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PlayStation's Mark Cerny says a version of FSR 4 could be implemented on the PS5 Pro

Engadget

AMD just debuted its new FidelityFX Super Resolution 4 (FSR 4) upscaling tech on the latest Radeon RX 9070 and 9070 Ti GPUs, and it sounds like it might not be limited PCs. According to a new Digital Foundry interview with Mark Cerny, some version of FSR 4 will make it into the PlayStation 5 Pro via a software update rather than new hardware. "Our target is to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR," Cerny tells Digital Foundry. The PS5 Pro's PlayStation Spectral Super Resolution (PSSR) is a custom upscaling technology that lets the console run lower-resolution versions of games and make them appear like they're 4K, and by Cerny's own lengthy explanation, it was created using a combination of existing and future AMD tech. Based on our review of AMD's new GPUs, FSR 4 is not a miracle worker.


PlayStation's Mark Cerny did a deep-dive on the PS5 Pro and Sony's new partnership with AMD

Engadget

PlayStation Lead Architect Mark Cerny is back again to explain the nitty-gritty details of how the PlayStation 5 Pro achieves its various graphical improvements. Cerny first introduced the PS5 Pro in September and in a new 37-minute video, he gets into how the Pro's improved GPU uses tech from AMD and announces a "deeper collaboration" between Sony and the chip maker. The PS5 uses AMD's RDNA 2 GPU architecture originally released in 2020, while the PS5 Pro uses what Cerny refers to in the video as RDNA 2.X. The new GPU is a mixture of what was already offered on the PS5, with some cherry-picked features from the more advanced RDNA 3 architecture AMD introduced in 2022. That's paired with ray tracing techniques that Cerny says are from future RDNA tech on AMD's roadmap, and custom machine learning features created for the PS5 Pro.