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 linear programming approach


Fairness in Multi-Agent Sequential Decision-Making

Neural Information Processing Systems

We define a fairness solution criterion for multi-agent decision-making problems, where agents have local interests. This new criterion aims to maximize the worst performance of agents with a consideration on the overall performance. We develop a simple linear programming approach and a more scalable game-theoretic approach for computing an optimal fairness policy. This game-theoretic approach formulates this fairness optimization as a two-player zero-sum game and employs an iterative algorithm for finding a Nash equilibrium, corresponding to an optimal fairness policy.


Fairness in Multi-Agent Sequential Decision-Making

Neural Information Processing Systems

We define a fairness solution criterion for multi-agent decision-making problems, where agents have local interests. This new criterion aims to maximize the worst performance of agents with a consideration on the overall performance. We develop a simple linear programming approach and a more scalable game-theoretic approach for computing an optimal fairness policy. This game-theoretic approach formulates this fairness optimization as a two-player zero-sum game and employs an iterative algorithm for finding a Nash equilibrium, corresponding to an optimal fairness policy.


Fairness in Multi-Agent Sequential Decision-Making

Neural Information Processing Systems

We define a fairness solution criterion for multi-agent decision-making problems, where agents have local interests. This new criterion aims to maximize the worst performance of agents with a consideration on the overall performance. We develop a simple linear programming approach and a more scalable game-theoretic approach for computing an optimal fairness policy. This game-theoretic approach formulates this fairness optimization as a two-player zero-sum game and employs an iterative algorithm for finding a Nash equilibrium, corresponding to an optimal fairness policy.


A Linear Programming Approach to Novelty Detection

Neural Information Processing Systems

Novelty detection involves modeling the normal behaviour of a sys(cid:173) tem hence enabling detection of any divergence from normality. It has potential applications in many areas such as detection of ma(cid:173) chine damage or highlighting abnormal features in medical data. One approach is to build a hypothesis estimating the support of the normal data i.e. constructing a function which is positive in the region where the data is located and negative elsewhere. Recently kernel methods have been proposed for estimating the support of a distribution and they have performed well in practice - training involves solution of a quadratic programming problem. In this pa(cid:173) per we propose a simpler kernel method for estimating the support based on linear programming.


The Linear Programming Approach to Reach-Avoid Problems for Markov Decision Processes

Journal of Artificial Intelligence Research

One of the most fundamental problems in Markov decision processes is analysis and control synthesis for safety and reachability specifications. We consider the stochastic reach-avoid problem, in which the objective is to synthesize a control policy to maximize the probability of reaching a target set at a given time, while staying in a safe set at all prior times. We characterize the solution to this problem through an infinite dimensional linear program. We then develop a tractable approximation to the infinite dimensional linear program through finite dimensional approximations of the decision space and constraints. For a large class of Markov decision processes modeled by Gaussian mixtures kernels we show that through a proper selection of the finite dimensional space, one can further reduce the computational complexity of the resulting linear program. We validate the proposed method and analyze its potential with numerical case studies.


Multi-Objective Optimization in a Job Shop with Energy Costs through Hybrid Evolutionary Techniques

AAAI Conferences

Energy costs are an increasingly important issue in real-world scheduling, for both economic and environmental reasons. This paper deals with a variant of the well-known job shop scheduling problem, where we consider a bi-objective optimization of both the weighted tardiness and the energy costs. To this end, we design a hybrid metaheuristic that combines a genetic algorithm with a novel local search method and a linear programming approach. We also propose an efficient procedure for improving the energy cost of a given schedule. In the experimental study we analyse our proposal and compare it with the state of the art and also with a constraint programming approach, obtaining competitive results.


Fairness in Multi-Agent Sequential Decision-Making

Neural Information Processing Systems

We define a fairness solution criterion for multi-agent decision-making problems, where agents have local interests. This new criterion aims to maximize the worst performance of agents with consideration on the overall performance. We develop a simple linear programming approach and a more scalable game-theoretic approach for computing an optimal fairness policy. This game-theoretic approach formulates this fairness optimization as a two-player, zero-sum game and employs an iterative algorithm for finding a Nash equilibrium, corresponding to an optimal fairness policy. We scale up this approach by exploiting problem structure and value function approximation. Our experiments on resource allocation problems show that this fairness criterion provides a more favorable solution than the utilitarian criterion, and that our game-theoretic approach is significantly faster than linear programming.


Approximate Dynamic Programming via Linear Programming

Neural Information Processing Systems

The curse of dimensionality gives rise to prohibitive computational requirements that render infeasible the exact solution of large-scale stochastic control problems. We study an efficient method based on linear programming for approximating solutions to such problems. Theapproach "fits" a linear combination of pre-selected basis functions to the dynamic programming cost-to- go function. We develop bounds on the approximation error and present experimental resultsin the domain of queueing network control, providing empirical support for the methodology.


Direct value-approximation for factored MDPs

Neural Information Processing Systems

We present a simple approach for computing reasonable policies for factored Markov decision processes (MDPs), when the optimal value function can be approximated by a compact linear form. Our method is based on solving a single linear program that approximates the best linear fit to the optimal value function. By applying an efficient constraint generation procedure we obtain an iterative solution method that tackles concise linear programs. This direct linear programming approach experimentally yields a significant reduction in computation time over approximate value-and policy-iteration methods (sometimes reducing several hours to a few seconds). However, the quality of the solutions produced by linear programming is weaker-usually about twice the approximation error for the same approximating class. Nevertheless, the speed advantage allows one to use larger approximation classes to achieve similar error in reasonable time.


Approximate Dynamic Programming via Linear Programming

Neural Information Processing Systems

The curse of dimensionality gives rise to prohibitive computational requirements that render infeasible the exact solution of large-scale stochastic control problems. We study an efficient method based on linear programming for approximating solutions to such problems. The approach "fits" a linear combination of pre-selected basis functions to the dynamic programming cost-to- go function. We develop bounds on the approximation error and present experimental results in the domain of queueing network control, providing empirical support for the methodology.