material estimation
SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimation
We present a novel approach for digitizing real-world objects by estimating their geometry, material properties, and environmental lighting from a set of posed images with fixed lighting. Our method incorporates into Neural Radiance Field (NeRF) pipelines the split sum approximation used with image-based lighting for real-time physically based rendering. We propose modeling the scene's lighting with a single scene-specific MLP representing pre-integrated image-based lighting at arbitrary resolutions. We accurately model pre-integrated lighting by exploiting a novel regularizer based on efficient Monte Carlo sampling. Additionally, we propose a new method of supervising self-occlusion predictions by exploiting a similar regularizer based on Monte Carlo sampling.
Physically-Based Photometric Bundle Adjustment in Non-Lambertian Environments
Cheng, Lei, Hu, Junpeng, Yan, Haodong, Gladkova, Mariia, Huang, Tianyu, Liu, Yun-Hui, Cremers, Daniel, Li, Haoang
Photometric bundle adjustment (PBA) is widely used in estimating the camera pose and 3D geometry by assuming a Lambertian world. However, the assumption of photometric consistency is often violated since the non-diffuse reflection is common in real-world environments. The photometric inconsistency significantly affects the reliability of existing PBA methods. To solve this problem, we propose a novel physically-based PBA method. Specifically, we introduce the physically-based weights regarding material, illumination, and light path. These weights distinguish the pixel pairs with different levels of photometric inconsistency. We also design corresponding models for material estimation based on sequential images and illumination estimation based on point clouds. In addition, we establish the first SLAM-related dataset of non-Lambertian scenes with complete ground truth of illumination and material. Extensive experiments demonstrated that our PBA method outperforms existing approaches in accuracy.
Intrinsic Image Diffusion for Single-view Material Estimation
Kocsis, Peter, Sitzmann, Vincent, Nießner, Matthias
We present Intrinsic Image Diffusion, a generative model for appearance decomposition of indoor scenes. Given a single input view, we sample multiple possible material explanations represented as albedo, roughness, and metallic maps. Appearance decomposition poses a considerable challenge in computer vision due to the inherent ambiguity between lighting and material properties and the lack of real datasets. To address this issue, we advocate for a probabilistic formulation, where instead of attempting to directly predict the true material properties, we employ a conditional generative model to sample from the solution space. Furthermore, we show that utilizing the strong learned prior of recent diffusion models trained on large-scale real-world images can be adapted to material estimation and highly improves the generalization to real images. Our method produces significantly sharper, more consistent, and more detailed materials, outperforming state-of-the-art methods by $1.5dB$ on PSNR and by $45\%$ better FID score on albedo prediction. We demonstrate the effectiveness of our approach through experiments on both synthetic and real-world datasets.