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Integrating Contact-aware Feedback CPG System for Learning-based Soft Snake Robot Locomotion Controllers

arXiv.org Artificial Intelligence

This paper aims to solve the contact-aware locomotion problem of a soft snake robot by developing bio-inspired contact-aware locomotion controllers. To provide effective contact information for the controllers, we develop a scale-covered sensor structure mimicking natural snakes' scale sensilla. In the design of the control framework, our core contribution is the development of a novel sensory feedback mechanism for the Matsuoka central pattern generator (CPG) network. This mechanism allows the Matsuoka CPG system to work like a "spinal cord" in the whole contact-aware control scheme, which simultaneously takes the stimuli including tonic input signals from the "brain" (a goal-tracking locomotion controller) and sensory feedback signals from the "reflex arc" (the contact reactive controller), and generates rhythmic signals to actuate the soft snake robot to slither through densely allocated obstacles. In the "reflex arc" design, we develop two distinctive types of reactive controllers -- 1) a reinforcement learning (RL) sensor regulator that learns to manipulate the sensory feedback inputs of the CPG system, and 2) a local reflexive sensor-CPG network that directly connects sensor readings and the CPG's feedback inputs in a specific topology. Combining with the locomotion controller and the Matsuoka CPG system, these two reactive controllers facilitate two different contact-aware locomotion control schemes. The two control schemes are tested and evaluated in both simulated and real soft snake robots, showing promising performance in the contact-aware locomotion tasks. The experimental results also validate the advantages of the modified Matsuoka CPG system with a new sensory feedback mechanism for bio-inspired robot controller design.


Reinforcement Learning of CPG-regulated Locomotion Controller for a Soft Snake Robot

arXiv.org Artificial Intelligence

Intelligent control of soft robots is challenging due to the nonlinear and difficult-to-model dynamics. One promising model-free approach for soft robot control is reinforcement learning (RL). However, model-free RL methods tend to be computationally expensive and data-inefficient and may not yield natural and smooth locomotion patterns for soft robots. In this work, we develop a bio-inspired design of a learning-based goal-tracking controller for a soft snake robot. The controller is composed of two modules: An RL module for learning goal-tracking behaviors given the unmodeled and stochastic dynamics of the robot, and a central pattern generator (CPG) with the Matsuoka oscillators for generating stable and diverse locomotion patterns. We theoretically investigate the maneuverability of Matsuoka CPG's oscillation bias, frequency, and amplitude for steering control, velocity control, and sim-to-real adaptation of the soft snake robot. Based on this analysis, we proposed a composition of RL and CPG modules such that the RL module regulates the tonic inputs to the CPG system given state feedback from the robot, and the output of the CPG module is then transformed into pressure inputs to pneumatic actuators of the soft snake robot. This design allows the RL agent to naturally learn to entrain the desired locomotion patterns determined by the CPG maneuverability. We validated the optimality and robustness of the control design in both simulation and real experiments, and performed extensive comparisons with state-of-art RL methods to demonstrate the benefit of our bio-inspired control design.