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A transformer-based deep reinforcement learning approach to spatial navigation in a partially observable Morris Water Maze

arXiv.org Artificial Intelligence

Navigation is a fundamental cognitive skill extensively studied in neuroscientific experiments and has lately gained substantial interest in artificial intelligence research. Recreating the task solved by rodents in the well-established Morris Water Maze (MWM) experiment, this work applies a transformer-based architecture using deep reinforcement learning -- an approach previously unexplored in this context -- to navigate a 2D version of the maze. Specifically, the agent leverages a decoder-only transformer architecture serving as a deep Q-network performing effective decision making in the partially observable environment. We demonstrate that the proposed architecture enables the agent to efficiently learn spatial navigation strategies, overcoming challenges associated with a limited field of vision, corresponding to the visual information available to a rodent in the MWM. Demonstrating the potential of transformer-based models for enhancing navigation performance in partially observable environments, this work suggests promising avenues for future research in artificial agents whose behavior resembles that of biological agents. Finally, the flexibility of the transformer architecture in supporting varying input sequence lengths opens opportunities for gaining increased understanding of the artificial agent's inner representation of the environment.


Investigating Navigation Strategies in the Morris Water Maze through Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Navigation is a complex skill with a long history of research in animals and humans. In this work, we simulate the Morris Water Maze in 2D to train deep reinforcement learning agents. We perform automatic classification of navigation strategies, analyze the distribution of strategies used by artificial agents, and compare them with experimental data to show similar learning dynamics as those seen in humans and rodents. We develop environment-specific auxiliary tasks and examine factors affecting their usefulness. We suggest that the most beneficial tasks are potentially more biologically feasible for real agents to use. Lastly, we explore the development of internal representations in the activations of artificial agent neural networks. These representations resemble place cells and head-direction cells found in mouse brains, and their presence has correlation to the navigation strategies that artificial agents employ.


A generalised framework for detailed classification of swimming paths inside the Morris Water Maze

arXiv.org Machine Learning

The Morris Water Maze is commonly used in behavioural neuroscience for the study of spatial learning with rodents. Over the years, various methods of analysing rodent data collected in this task have been proposed. These methods span from classical performance measurements (e.g. escape latency, rodent speed, quadrant preference) to more sophisticated methods of categorisation which classify the animal swimming path into behavioural classes known as strategies. Classification techniques provide additional insight in relation to the actual animal behaviours but still only a limited amount of studies utilise them mainly because they highly depend on machine learning knowledge. We have previously demonstrated that the animals implement various strategies and by classifying whole trajectories can lead to the loss of important information. In this work, we developed a generalised and robust classification methodology which implements majority voting to boost the classification performance and successfully nullify the need of manual tuning. Based on this framework, we built a complete software, capable of performing the full analysis described in this paper. The software provides an easy to use graphical user interface (GUI) through which users can enter their trajectory data, segment and label them and finally generate reports and figures of the results.