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 motion-planning problem


AUTONAV: A Toolfor Autonomous Navigation of Robots

arXiv.org Artificial Intelligence

--We present a tool A UTONA Vthat automates the mapping, localization, and path-planning tasks for autonomous navigation of robots. The modular architecture allows easy integration of various algorithms for these tasks for comparison. We present the generated maps and path-plans by A UTONA Vin indoor simulation scenarios. I NTRODUCTION Autonomous navigation in robotics is of central importance in search and rescue operations [1], warehouse automation [2], surveillance in hazardous environments [3] etc. Perception, mapping, localization, path-planning, and control are the key tasks necessary for autonomous navigation. We focus on designing a generic navigation framework for autonomous robots while the main concern remains in addressing the motion planning problem given the robot dynamics.


Combining Machine Learning and Sampling-Based Search for Multi-Goal Motion Planning with Dynamics

arXiv.org Artificial Intelligence

This paper considers multi-goal motion planning in unstructured, obstacle-rich environments where a robot is required to reach multiple regions while avoiding collisions. The planned motions must also satisfy the differential constraints imposed by the robot dynamics. To find solutions efficiently, this paper leverages machine learning, Traveling Salesman Problem (TSP), and sampling-based motion planning. The approach expands a motion tree by adding collision-free and dynamically-feasible trajectories as branches. A TSP solver is used to compute a tour for each node to determine the order in which to reach the remaining goals by utilizing a cost matrix. An important aspect of the approach is that it leverages machine learning to construct the cost matrix by combining runtime and distance predictions to single-goal motion-planning problems. During the motion-tree expansion, priority is given to nodes associated with low-cost tours. Experiments with a vehicle model operating in obstacle-rich environments demonstrate the computational efficiency and scalability of the approach.


Learning the Solution Manifold in Optimization and Its Application in Motion Planning

arXiv.org Artificial Intelligence

Optimization is an essential component for solving problems in wide-ranging fields. Ideally, the objective function should be designed such that the solution is unique and the optimization problem can be solved stably. However, the objective function used in a practical application is usually non-convex, and sometimes it even has an infinite set of solutions. To address this issue, we propose to learn the solution manifold in optimization. We train a model conditioned on the latent variable such that the model represents an infinite set of solutions. In our framework, we reduce this problem to density estimation by using importance sampling, and the latent representation of the solutions is learned by maximizing the variational lower bound. We apply the proposed algorithm to motion-planning problems, which involve the optimization of high-dimensional parameters. The experimental results indicate that the solution manifold can be learned with the proposed algorithm, and the trained model represents an infinite set of homotopic solutions for motion-planning problems.


Efficient Motion Planning for Problems Lacking Optimal Substructure

AAAI Conferences

We consider the motion-planning problem of planning a collision-free path of a robot in the presence of risk zones. The robot is allowed to travel in these zones but is penalized in a super-linear fashion for consecutive accumulative time spent there. We suggest a natural cost function that balances path length and risk-exposure time. Specifically, we consider the discrete setting where we are given a graph, or a roadmap, and we wish to compute the minimal-cost path under this cost function. Interestingly, paths defined using our cost function do not have an optimal substructure. Namely, subpaths of an optimal path are not necessarily optimal. Thus, the Bellman condition is not satisfied and standard graph-search algorithms such as Dijkstra cannot be used. We present a path-finding algorithm, which can be seen as a natural generalization of Dijkstra’s algorithm. Our algorithm runs in O ((n B · n) log(n B · n) + n B · m) time, where n and m are the number of vertices and edges of the graph, respectively, and n B is the number of intersections between edges and the boundary of the risk zone. We present simulations on robotic platforms demonstrating both the natural paths produced by our cost function and the computational efficiency of our algorithm.