multi-robot path planning
Virtual Traffic Lights for Multi-Robot Navigation: Decentralized Planning with Centralized Conflict Resolution
Gupta, Sagar, Nguyen, Thanh Vinh, Phan, Thieu Long, Attri, Vidul, Gupta, Archit, Fernando, Niroshinie, Lee, Kevin, Loke, Seng W., Kutadinata, Ronny, Champion, Benjamin, Cosgun, Akansel
We present a hybrid multi-robot coordination framework that combines decentralized path planning with centralized conflict resolution. In our approach, each robot autonomously plans its path and shares this information with a centralized node. The centralized system detects potential conflicts and allows only one of the conflicting robots to proceed at a time, instructing others to stop outside the conflicting area to avoid deadlocks. Unlike traditional centralized planning methods, our system does not dictate robot paths but instead provides stop commands, functioning as a virtual traffic light. In simulation experiments with multiple robots, our approach increased the success rate of robots reaching their goals while reducing deadlocks. Furthermore, we successfully validated the system in real-world experiments with two quadruped robots and separately with wheeled Duckiebots.
Collaborative Goal Tracking of Multiple Mobile Robots Based on Geometric Graph Neural Network
Multi-robot systems are widely used in spatially distributed tasks, and their collaborative path planning is of great significance for working efficiency. Currently, different multi-robot collaborative path planning methods have been proposed, but how to process the sensory information of neighboring robots at different locations from a local perception perspective in real environment to make better decisions is still a major difficulty. To address this problem, this paper proposes a multi-robot collaborative path planning method based on geometric graph neural network (GeoGNN). GeoGNN introduces the relative position information of neighboring robots into each interaction layer of the graph neural network to better integrate neighbor sensing information. An expert data generation method is designed for the robot to advance in a single step, by which expert data are generated in ROS to train the network. Experimental results show that the accuracy of the proposed method is improved by about 5% compared to the model based only on CNN on the expert data set. In ROS simulation environment path planning test, the success rate is improved by about 4% compared to CNN and flowtime increase is reduced about 8%, which outperforms other graph neural network models.
Multi-robot Path Planning with Rapidly-exploring Random Disjointed-Trees
Zhang, Biru, Wang, Jiankun, Meng, Max Q. -H.
Multi-robot path planning is a computational process involving finding paths for each robot from its start to the goal while ensuring collision-free operation. It is widely used in robots and autonomous driving. However, the computational time of multi-robot path planning algorithms is enormous, resulting in low efficiency in practical applications. To address this problem, this article proposes a novel multi-robot path planning algorithm (Multi-Agent Rapidly-exploring Random Disjointed-Trees*, MA-RRdT*) based on multi-tree random sampling. The proposed algorithm is based on a single-robot path planning algorithm (Rapidly-exploring Random disjointed-Trees*, RRdT*). The novel MA-RRdT* algorithm has the advantages of fast speed, high space exploration efficiency, and suitability for complex maps. Comparative experiments are completed to evaluate the effectiveness of MA-RRdT*. The final experimental results validate the superior performance of the MA-RRdT* algorithm in terms of time cost and space exploration efficiency.
Efficient Heuristics for Multi-Robot Path Planning in Crowded Environments
Optimal Multi-Robot Path Planning (MRPP) has garnered significant attention due to its many applications in domains including warehouse automation, transportation, and swarm robotics. Current MRPP solvers can be divided into reduction-based, search-based, and rule-based categories, each with their strengths and limitations. Regardless of the methodology, however, the issue of handling dense MRPP instances remains a significant challenge, where existing approaches generally demonstrate a dichotomy regarding solution optimality and efficiency. This study seeks to bridge the gap in optimal MRPP resolution for dense, highly-entangled scenarios, with potential applications to high-density storage systems and traffic congestion control. Toward that goal, we analyze the behaviors of SOTA MRPP algorithms in dense settings and develop two hybrid algorithms leveraging the strengths of existing SOTA algorithms: DCBS (database-accelerated enhanced conflict-based search) and SCBS (sparsified enhanced conflict-based search). Experimental validations demonstrate that DCBS and SCBS deliver a significant reduction in computational time compared to existing bounded-suboptimal methods and improve solution quality compared to existing rule-based methods, achieving a desirable balance between computational efficiency and solution optimality. As a result, DCBS and SCBS are particularly suitable for quickly computing good-quality solutions for multi-robot routing in dense settings
Multi-Robot Path Planning Using Medial-Axis-Based Pebble-Graph Embedding
He, Liang, Pan, Zherong, Solovey, Kiril, Jia, Biao, Manocha, Dinesh
We present a centralized algorithm for labeled, disk-shaped Multi-Robot Path Planning (MPP) in a continuous planar workspace with polygonal boundaries. Our method automatically transform the continuous problem into a discrete, graph-based variant termed the pebble motion problem, which can be solved efficiently. To construct the underlying pebble graph, we identify inscribed circles in the workspace via a medial axis transform and organize robots into layers within each inscribed circle. We show that our layered pebble-graph enables collision-free motions, allowing all graph-restricted MPP instances to be feasible. MPP instances with continuous start and goal positions can then be solved via local navigations that route robots from and to graph vertices. We tested our method on several environments with high robot-packing densities (up to $61.6\%$ of the workspace). For environments with narrow passages, such density violates the well-separated assumptions made by state-of-the-art MPP planners, while our method achieves an average success rate of $83\%$.
Graph Neural Networks for Decentralized Multi-Robot Path Planning
Li, Qingbiao, Gama, Fernando, Ribeiro, Alejandro, Prorok, Amanda
Efficient and collision-free navigation in multi-robot systems is fundamental to advancing mobility. Scenarios where the robots are restricted in observation and communication range call for decentralized solutions, whereby robots execute localized planning policies. From the point of view of an individual robot, however, its local decision-making system is incomplete, since other agents' unobservable states affect future values. The manner in which information is shared is crucial to the system's performance, yet is not well addressed by current approaches. To address these challenges, we propose a combined architecture, with the goal of learning a decentralized sequential action policy that yields efficient path plans for all robots. Our framework is composed of a convolutional neural network (CNN) that extracts adequate features from local observations, and a graph neural network (GNN) that communicates these features among robots. We train the model to imitate an expert algorithm, and use the resulting model online in decentralized planning involving only local communication. We evaluate our method in simulations involving teams of robots in cluttered workspaces. We measure the success rates and sum of costs over the planned paths. The results show a performance close to that of our expert algorithm, demonstrating the validity of our approach. In particular, we show our model's capability to generalize to previously unseen cases (involving larger environments and larger robot teams).
Lazy Modeling of Variants of Token Swapping Problem and Multi-agent Path Finding through Combination of Satisfiability Modulo Theories and Conflict-based Search
We address item relocation problems in graphs in this paper. We assume items placed in vertices of an undirected graph with at most one item per vertex. Items can be moved across edges while various constraints depending on the type of relocation problem must be satisfied. We introduce a general problem formulation that encompasses known types of item relocation problems such as multi-agent path finding (MAPF) and token swapping (TSWAP). In this formulation we express two new types of relocation problems derived from token swapping that we call token rotation (TROT) and token permutation (TPERM). Our solving approach for item relocation combines satisfiability modulo theory (SMT) with conflict-based search (CBS). We interpret CBS in the SMT framework where we start with the basic model and refine the model with a collision resolution constraint whenever a collision between items occurs in the current solution. The key difference between the standard CBS and our SMT-based modification of CBS (SMT-CBS) is that the standard CBS branches the search to resolve the collision while in SMT-CBS we iteratively add a single disjunctive collision resolution constraint. Experimental evaluation on several benchmarks shows that the SMT-CBS algorithm significantly outperforms the standard CBS. We also compared SMT-CBS with a modification of the SAT-based MDD-SAT solver that uses an eager modeling of item relocation in which all potential collisions are eliminated by constrains in advance. Experiments show that lazy approach in SMT-CBS produce fewer constraint than MDD-SAT and also achieves faster solving run-times.
Multi-robot Path Planning in Well-formed Infrastructures: Prioritized Planning vs. Prioritized Wait Adjustment (Preliminary Results)
Andreychuk, Anton, Yakovlev, Konstantin
We study the problem of planning collision-free paths for a group of homogeneous robots. We propose a novel approach for turning the paths that were planned egocentrically by the robots, e.g. without taking other robots' moves into account, into collision-free trajectories and evaluate it empirically. Suggested algorithm is much faster (up to one order of magnitude) than state-of-the-art but this comes at the price of notable drop-down of the solution cost.
Search-Based Optimal Solvers for the Multi-Agent Pathfinding Problem: Summary and Challenges
Felner, Ariel (Ben-Gurion University of the Negev) | Stern, Roni (Ben-Gurion University of the Negev) | Shimony, Solomon Eyal (Ben-Gurion University of the Negev) | Boyarski, Eli (Bar-Ilan University) | Goldenberg, Meir (The Jerusalem College of Technology) | Sharon, Guni (The University of Texas at Austin) | Sturtevant, Nathan (The University of Denver) | Wagner, Glenn (Carnegie Mellon University) | Surynek, Pavel (National Institute of Advanced Industrial Science and Technology)
Multi-agent pathfinding (MAPF) is an area of expanding research interest. At the core of this research area, numerous diverse search-based techniques were developed in the past 6 years for optimally solving MAPF under the sum-of-costs objective function. In this paper we survey these techniques, while placing them into the wider context of the MAPF field of research. Finally, we provide analytical and experimental comparisons that show that no algorithm dominates all others in all circumstances. We conclude by listing important future research directions.
Fast, Near-Optimal Computation for Multi-Robot Path Planning on Graphs
Yu, Jingjin (University of Illinois at Urbana Champaign) | LaValle, Steven M. (University of Illinois at Urbana Champaign)
We report a new method for computing near optimal makespan solutions to multi-robot path planning problem on graphs. Our focus here is with hard instances - those with up to 85% of all graph nodes occupied by robots. Our method yields 100-1000x speedup compared with existing methods. At the same time, our solutions have much smaller and often optimal makespans.