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MoCapAct: A Multi-Task Dataset for Simulated Humanoid Control

Neural Information Processing Systems

Simulated humanoids are an appealing research domain due to their physical capabilities. Nonetheless, they are also challenging to control, as a policy must drive an unstable, discontinuous, and high-dimensional physical system. One widely studied approach is to utilize motion capture (MoCap) data to teach the humanoid agent low-level skills (e.g., standing, walking, and running) that can then be re-used to synthesize high-level behaviors. However, even with MoCap data, controlling simulated humanoids remains very hard, as MoCap data offers only kinematic information. Finding physical control inputs to realize the demonstrated motions requires computationally intensive methods like reinforcement learning. Thus, despite the publicly available MoCap data, its utility has been limited to institutions with large-scale compute. In this work, we dramatically lower the barrier for productive research on this topic by training and releasing high-quality agents that can track over three hours of MoCap data for a simulated humanoid in the dm control and show the learned low-level component can be re-used to efficiently learn downstream high-level tasks.


Agility Meets Stability: Versatile Humanoid Control with Heterogeneous Data

arXiv.org Artificial Intelligence

Humanoid robots are envisioned to perform a wide range of tasks in human-centered environments, requiring controllers that combine agility with robust balance. Recent advances in locomotion and whole-body tracking have enabled impressive progress in either agile dynamic skills or stability-critical behaviors, but existing methods remain specialized, focusing on one capability while compromising the other. In this work, we introduce AMS (Agility Meets Stability), the first framework that unifies both dynamic motion tracking and extreme balance maintenance in a single policy. Our key insight is to leverage heterogeneous data sources: human motion capture datasets that provide rich, agile behaviors, and physically constrained synthetic balance motions that capture stability configurations. To reconcile the divergent optimization goals of agility and stability, we design a hybrid reward scheme that applies general tracking objectives across all data while injecting balance-specific priors only into synthetic motions. Further, an adaptive learning strategy with performance-driven sampling and motion-specific reward shaping enables efficient training across diverse motion distributions. We validate AMS extensively in simulation and on a real Unitree G1 humanoid. Experiments demonstrate that a single policy can execute agile skills such as dancing and running, while also performing zero-shot extreme balance motions like Ip Man's Squat, highlighting AMS as a versatile control paradigm for future humanoid applications.


MoCap2Radar: A Spatiotemporal Transformer for Synthesizing Micro-Doppler Radar Signatures from Motion Capture

arXiv.org Artificial Intelligence

We present a pure machine learning process for synthesizing radar spectrograms from Motion-Capture (MoCap) data. We formulate MoCap-to-spectrogram translation as a windowed sequence-to-sequence task using a transformer-based model that jointly captures spatial relations among MoCap markers and temporal dynamics across frames. Real-world experiments show that the proposed approach produces visually and quantitatively plausible doppler radar spectrograms and achieves good generalizability. Ablation experiments show that the learned model includes both the ability to convert multi-part motion into doppler signatures and an understanding of the spatial relations between different parts of the human body. The result is an interesting example of using transformers for time-series signal processing. It is especially applicable to edge computing and Internet of Things (IoT) radars. It also suggests the ability to augment scarce radar datasets using more abundant MoCap data for training higher-level applications. Finally, it requires far less computation than physics-based methods for generating radar data.


MoCap2GT: A High-Precision Ground Truth Estimator for SLAM Benchmarking Based on Motion Capture and IMU Fusion

arXiv.org Artificial Intelligence

Marker-based optical motion capture (MoCap) systems are widely used to provide ground truth (GT) trajectories for benchmarking SLAM algorithms. However, the accuracy of MoCap-based GT trajectories is mainly affected by two factors: spatiotemporal calibration errors between the MoCap system and the device under test (DUT), and inherent MoCap jitter. Consequently, existing benchmarks focus primarily on absolute translation error, as accurate assessment of rotation and inter-frame errors remains challenging, hindering thorough SLAM evaluation. This paper proposes MoCap2GT, a joint optimization approach that integrates MoCap data and inertial measurement unit (IMU) measurements from the DUT for generating high-precision GT trajectories. MoCap2GT includes a robust state initializer to ensure global convergence, introduces a higher-order B-spline pose parameterization on the SE(3) manifold with variable time offset to effectively model MoCap factors, and employs a degeneracy-aware measurement rejection strategy to enhance estimation accuracy. Experimental results demonstrate that MoCap2GT outperforms existing methods and significantly contributes to precise SLAM benchmarking. The source code is available at https://anonymous.4open.science/r/mocap2gt (temporarily hosted anonymously for double-blind review).


MoCap-Impute: A Comprehensive Benchmark and Comparative Analysis of Imputation Methods for IMU-based Motion Capture Data

arXiv.org Artificial Intelligence

Motion capture (MoCap) data from wearable Inertial Measurement Units (IMUs) is vital for applications in sports science, but its utility is often compromised by missing data. Despite numerous imputation techniques, a systematic performance evaluation for IMU-derived MoCap time-series data is lacking. We address this gap by conducting a comprehensive comparative analysis of statistical, machine learning, and deep learning imputation methods. Our evaluation considers three distinct contexts: univariate time-series, multivariate across subjects, and multivariate across kinematic angles. To facilitate this benchmark, we introduce the first publicly available MoCap dataset designed specifically for imputation, featuring data from 53 karate practitioners. We simulate three controlled missingness mechanisms: missing completely at random (MCAR), block missingness, and a novel value-dependent pattern at signal transition points. Our experiments, conducted on 39 kinematic variables across all subjects, reveal that multivariate imputation frameworks consistently outperform univariate approaches, particularly for complex missingness. For instance, multivariate methods achieve up to a 50% mean absolute error reduction (MAE from 10.8 to 5.8) compared to univariate techniques for transition point missingness. Advanced models like Generative Adversarial Imputation Networks (GAIN) and Iterative Imputers demonstrate the highest accuracy in these challenging scenarios. This work provides a critical baseline for future research and offers practical recommendations for improving the integrity and robustness of Mo-Cap data analysis.


Learning Physics-Based Full-Body Human Reaching and Grasping from Brief Walking References

arXiv.org Artificial Intelligence

Existing motion generation methods based on mocap data are often limited by data quality and coverage. In this work, we propose a framework that generates diverse, physically feasible full-body human reaching and grasping motions using only brief walking mocap data. Base on the observation that walking data captures valuable movement patterns transferable across tasks and, on the other hand, the advanced kinematic methods can generate diverse grasping poses, which can then be interpolated into motions to serve as task-specific guidance. Our approach incorporates an active data generation strategy to maximize the utility of the generated motions, along with a local feature alignment mechanism that transfers natural movement patterns from walking data to enhance both the success rate and naturalness of the synthesized motions. By combining the fidelity and stability of natural walking with the flexibility and generalizability of task-specific generated data, our method demonstrates strong performance and robust adaptability in diverse scenes and with unseen objects.


InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions

arXiv.org Artificial Intelligence

Achieving realistic simulations of humans interacting with a wide range of objects has long been a fundamental goal. Extending physics-based motion imitation to complex human-object interactions (HOIs) is challenging due to intricate human-object coupling, variability in object geometries, and artifacts in motion capture data, such as inaccurate contacts and limited hand detail. We introduce InterMimic, a framework that enables a single policy to robustly learn from hours of imperfect MoCap data covering diverse full-body interactions with dynamic and varied objects. Our key insight is to employ a curriculum strategy -- perfect first, then scale up. We first train subject-specific teacher policies to mimic, retarget, and refine motion capture data. Next, we distill these teachers into a student policy, with the teachers acting as online experts providing direct supervision, as well as high-quality references. Notably, we incorporate RL fine-tuning on the student policy to surpass mere demonstration replication and achieve higher-quality solutions. Our experiments demonstrate that InterMimic produces realistic and diverse interactions across multiple HOI datasets. The learned policy generalizes in a zero-shot manner and seamlessly integrates with kinematic generators, elevating the framework from mere imitation to generative modeling of complex human-object interactions.


MoCapAct: A Multi-Task Dataset for Simulated Humanoid Control

Neural Information Processing Systems

Simulated humanoids are an appealing research domain due to their physical capabilities. Nonetheless, they are also challenging to control, as a policy must drive an unstable, discontinuous, and high-dimensional physical system. One widely studied approach is to utilize motion capture (MoCap) data to teach the humanoid agent low-level skills (e.g., standing, walking, and running) that can then be re-used to synthesize high-level behaviors. However, even with MoCap data, controlling simulated humanoids remains very hard, as MoCap data offers only kinematic information. Finding physical control inputs to realize the demonstrated motions requires computationally intensive methods like reinforcement learning.


Learning to Transfer Human Hand Skills for Robot Manipulations

arXiv.org Artificial Intelligence

Abstract-- We present a method for teaching dexterous manipulation tasks to robots from human hand motion demonstrations. Unlike existing approaches that solely rely on kinematics information without taking into account the plausibility of robot and object interaction, our method directly infers plausible robot manipulation actions from human motion demonstrations. To address the embodiment gap between the human hand and the robot system, our approach learns a joint motion manifold that maps human hand movements, robot hand actions, and object movements in 3D, enabling us to infer one motion component from others. Our key idea is the generation of pseudo-supervision triplets, which pair human, object, and robot motion trajectories synthetically. Through real-world experiments with robot hand manipulation, we demonstrate that our data-driven retargeting method significantly outperforms conventional retargeting techniques, effectively bridging the embodiment gap between human and robotic hands.


Bi-Level Motion Imitation for Humanoid Robots

arXiv.org Artificial Intelligence

Imitation learning from human motion capture (MoCap) data provides a promising way to train humanoid robots. However, due to differences in morphology, such as varying degrees of joint freedom and force limits, exact replication of human behaviors may not be feasible for humanoid robots. Consequently, incorporating physically infeasible MoCap data in training datasets can adversely affect the performance of the robot policy. To address this issue, we propose a bi-level optimization-based imitation learning framework that alternates between optimizing both the robot policy and the target MoCap data. Specifically, we first develop a generative latent dynamics model using a novel self-consistent auto-encoder, which learns sparse and structured motion representations while capturing desired motion patterns in the dataset. The dynamics model is then utilized to generate reference motions while the latent representation regularizes the bi-level motion imitation process. Simulations conducted with a realistic model of a humanoid robot demonstrate that our method enhances the robot policy by modifying reference motions to be physically consistent.