modular agent
Virtual Force-Based Routing of Modular Agents on a Graph
Casselman, Adam, Vora, Manav, Ornik, Melkior
Modular vehicles have become an area of academic interest in the field of multi-agent systems. Modularity allows vehicles to connect and disconnect with each other mid-transit which provides a balance between efficiency and flexibility when solving complex and large scale tasks in urban or aerial transportation. This paper details a generalized scheme to route multiple modular agents on a graph to a predetermined set of target nodes. The objective is to visit all target nodes while incurring minimum resource expenditure. Agents that are joined together will incur the equivalent cost of a single agent, which is motivated by the logistical benefits of traffic reduction and increased fuel efficiency. To solve this problem, we introduce a heuristic algorithm that seeks to balance the optimality of the path that an agent takes and the cost benefit of joining agents. Our approach models the agents and targets as point charges, where the agents take the path of highest attractive force from its target node and neighboring agents. We validate our approach by simulating multiple modular agents along real-world transportation routes in the road network of Champaign-Urbana, Illinois, USA. For two vehicles, it performed equally compared to an existing modular-agent routing algorithm. Three agents were then routed using our method and the performance was benchmarked against non-modular agents using a simple shortest path policy where it performs better than the non-modular implementation 81 percent of the time. Moreover, we show that the proposed algorithm operates faster than existing routing methods for modular agents.
- Transportation > Infrastructure & Services (1.00)
- Transportation > Ground > Road (1.00)
Personalized Instance-based Navigation Toward User-Specific Objects in Realistic Environments
Barsellotti, Luca, Bigazzi, Roberto, Cornia, Marcella, Baraldi, Lorenzo, Cucchiara, Rita
In the last years, the research interest in visual navigation towards objects in indoor environments has grown significantly. This growth can be attributed to the recent availability of large navigation datasets in photo-realistic simulated environments, like Gibson and Matterport3D. However, the navigation tasks supported by these datasets are often restricted to the objects present in the environment at acquisition time. Also, they fail to account for the realistic scenario in which the target object is a user-specific instance that can be easily confused with similar objects and may be found in multiple locations within the environment. To address these limitations, we propose a new task denominated Personalized Instance-based Navigation (PIN), in which an embodied agent is tasked with locating and reaching a specific personal object by distinguishing it among multiple instances of the same category. The task is accompanied by PInNED, a dedicated new dataset composed of photo-realistic scenes augmented with additional 3D objects. In each episode, the target object is presented to the agent using two modalities: a set of visual reference images on a neutral background and manually annotated textual descriptions. Through comprehensive evaluations and analyses, we showcase the challenges of the PIN task as well as the performance and shortcomings of currently available methods designed for object-driven navigation, considering modular and end-to-end agents. Where is my Teddy Bear?
- North America > United States (0.14)
- Europe > Italy (0.04)