multilinear interpolation
Deep Lattice Networks and Partial Monotonic Functions
You, Seungil, Ding, David, Canini, Kevin, Pfeifer, Jan, Gupta, Maya
We propose learning deep models that are monotonic with respect to a user-specified set of inputs by alternating layers of linear embeddings, ensembles of lattices, and calibrators (piecewise linear functions), with appropriate constraints for monotonicity, and jointly training the resulting network. We implement the layers and projections with new computational graph nodes in TensorFlow and use the Adam optimizer and batched stochastic gradients. Experiments on benchmark and real-world datasets show that six-layer monotonic deep lattice networks achieve state-of-the art performance for classification and regression with monotonicity guarantees.
Deep Lattice Networks and Partial Monotonic Functions
You, Seungil, Ding, David, Canini, Kevin, Pfeifer, Jan, Gupta, Maya
We propose learning deep models that are monotonic with respect to a user-specified set of inputs by alternating layers of linear embeddings, ensembles of lattices, and calibrators (piecewise linear functions), with appropriate constraints for monotonicity, and jointly training the resulting network. We implement the layers and projections with new computational graph nodes in TensorFlow and use the ADAM optimizer and batched stochastic gradients. Experiments on benchmark and real-world datasets show that six-layer monotonic deep lattice networks achieve state-of-the art performance for classification and regression with monotonicity guarantees.
Multidimensional Triangulation and Interpolation for Reinforcement Learning
Department of Computer Science, Carnegie Mellon University 5000 Forbes Ave, Pittsburgh, PA 15213 Abstract Dynamic Programming, Q-Iearning and other discrete Markov Decision Process solvers can be -applied to continuous d-dimensional state-spaces by quantizing the state space into an array of boxes. This is often problematic above two dimensions: a coarse quantization can lead to poor policies, and fine quantization is too expensive. Possible solutions are variable-resolution discretization, or function approximation by neural nets. A third option, which has been little studied in the reinforcement learning literature, is interpolation on a coarse grid. In this paper we study interpolation techniques that can result in vast improvements in the online behavior of the resulting control systems: multilinear interpolation, and an interpolation algorithm based on an interesting regular triangulation of d-dimensional space.
Multidimensional Triangulation and Interpolation for Reinforcement Learning
Department of Computer Science, Carnegie Mellon University 5000 Forbes Ave, Pittsburgh, PA 15213 Abstract Dynamic Programming, Q-Iearning and other discrete Markov Decision Process solvers can be -applied to continuous d-dimensional state-spaces by quantizing the state space into an array of boxes. This is often problematic above two dimensions: a coarse quantization can lead to poor policies, and fine quantization is too expensive. Possible solutions are variable-resolution discretization, or function approximation by neural nets. A third option, which has been little studied in the reinforcement learning literature, is interpolation on a coarse grid. In this paper we study interpolation techniques that can result in vast improvements in the online behavior of the resulting control systems: multilinear interpolation, and an interpolation algorithm based on an interesting regular triangulation of d-dimensional space.
Multidimensional Triangulation and Interpolation for Reinforcement Learning
Department of Computer Science, Carnegie Mellon University 5000 Forbes Ave, Pittsburgh, PA 15213 Abstract Dynamic Programming, Q-Iearning and other discrete Markov Decision Process solvers can be -applied to continuous d-dimensional state-spaces by quantizing the state space into an array of boxes. This is often problematic above two dimensions: a coarse quantization can lead to poor policies, and fine quantization is too expensive. Possible solutions are variable-resolution discretization, or function approximation by neural nets. A third option, which has been little studied in the reinforcement learning literature, is interpolation on a coarse grid. In this paper we study interpolation techniques thatcan result in vast improvements in the online behavior of the resulting control systems: multilinear interpolation, and an interpolation algorithm based on an interesting regular triangulation of d-dimensional space.