muscle tension
Reflex-based Motion Strategy of Musculoskeletal Humanoids under Environmental Contact Using Muscle Relaxation Control
Kawaharazuka, Kento, Tsuzuki, Kei, Onitsuka, Moritaka, Koga, Yuya, Omura, Yusuke, Asano, Yuki, Okada, Kei, Kawasaki, Koji, Inaba, Masayuki
-- The musculoskeletal humanoid can move well under environmental contact thanks to its body softness. However, there are few studies that actively make use of the environment to rest its flexible musculoskeletal body. Also, its complex musculoskeletal structure is difficult to modelize and high internal muscle tension sometimes occurs. T o solve these problems, we develop a muscle relaxation control which can minimize the muscle tension by actively using the environment and inhibit useless internal muscle tension. We apply this control to some basic movements, the motion of resting the arms on the desk, and handle operation, and verify its effectiveness. I. INTRODUCTION The musculoskeletal humanoid [1]-[4] has many biomimetic benefits such as muscle redundancy, variable stiffness control using nonlinear elastic elements, ball joints without extreme points, and the under-actuated fingers and spine.
- Health & Medicine > Consumer Health (0.75)
- Health & Medicine > Therapeutic Area > Psychiatry/Psychology > Mental Health (0.64)
Online Learning of Danger Avoidance for Complex Structures of Musculoskeletal Humanoids and Its Applications
Kawaharazuka, Kento, Hiraoka, Naoki, Koga, Yuya, Nishiura, Manabu, Omura, Yusuke, Asano, Yuki, Okada, Kei, Kawasaki, Koji, Inaba, Masayuki
-- The complex structure of musculoskeletal humanoids makes it difficult to model them, and the inter-body interference and high internal muscle force are unavoidable. Although various safety mechanisms have been developed to solve this problem, it is important not only to deal with the dangers when they occur but also to prevent them from happening. In this study, we propose a method to learn a network outputting danger probability corresponding to the muscle length online so that the robot can gradually prevent dangers from occurring. Applications of this network for control are also described. The method is applied to the musculoskeletal humanoid, Musashi, and its effectiveness is verified. I. INTRODUCTION The musculoskeletal humanoid [1]-[4] has various biomimetic advantages such as variable stiffness using redundant muscles, spherical joints without singular points, underactuated and flexible fingers, etc. At the same time, its complex musculoskeletal structure is difficult to model and various learning control methods have been developed [5]- [8].
- Health & Medicine (0.68)
- Education > Educational Setting > Online (0.44)
Applications of Stretch Reflex for the Upper Limb of Musculoskeletal Humanoids: Protective Behavior, Postural Stability, and Active Induction
Kawaharazuka, Kento, Koga, Yuya, Tsuzuki, Kei, Onitsuka, Moritaka, Asano, Yuki, Okada, Kei, Kawasaki, Koji, Inaba, Masayuki
The musculoskeletal humanoid has various biomimetic benefits, and it is important that we can embed and evaluate human reflexes in the actual robot. Although stretch reflex has been implemented in lower limbs of musculoskeletal humanoids, we apply it to the upper limb to discover its useful applications. We consider the implementation of stretch reflex in the actual robot, its active/passive applications, and the change in behavior according to the difference of parameters.
Exceeding the Maximum Speed Limit of the Joint Angle for the Redundant Tendon-driven Structures of Musculoskeletal Humanoids
Kawaharazuka, Kento, Koga, Yuya, Tsuzuki, Kei, Onitsuka, Moritaka, Asano, Yuki, Okada, Kei, Kawasaki, Koji, Inaba, Masayuki
The musculoskeletal humanoid has various biomimetic benefits, and the redundant muscle arrangement is one of its most important characteristics. This redundancy can achieve fail-safe redundant actuation and variable stiffness control. However, there is a problem that the maximum joint angle velocity is limited by the slowest muscle among the redundant muscles. In this study, we propose two methods that can exceed the limited maximum joint angle velocity, and verify the effectiveness with actual robot experiments.
Design Optimization of Musculoskeletal Humanoids with Maximization of Redundancy to Compensate for Muscle Rupture
Kawaharazuka, Kento, Toshimitsu, Yasunori, Nishiura, Manabu, Koga, Yuya, Omura, Yusuke, Asano, Yuki, Okada, Kei, Kawasaki, Koji, Inaba, Masayuki
Musculoskeletal humanoids have various biomimetic advantages, and the redundant muscle arrangement allowing for variable stiffness control is one of the most important. In this study, we focus on one feature of the redundancy, which enables the humanoid to keep moving even if one of its muscles breaks, an advantage that has not been dealt with in many studies. In order to make the most of this advantage, the design of muscle arrangement is optimized by considering the maximization of minimum available torque that can be exerted when one muscle breaks. This method is applied to the elbow of a musculoskeletal humanoid Musashi with simulations, the design policy is extracted from the optimization results, and its effectiveness is confirmed with the actual robot.
Motion Modification Method of Musculoskeletal Humanoids by Human Teaching Using Muscle-Based Compensation Control
Kawaharazuka, Kento, Koga, Yuya, Nishiura, Manabu, Omura, Yusuke, Asano, Yuki, Okada, Kei, Kawasaki, Koji, Inaba, Masayuki
Abstract-- While musculoskeletal humanoids have the advantages of various biomimetic structures, it is difficult to accurately control the body, which is challenging to model. Although various learning-based control methods have been developed so far, they cannot completely absorb model errors, and recognition errors are also bound to occur. In this paper, we describe a method to modify the movement of the musculoskeletal humanoid by applying external force during the movement, taking advantage of its flexible body. Considering the fact that the joint angles cannot be measured, and that the external force greatly affects the nonlinear elastic element and not the actuator, the modified motion is reproduced by the proposed muscle-based compensation control. This method is applied to a musculoskeletal humanoid, Musashi, and its effectiveness is confirmed.
Adaptive Body Schema Learning System Considering Additional Muscles for Musculoskeletal Humanoids
Kawaharazuka, Kento, Miki, Akihiro, Toshimitsu, Yasunori, Okada, Kei, Inaba, Masayuki
One of the important advantages of musculoskeletal humanoids is that the muscle arrangement can be easily changed and the number of muscles can be increased according to the situation. In this study, we describe an overall system of muscle addition for musculoskeletal humanoids and the adaptive body schema learning while taking into account the additional muscles. For hardware, we describe a modular body design that can be fitted with additional muscles, and for software, we describe a method that can learn the changes in body schema associated with additional muscles from a small amount of motion data. We apply our method to a simple 1-DOF tendon-driven robot simulation and the arm of the musculoskeletal humanoid Musashi, and show the effectiveness of muscle tension relaxation by adding muscles for a high-load task.
Component Modularized Design of Musculoskeletal Humanoid Platform Musashi to Investigate Learning Control Systems
Kawaharazuka, Kento, Makino, Shogo, Tsuzuki, Kei, Onitsuka, Moritaka, Nagamatsu, Yuya, Shinjo, Koki, Makabe, Tasuku, Asano, Yuki, Okada, Kei, Kawasaki, Koji, Inaba, Masayuki
To develop Musashi as a musculoskeletal humanoid platform to investigate learning control systems, we aimed for a body with flexible musculoskeletal structure, redundant sensors, and easily reconfigurable structure. For this purpose, we develop joint modules that can directly measure joint angles, muscle modules that can realize various muscle routes, and nonlinear elastic units with soft structures, etc. Next, we develop MusashiLarm, a musculoskeletal platform composed of only joint modules, muscle modules, generic bone frames, muscle wire units, and a few attachments. Finally, we develop Musashi, a musculoskeletal humanoid platform which extends MusashiLarm to the whole body design, and conduct several basic experiments and learning control experiments to verify the effectiveness of its concept.
Design Method of a Kangaroo Robot with High Power Legs and an Articulated Soft Tail
Yoshimura, Shunnosuke, Suzuki, Temma, Bando, Masahiro, Yuzaki, Sota, Kawaharazuka, Kento, Okada, Kei, Inaba, Masayuki
In this paper, we focus on the kangaroo, which has powerful legs capable of jumping and a soft and strong tail. To incorporate these unique structure into a robot for utilization, we propose a design method that takes into account both the feasibility as a robot and the kangaroo-mimetic structure. Based on the kangaroo's musculoskeletal structure, we determine the structure of the robot that enables it to jump by analyzing the muscle arrangement and prior verification in simulation. Also, to realize a tail capable of body support, we use an articulated, elastic structure as a tail. In order to achieve both softness and high power output, the robot is driven by a direct-drive, high-power wire-winding mechanism, and weight of legs and the tail is reduced by placing motors in the torso. The developed kangaroo robot can jump with its hind legs, moving its tail, and supporting its body using its hind legs and tail.
- Asia > Japan > Honshū > Kantō > Tokyo Metropolis Prefecture > Tokyo (0.04)
- North America > United States > Massachusetts (0.04)
Robust Continuous Motion Strategy Against Muscle Rupture using Online Learning of Redundant Intersensory Networks for Musculoskeletal Humanoids
Kawaharazuka, Kento, Nishiura, Manabu, Toshimitsu, Yasunori, Omura, Yusuke, Koga, Yuya, Asano, Yuki, Kawasaki, Koji, Inaba, Masayuki
Musculoskeletal humanoids have various biomimetic advantages, of which redundant muscle arrangement is one of the most important features. This feature enables variable stiffness control and allows the robot to keep moving its joints even if one of the redundant muscles breaks, but this has been rarely explored. In this study, we construct a neural network that represents the relationship among sensors in the flexible and difficult-to-modelize body of the musculoskeletal humanoid, and by learning this neural network, accurate motions can be achieved. In order to take advantage of the redundancy of muscles, we discuss the use of this network for muscle rupture detection, online update of the intersensory relationship considering the muscle rupture, and body control and state estimation using the muscle rupture information. This study explains a method of constructing a musculoskeletal humanoid that continues to move and perform tasks robustly even when one muscle breaks.
- Education > Educational Setting > Online (0.49)
- Health & Medicine (0.46)