music generation
BNMusic: Blending Environmental Noises into Personalized Music
While being disturbed by environmental noises, the acoustic masking technique is a conventional way to reduce the annoyance in audio engineering that seeks to cover up the noises with other dominant yet less intrusive sounds. However, misalignment between the dominant sound and the noise--such as mismatched downbeats--often requires an excessive volume increase to achieve effective masking. Motivated by recent advances in cross-modal generation, in this work, we introduce an alternative method to acoustic masking, aiming to reduce the noticeability of environmental noises by blending them into personalized music generated based on user-provided text prompts. Following the paradigm of music generation using mel-spectrogram representations, we propose a Blending Noises into Personalized Music (BNMusic) framework with two key stages.
MGE-LDM: Joint Latent Diffusion for Simultaneous Music Generation and Source Extraction
Unlike prior approaches constrained to fixed instrument classes, MGE-LDM learns a joint distribution over full mixtures, submixtures, and individual stems within a single compact latent diffusion model. At inference, MGE-LDM enables (1) complete mixture generation, (2) partial generation (i.e., source imputation), and (3) textconditioned extraction of arbitrary sources. By formulating both separation and imputation as conditional inpainting tasks in the latent space, our approach supports flexible, class-agnostic manipulation of arbitrary instrument sources. Notably, MGE-LDM can be trained jointly across heterogeneous multi-track datasets (e.g., Slakh2100, MUSDB18, MoisesDB) without relying on predefined instrument categories. Audio samples are available at our project page .
The challenge of realistic music generation: modelling raw audio at scale
Realistic music generation is a challenging task. When building generative models of music that are learnt from data, typically high-level representations such as scores or MIDI are used that abstract away the idiosyncrasies of a particular performance. But these nuances are very important for our perception of musicality and realism, so in this work we embark on modelling music in the raw audio domain. It has been shown that autoregressive models excel at generating raw audio waveforms of speech, but when applied to music, we find them biased towards capturing local signal structure at the expense of modelling long-range correlations. This is problematic because music exhibits structure at many different timescales. In this work, we explore autoregressive discrete autoencoders (ADAs) as a means to enable autoregressive models to capture long-range correlations in waveforms. We find that they allow us to unconditionally generate piano music directly in the raw audio domain, which shows stylistic consistency across tens of seconds.
Art2Music: Generating Music for Art Images with Multi-modal Feeling Alignment
Hong, Jiaying, Zhu, Ting, Markchom, Thanet, Liang, Huizhi
With the rise of AI-generated content (AIGC), generating perceptually natural and feeling-aligned music from multimodal inputs has become a central challenge. Existing approaches often rely on explicit emotion labels that require costly annotation, underscoring the need for more flexible feeling-aligned methods. To support multimodal music generation, we construct ArtiCaps, a pseudo feeling-aligned image-music-text dataset created by semantically matching descriptions from ArtEmis and MusicCaps. We further propose Art2Music, a lightweight cross-modal framework that synthesizes music from artistic images and user comments. In the first stage, images and text are encoded with OpenCLIP and fused using a gated residual module; the fused representation is decoded by a bidirectional LSTM into Mel-spectrograms with a frequency-weighted L1 loss to enhance high-frequency fidelity. In the second stage, a fine-tuned HiFi-GAN vocoder reconstructs high-quality audio waveforms. Experiments on ArtiCaps show clear improvements in Mel-Cepstral Distortion, Frechet Audio Distance, Log-Spectral Distance, and cosine similarity. A small LLM-based rating study further verifies consistent cross-modal feeling alignment and offers interpretable explanations of matches and mismatches across modalities. These results demonstrate improved perceptual naturalness, spectral fidelity, and semantic consistency. Art2Music also maintains robust performance with only 50k training samples, providing a scalable solution for feeling-aligned creative audio generation in interactive art, personalized soundscapes, and digital art exhibitions.
Learning and composing of classical music using restricted Boltzmann machines
Kobayashi, Mutsumi, Watanabe, Hiroshi
We investigate how machine learning models acquire the ability to compose music and how musical information is internally represented within such models. We develop a composition algorithm based on a restricted Boltzmann machine (RBM), a simple generative model capable of producing musical pieces of arbitrary length. We convert musical scores into piano-roll image representations and train the RBM in an unsupervised manner. We confirm that the trained RBM can generate new musical pieces; however, by analyzing the model's responses and internal structure, we find that the learned information is not stored in a form directly interpretable by humans. This study contributes to a better understanding of how machine learning models capable of music composition may internally represent musical structure and highlights issues related to the interpretability of generative models in creative tasks.