Goto

Collaborating Authors

 meat consumption


Simulating Persuasive Dialogues on Meat Reduction with Generative Agents

Ahnert, Georg, Wurth, Elena, Strohmaier, Markus, Mata, Jutta

arXiv.org Artificial Intelligence

Meat reduction benefits human and planetary health, but social norms keep meat central in shared meals. To date, the development of communication strategies that promote meat reduction while minimizing social costs has required the costly involvement of human participants at each stage of the process. We present work in progress on simulating multi-round dialogues on meat reduction between Generative Agents based on large language models (LLMs). We measure our main outcome using established psychological questionnaires based on the Theory of Planned Behavior and additionally investigate Social Costs. We find evidence that our preliminary simulations produce outcomes that are (i) consistent with theoretical expectations; and (ii) valid when compared to data from previous studies with human participants. Generative agent-based models are a promising tool for identifying novel communication strategies on meat reduction -- tailored to highly specific participant groups -- to then be tested in subsequent studies with human participants.


Determining evolution of COVID-19 mortality rates using machine-learning

#artificialintelligence

In a recent study posted to the medRxiv* preprint server, a team of researchers predicts the evolution of coronavirus disease 2019 (COVID-19) mortality rates across countries using a biological science-guided machine learning-based approach. However, a study exploring multiple factors affecting COVID-19 mortality rates individually and interdependently is needed. In the current study, researchers used a novel Fast Fourier Transformation (FFT) driven machine-learning algorithm to analyze the publically available data of COVID-19 mortality rate from 141 countries. They assessed the impact of eight biological and socioeconomic factors such as alcohol consumption, diabetes prevalence, gross domestic product (GDP) per capita, the global health index, meat consumption, milk consumption, PM2.5, and population density on the COVID-19 mortality rates. The 141 countries assessed in the current study varied in size and population and spanned across five continents.


Machine Learning for Utility Prediction in Argument-Based Computational Persuasion

Donadello, Ivan, Hunter, Anthony, Teso, Stefano, Dragoni, Mauro

arXiv.org Artificial Intelligence

Automated persuasion systems (APS) aim to persuade a user to believe something by entering into a dialogue in which arguments and counterarguments are exchanged. To maximize the probability that an APS is successful in persuading a user, it can identify a global policy that will allow it to select the best arguments it presents at each stage of the dialogue whatever arguments the user presents. However, in real applications, such as for healthcare, it is unlikely the utility of the outcome of the dialogue will be the same, or the exact opposite, for the APS and user. In order to deal with this situation, games in extended form have been harnessed for argumentation in Bi-party Decision Theory. This opens new problems that we address in this paper: (1) How can we use Machine Learning (ML) methods to predict utility functions for different subpopulations of users? and (2) How can we identify for a new user the best utility function from amongst those that we have learned? To this extent, we develop two ML methods, EAI and EDS, that leverage information coming from the users to predict their utilities. EAI is restricted to a fixed amount of information, whereas EDS can choose the information that best detects the subpopulations of a user. We evaluate EAI and EDS in a simulation setting and in a realistic case study concerning healthy eating habits. Results are promising in both cases, but EDS is more effective at predicting useful utility functions.


Impact of Argument Type and Concerns in Argumentation with a Chatbot

Chalaguine, Lisa A., Hunter, Anthony, Hamilton, Fiona L., Potts, Henry W. W.

arXiv.org Artificial Intelligence

Conversational agents, also known as chatbots, are versatile tools that have the potential of being used in dialogical argumentation. They could possibly be deployed in tasks such as persuasion for behaviour change (e.g. persuading people to eat more fruit, to take regular exercise, etc.) However, to achieve this, there is a need to develop methods for acquiring appropriate arguments and counterargument that reflect both sides of the discussion. For instance, to persuade someone to do regular exercise, the chatbot needs to know counterarguments that the user might have for not doing exercise. To address this need, we present methods for acquiring arguments and counterarguments, and importantly, meta-level information that can be useful for deciding when arguments can be used during an argumentation dialogue. We evaluate these methods in studies with participants and show how harnessing these methods in a chatbot can make it more persuasive.