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 motion representation


DisMo: Disentangled Motion Representations for Open-World Motion Transfer

Neural Information Processing Systems

Recent advances in text-to-video (T2V) and image-to-video (I2V) models, have enabled the creation of visually compelling and dynamic videos from simple textual descriptions or initial frames. However, these models often fail to provide an explicit representation of motion separate from content, limiting their applicability for content creators. To address this gap, we propose DisMo, a novel paradigm for learning abstract motion representations directly from raw video data via an image-space reconstruction objective. Our representation is generic and independent of static information such as appearance, object identity, or pose. This enables open-world motion transfer, allowing motion to be transferred across semantically unrelated entities without requiring object correspondences, even between vastly different categories. Unlike prior methods, which trade off motion fidelity and prompt adherence, are overfitting to source structure or drifting from the described action, our approach disentangles motion semantics from appearance, enabling accurate transfer and faithful conditioning. Furthermore, our motion representation can be combined with any existing video generator via lightweight adapters, allowing us to effortlessly benefit from future advancements in video models. We demonstrate the effectiveness of our method through a diverse set of motion transfer tasks. Finally, we show that the learned representations are well-suited for downstream motion understanding tasks, consistently outperforming state-of-the-art video representation models such as V-JEPA in zero-shot action classification on benchmarks including Something-Something v2 and Jester.



Autoregressive Motion Generation with Gaussian Mixture-Guided Latent Sampling

Neural Information Processing Systems

Existing efforts in motion synthesis typically utilize either generative transformers with discrete representations or diffusion models with continuous representations. However, the discretization process in generative transformers can introduce motion errors, while the sampling process in diffusion models tends to be slow. In this paper, we propose a novel text-to-motion synthesis method GMMotion that combines a continuous motion representation with an autoregressive model, using the Gaussian mixture model (GMM) to represent the conditional probability distribution. Unlike prior autoregressive approaches relying on residual vector quantization, our model employs continuous motion representations derived from the VAE's latent space. This choice streamlines both the training and the inference processes while mitigating discretization errors. Specifically, we utilize a causal transformer to learn the distributions of continuous motion representations, which are modeled with a learnable Gaussian mixture model. Extensive experiments demonstrate that our model surpasses existing state-of-the-art models in the motion synthesis task.



Riemannian Motion Generation: A Unified Framework for Human Motion Representation and Generation via Riemannian Flow Matching

arXiv.org Machine Learning

Human motion generation is often learned in Euclidean spaces, although valid motions follow structured non-Euclidean geometry. We present Riemannian Motion Generation (RMG), a unified framework that represents motion on a product manifold and learns dynamics via Riemannian flow matching. RMG factorizes motion into several manifold factors, yielding a scale-free representation with intrinsic normalization, and uses geodesic interpolation, tangent-space supervision, and manifold-preserving ODE integration for training and sampling. On HumanML3D, RMG achieves state-of-the-art FID in the HumanML3D format (0.043) and ranks first on all reported metrics under the MotionStreamer format. On MotionMillion, it also surpasses strong baselines (FID 5.6, R@1 0.86). Ablations show that the compact $\mathscr{T}+\mathscr{R}$ (translation + rotations) representation is the most stable and effective, highlighting geometry-aware modeling as a practical and scalable route to high-fidelity motion generation.