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DMAP:a Distributed Morphological Attention Policy for Learningto Locomotewitha Changing Body

Neural Information Processing Systems

Basedontheseprinciples, weproposethe Distributed Morphological Attention Policy (DMAP) architecture (Figure 1). Weproposea Distributed Morphological Policy (DMAP) toaddressthisproblem (Figure 1).


DMAP: a Distributed Morphological Attention Policy for learning to locomote with a changing body

Neural Information Processing Systems

Biological and artificial agents need to deal with constant changes in the real world. We study this problem in four classical continuous control environments, augmented with morphological perturbations. Learning to locomote when the length and the thickness of different body parts vary is challenging, as the control policy is required to adapt to the morphology to successfully balance and advance the agent. We show that a control policy based on the proprioceptive state performs poorly with highly variable body configurations, while an (oracle) agent with access to a learned encoding of the perturbation performs significantly better. We introduce DMAP, a biologically-inspired, attention-based policy network architecture. DMAP combines independent proprioceptive processing, a distributed policy with individual controllers for each joint, and an attention mechanism, to dynamically gate sensory information from different body parts to different controllers. Despite not having access to the (hidden) morphology information, DMAP can be trained end-to-end in all the considered environments, overall matching or surpassing the performance of an oracle agent. Thus DMAP, implementing principles from biological motor control, provides a strong inductive bias for learning challenging sensorimotor tasks.


DMAP: a Distributed Morphological Attention Policy for learning to locomote with a changing body

Neural Information Processing Systems

Biological and artificial agents need to deal with constant changes in the real world. We study this problem in four classical continuous control environments, augmented with morphological perturbations. Learning to locomote when the length and the thickness of different body parts vary is challenging, as the control policy is required to adapt to the morphology to successfully balance and advance the agent. We show that a control policy based on the proprioceptive state performs poorly with highly variable body configurations, while an (oracle) agent with access to a learned encoding of the perturbation performs significantly better. We introduce DMAP, a biologically-inspired, attention-based policy network architecture.


Locomotion modeling evolves with brain-inspired neural networks - EPFL

#artificialintelligence

A team of scientists at EPFL have built a new neural network system that can help understand how animals adapt their movement to changes in their own body and to create more powerful artificial intelligence systems. Deep learning has been fueled by artificial neural networks, which stack simple computational elements on top of each other, to create powerful learning systems. Given enough data, these systems can solve challenging tasks like recognize objects, beat human's at Go and also control robots. "As you can imagine, the architecture of how you stack these elements on top of each other might influence how much data you need to learn and what the ceiling performance is," says Professor Alexander Mathis at EPFL's School of Life Sciences. Working with doctoral students Alberto Chiappa and Alessandro Marin Vargas, the three scientists have developed a new network architecture called DMAP for "Distributed Morphological Attention Policy".


DMAP: a Distributed Morphological Attention Policy for Learning to Locomote with a Changing Body

Chiappa, Alberto Silvio, Vargas, Alessandro Marin, Mathis, Alexander

arXiv.org Artificial Intelligence

Biological and artificial agents need to deal with constant changes in the real world. We study this problem in four classical continuous control environments, augmented with morphological perturbations. Learning to locomote when the length and the thickness of different body parts vary is challenging, as the control policy is required to adapt to the morphology to successfully balance and advance the agent. We show that a control policy based on the proprioceptive state performs poorly with highly variable body configurations, while an (oracle) agent with access to a learned encoding of the perturbation performs significantly better. We introduce DMAP, a biologically-inspired, attention-based policy network architecture. DMAP combines independent proprioceptive processing, a distributed policy with individual controllers for each joint, and an attention mechanism, to dynamically gate sensory information from different body parts to different controllers. Despite not having access to the (hidden) morphology information, DMAP can be trained end-to-end in all the considered environments, overall matching or surpassing the performance of an oracle agent. Thus DMAP, implementing principles from biological motor control, provides a strong inductive bias for learning challenging sensorimotor tasks. Overall, our work corroborates the power of these principles in challenging locomotion tasks.

  artificial intelligence, learning, morphological attention policy, (2 more...)
2209.14218
  Genre: Research Report (0.40)