multiple agent
RCDN: Towards Robust Camera-Insensitivity Collaborative Perception via Dynamic Feature-based 3D Neural Modeling
Collaborative perception is dedicated to tackling the constraints of single-agent perception, such as occlusions, based on the multiple agents' multi-view sensor inputs. However, most existing works assume an ideal condition that all agents' multi-view cameras are continuously available. In reality, cameras may be highly noisy, obscured or even failed during the collaboration. In this work, we introduce a new robust camera-insensitivity problem: how to overcome the issues caused by the failed camera perspectives, while stabilizing high collaborative performance with low calibration cost? To address above problems, we propose RCDN, a Robust Camera-insensitivity collaborative perception with a novel Dynamic feature-based 3D Neural modeling mechanism.
E-MAPP: Efficient Multi-Agent Reinforcement Learning with Parallel Program Guidance
A critical challenge in multi-agent reinforcement learning(MARL) is for multiple agents to efficiently accomplish complex, long-horizon tasks. The agents often have difficulties in cooperating on common goals, dividing complex tasks, and planning through several stages to make progress. We propose to address these challenges by guiding agents with programs designed for parallelization, since programs as a representation contain rich structural and semantic information, and are widely used as abstractions for long-horizon tasks. Specifically, we introduce Efficient Multi-Agent Reinforcement Learning with Parallel Program Guidance(E-MAPP), a novel framework that leverages parallel programs to guide multiple agents to efficiently accomplish goals that require planning over $10+$ stages. E-MAPP integrates the structural information from a parallel program, promotes the cooperative behaviors grounded in program semantics, and improves the time efficiency via a task allocator. We conduct extensive experiments on a series of challenging, long-horizon cooperative tasks in the Overcooked environment. Results show that E-MAPP outperforms strong baselines in terms of the completion rate, time efficiency, and zero-shot generalization ability by a large margin.
Calibration of Shared Equilibria in General Sum Partially Observable Markov Games
Training multi-agent systems (MAS) to achieve realistic equilibria gives us a useful tool to understand and model real-world systems. We consider a general sum partially observable Markov game where agents of different types share a single policy network, conditioned on agent-specific information. This paper aims at i) formally understanding equilibria reached by such agents, and ii) matching emergent phenomena of such equilibria to real-world targets. Parameter sharing with decentralized execution has been introduced as an efficient way to train multiple agents using a single policy network. However, the nature of resulting equilibria reached by such agents has not been yet studied: we introduce the novel concept of Shared equilibrium as a symmetric pure Nash equilibrium of a certain Functional Form Game (FFG) and prove convergence to the latter for a certain class of games using self-play. In addition, it is important that such equilibria satisfy certain constraints so that MAS are calibrated to real world data for practical use: we solve this problem by introducing a novel dual-Reinforcement Learning based approach that fits emergent behaviors of agents in a Shared equilibrium to externally-specified targets, and apply our methods to a n-player market example. We do so by calibrating parameters governing distributions of agent types rather than individual agents, which allows both behavior differentiation among agents and coherent scaling of the shared policy network to multiple agents.
Envy-free Policy Teaching to Multiple Agents
We study envy-free policy teaching. A number of agents independently explore a common Markov decision process (MDP), but each with their own reward function and discounting rate. A teacher wants to teach a target policy to this diverse group of agents, by means of modifying the agents' reward functions: providing additional bonuses to certain actions, or penalizing them. When personalized reward modification programs are used, an important question is how to design the programs so that the agents think they are treated fairly. We adopt the notion of envy-freeness (EF) from the literature on fair division to formalize this problem and investigate several fundamental questions about the existence of EF solutions in our setting, the computation of cost-minimizing solutions, as well as the price of fairness (PoF), which measures the increase of cost due to the consideration of fairness. We show that 1) an EF solution may not exist if penalties are not allowed in the modifications, but otherwise always exists.
Multi-Agent Code Verification via Information Theory
LLMs generate buggy code: 29.6% of SWE-bench solved patches fail, 62% of BaxBench solutions have vulnerabilities, and existing tools only catch 65% of bugs with 35% false positives. We built CodeX-Verify, a multi-agent system that uses four specialized agents to detect different types of bugs. We prove mathematically that combining agents with different detection patterns finds more bugs than any single agent when the agents look for different problems, using submodularity of mutual information under conditional independence. Measuring agent correlation of rho = 0.05 to 0.25 confirms they detect different bugs. Testing on 99 code samples with verified labels shows our system catches 76.1% of bugs, matching the best existing method (Meta Prompt Testing: 75%) while running faster and without test execution. We tested all 15 agent combinations and found that using multiple agents improves accuracy by 39.7 percentage points (from 32.8% to 72.4%) compared to single agents, with diminishing returns of +14.9pp, +13.5pp, and +11.2pp for agents 2, 3, and 4, validating our theoretical model. The best two-agent combination (Correctness + Performance) reaches 79.3% accuracy. Testing on 300 real patches from Claude Sonnet 4.5 runs in under 200ms per sample, making this practical for production use.
Advancing Audio-Visual Navigation Through Multi-Agent Collaboration in 3D Environments
Zhang, Hailong, Yu, Yinfeng, Wang, Liejun, Sun, Fuchun, Zheng, Wendong
Intelligent agents often require collaborative strategies to achieve complex tasks beyond individual capabilities in real-world scenarios. While existing audio-visual navigation (AVN) research mainly focuses on single-agent systems, their limitations emerge in dynamic 3D environments where rapid multi-agent coordination is critical, especially for time-sensitive applications like emergency response. This paper introduces MASTAVN (Multi-Agent Scalable Transformer Audio-Visual Navigation), a scalable framework enabling two agents to collaboratively localize and navigate toward an audio target in shared 3D environments. By integrating cross-agent communication protocols and joint audio-visual fusion mechanisms, MASTAVN enhances spatial reasoning and temporal synchronization. Through rigorous evaluation in photorealistic 3D simulators (Replica and Matterport3D), MASTAVN achieves significant reductions in task completion time and notable improvements in navigation success rates compared to single-agent and non-collaborative baselines. This highlights the essential role of spatiotemporal coordination in multi-agent systems. Our findings validate MASTAVN's effectiveness in time-sensitive emergency scenarios and establish a paradigm for advancing scalable multi-agent embodied intelligence in complex 3D environments.
Calibration of Shared Equilibria in General Sum Partially Observable Markov Games
Training multi-agent systems (MAS) to achieve realistic equilibria gives us a useful tool to understand and model real-world systems. We consider a general sum partially observable Markov game where agents of different types share a single policy network, conditioned on agent-specific information. This paper aims at i) formally understanding equilibria reached by such agents, and ii) matching emergent phenomena of such equilibria to real-world targets. Parameter sharing with decentralized execution has been introduced as an efficient way to train multiple agents using a single policy network. However, the nature of resulting equilibria reached by such agents has not been yet studied: we introduce the novel concept of Shared equilibrium as a symmetric pure Nash equilibrium of a certain Functional Form Game (FFG) and prove convergence to the latter for a certain class of games using self-play.
RCDN: Towards Robust Camera-Insensitivity Collaborative Perception via Dynamic Feature-based 3D Neural Modeling
Collaborative perception is dedicated to tackling the constraints of single-agent perception, such as occlusions, based on the multiple agents' multi-view sensor inputs. However, most existing works assume an ideal condition that all agents' multi-view cameras are continuously available. In reality, cameras may be highly noisy, obscured or even failed during the collaboration. In this work, we introduce a new robust camera-insensitivity problem: how to overcome the issues caused by the failed camera perspectives, while stabilizing high collaborative performance with low calibration cost? To address above problems, we propose RCDN, a Robust Camera-insensitivity collaborative perception with a novel Dynamic feature-based 3D Neural modeling mechanism.