If you are looking for an answer to the question What is Artificial Intelligence? and you only have a minute, then here's the definition the Association for the Advancement of Artificial Intelligence offers on its home page: "the scientific understanding of the mechanisms underlying thought and intelligent behavior and their embodiment in machines."
However, if you are fortunate enough to have more than a minute, then please get ready to embark upon an exciting journey exploring AI (but beware, it could last a lifetime) …
In this episode, Lauren Klein interviews Michal Luria, a PhD candidate in the Human-Computer Interaction Institute at Carnegie Mellon University, about research that explores the boundaries of Human-Robot Interaction. Michal draws inspiration from the Medieval Times for her project to test how historical automata can inform modern robotics. She also discusses her work with cathartic objects to support emotional release. Michal Luria is a PhD candidate in the Human-Computer Interaction Institute at Carnegie Mellon University, advised by Professors Jodi Forlizzi and John Zimmerman. Prior to her PhD, Michal studied Interactive Communication at the Interdisciplinary Center Herzliya in Israel.
At a human-computer interaction conference this week in Glasgow, U.K., Carnegie Mellon University researcher Michal Luria is presenting a paper on "Challenges of Designing HCI for Negative Emotions." The discussion includes a case study involving what Luria calls "cathartic objects": robotic contraptions that you can beat, stab, smash, and swear at to help yourself feel better. In the paper, presented at the ACM CHI Conference on Human Factors in Computing Systems, Luria and co-authors Amit Zoran and Jodi Forlizzi point out that technology tends to try and handle negative emotions by attempting to "fix" them immediately: Technology is often designed to support positive emotions, yet it is not very common to encounter technology that helps people engage with emotions of sadness, anger or loneliness (as opposed to resolving them)... As technology gains a central role in shaping everyday life and is becoming increasingly social, perhaps there is a design space for interaction with social and personal negative emotions. The researchers acknowledge that it's going to be challenging to find "cathartic" ways of engaging with negative emotions using technology that can demonstrably improve well-being, and that studying the topic is going to be tricky as well.