experiments that were conducted can be found in https://youtu.be/mZlaXn9WGzw.
Zero-Shot Object Goal Visual Navigation With Class-Independent Relationship Network
Li, Xinting, Zhang, Shizhou, LU, Yue, Dan, Kerry, Ran, Lingyan, Wang, Peng, Zhang, Yanning
This paper investigates the zero-shot object goal visual navigation problem. In the object goal visual navigation task, the agent needs to locate navigation targets from its egocentric visual input. "Zero-shot" means that the target the agent needs to find is not trained during the training phase. To address the issue of coupling navigation ability with target features during training, we propose the Class-Independent Relationship Network (CIRN). This method combines target detection information with the relative semantic similarity between the target and the navigation target, and constructs a brand new state representation based on similarity ranking, this state representation does not include target feature or environment feature, effectively decoupling the agent's navigation ability from target features. And a Graph Convolutional Network (GCN) is employed to learn the relationships between different objects based on their similarities. During testing, our approach demonstrates strong generalization capabilities, including zero-shot navigation tasks with different targets and environments. Through extensive experiments in the AI2-THOR virtual environment, our method outperforms the current state-of-the-art approaches in the zero-shot object goal visual navigation task. Furthermore, we conducted experiments in more challenging cross-target and cross-scene settings, which further validate the robustness and generalization ability of our method. Our code is available at: https://github.com/SmartAndCleverRobot/ICRA-CIRN.