modern hardware
GOG's preservation label highlights classic games it's maintaining for modern hardware
GOG is launching an effort to help make older video games playable on modern hardware. The GOG Preservation Program will label the classic titles that the platform has taken steps to adapt in order to make them compatible with contemporary computer systems, controllers and screen resolutions, all while adhering to its DRM-free policy. The move could bring new life to games of decades past, just as GOG did two years ago with a refresh of the 1999 title Wheel of Time. So far, 92 games have received the preservation treatment. "Our guarantee is that they work and they will keep working," the company says in the video announcing the initiative.
AMD FSR 1.0 vs. FSR 2.0: Which upscaling tech should you use?
We want our cake, and you bet we're eating it too! What gamer doesn't want beautiful graphics and high frame rates? AMD's FSR, or FidelityFX Super Resolution, does just that by using upscaling technology. To compete with Nvidia's DLSS (or Deep Learning Super Sampling) in the battle for the best graphics cards, AMD has introduced FSR 2.0--but the original FSR is sticking around and still widely available. Should you be using FSR 1.0 or FSR 2.0?
A Time Leap Challenge for SAT Solving
Fichte, Johannes K., Hecher, Markus, Szeider, Stefan
The last decades have brought enormous technological progress and innovation. Two main factors that are undoubtedly key to this development are (i) hardware advancement and (ii) algorithm advancement. Moore's Law, the prediction made by Gordon Moore in 1965 [55], that the number of components per integrated circuit doubles every year, has shown to be astonishingly accurate for several decades. Given such an exponential improvement on the hardware side, one is tempted to overlook the progress made on the algorithmic side. This paper aims to compare the impact of hardware advancement and algorithm advancement based on a genuine problem, the propositional satisfiability problem (SAT).