life satisfaction
Two Americas of Well-Being: Divergent Rural-Urban Patterns of Life Satisfaction and Happiness from 2.6 B Social Media Posts
Iacus, Stefano Maria, Porro, Giuseppe
Using 2.6 billion geolocated social-media posts (2014-2022) and a fine-tuned generative language model, we construct county-level indicators of life satisfaction and happiness for the United States. We document an apparent rural-urban paradox: rural counties express higher life satisfaction while urban counties exhibit greater happiness. We reconcile this by treating the two as distinct layers of subjective well-being, evaluative vs. hedonic, showing that each maps differently onto place, politics, and time. Republican-leaning areas appear more satisfied in evaluative terms, but partisan gaps in happiness largely flatten outside major metros, indicating context-dependent political effects. Temporal shocks dominate the hedonic layer: happiness falls sharply during 2020-2022, whereas life satisfaction moves more modestly. These patterns are robust across logistic and OLS specifications and align with well-being theory. Interpreted as associations for the population of social-media posts, the results show that large-scale, language-based indicators can resolve conflicting findings about the rural-urban divide by distinguishing the type of well-being expressed, offering a transparent, reproducible complement to traditional surveys.
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- Europe > United Kingdom > England > Oxfordshire > Oxford (0.04)
- North America > United States > Wisconsin > Lafayette County (0.04)
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- Health & Medicine (0.93)
- Government > Voting & Elections (0.93)
- Banking & Finance > Economy (0.68)
Predicting life satisfaction using machine learning and explainable AI
Khan, Alif Elham, Hasan, Mohammad Junayed, Anjum, Humayra, Mohammed, Nabeel, Momen, Sifat
Life satisfaction is a crucial facet of human well-being. Hence, research on life satisfaction is incumbent for understanding how individuals experience their lives and influencing interventions targeted at enhancing mental health and well-being. Life satisfaction has traditionally been measured using analog, complicated, and frequently error-prone methods. These methods raise questions concerning validation and propagation. However, this study demonstrates the potential for machine learning algorithms to predict life satisfaction with a high accuracy of 93.80% and a 73.00% macro F1-score. The dataset comes from a government survey of 19000 people aged 16-64 years in Denmark. Using feature learning techniques, 27 significant questions for assessing contentment were extracted, making the study highly reproducible, simple, and easily interpretable. Furthermore, clinical and biomedical large language models (LLMs) were explored for predicting life satisfaction by converting tabular data into natural language sentences through mapping and adding meaningful counterparts, achieving an accuracy of 93.74% and macro F1-score of 73.21%. It was found that life satisfaction prediction is more closely related to the biomedical domain than the clinical domain. Ablation studies were also conducted to understand the impact of data resampling and feature selection techniques on model performance. Moreover, the correlation between primary determinants with different age brackets was analyzed, and it was found that health condition is the most important determinant across all ages. This study demonstrates how machine learning, large language models and XAI can jointly contribute to building trust and understanding in using AI to investigate human behavior, with significant ramifications for academics and professionals working to quantify and comprehend subjective well-being.
- Europe > Denmark (0.48)
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- Health & Medicine > Consumer Health (1.00)
- Health & Medicine > Therapeutic Area > Psychiatry/Psychology > Mental Health (0.46)
- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Performance Analysis > Accuracy (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
Individual utilities of life satisfaction reveal inequality aversion unrelated to political alignment
Cooper, Crispin, Fredrich, Ana, Reggiani, Tommaso, Poortinga, Wouter
How should well-being be prioritised in society, and what trade-offs are people willing to make between fairness and personal well-being? We investigate these questions using a stated preference experiment with a nationally representative UK sample (n = 300), in which participants evaluated life satisfaction outcomes for both themselves and others under conditions of uncertainty. Individual-level utility functions were estimated using an Expected Utility Maximisation (EUM) framework and tested for sensitivity to the overweighting of small probabilities, as characterised by Cumulative Prospect Theory (CPT). A majority of participants displayed concave (risk-averse) utility curves and showed stronger aversion to inequality in societal life satisfaction outcomes than to personal risk. These preferences were unrelated to political alignment, suggesting a shared normative stance on fairness in well-being that cuts across ideological boundaries. The results challenge use of average life satisfaction as a policy metric, and support the development of nonlinear utility-based alternatives that more accurately reflect collective human values. Implications for public policy, well-being measurement, and the design of value-aligned AI systems are discussed.
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- Europe > United Kingdom > England > Greater London > London (0.04)
- Europe > United Kingdom > England > Oxfordshire > Oxford (0.04)
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PsychAdapter: Adapting LLM Transformers to Reflect Traits, Personality and Mental Health
Vu, Huy, Nguyen, Huy Anh, Ganesan, Adithya V, Juhng, Swanie, Kjell, Oscar N. E., Sedoc, Joao, Kern, Margaret L., Boyd, Ryan L., Ungar, Lyle, Schwartz, H. Andrew, Eichstaedt, Johannes C.
Artificial intelligence-based language generators are now a part of most people's lives. However, by default, they tend to generate "average" language without reflecting the ways in which people differ. Here, we propose a lightweight modification to the standard language model transformer architecture - "PsychAdapter" - that uses empirically derived trait-language patterns to generate natural language for specified personality, demographic, and mental health characteristics (with or without prompting). We applied PsychAdapters to modify OpenAI's GPT-2, Google's Gemma, and Meta's Llama 3 and found generated text to reflect the desired traits. For example, expert raters evaluated PsychAdapter's generated text output and found it matched intended trait levels with 87.3% average accuracy for Big Five personalities, and 96.7% for depression and life satisfaction. PsychAdapter is a novel method to introduce psychological behavior patterns into language models at the foundation level, independent of prompting, by influencing every transformer layer. This approach can create chatbots with specific personality profiles, clinical training tools that mirror language associated with psychological conditionals, and machine translations that match an authors reading or education level without taking up LLM context windows. PsychAdapter also allows for the exploration psychological constructs through natural language expression, extending the natural language processing toolkit to study human psychology.
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- Health & Medicine > Therapeutic Area > Psychiatry/Psychology (0.86)
Good news for gamers! Playing video games BENEFITS mental health, study claims - but only if you play for less than three hours a day
Video games can have a positive mental health effect on people of all ages – unless you play for more than three hours a day – a study suggests. It is often believed that video gaming is bad – especially for children – with concerns it can cause issues with development and socialisation, promote violence and lead to addiction. The World Health Organization (WHO) has even labelled gaming disorder as a health condition, characterised by impaired control over gaming. But now, a study of more than 97,000 people indicates that owning a video game console and playing games can actually have a positive effect on mental well-being. Owing to a shortage of game consoles in Japan between 2020 and 2022, retailers used lotteries to assign a PlayStation 5 or Nintendo Switch to residents aged between 10 and 69.
- Leisure & Entertainment > Games > Computer Games (1.00)
- Health & Medicine (1.00)
Religious Affiliation in the Twenty-First Century: A Machine Learning Perspective on the World Value Survey
Jafarigol, Elaheh, Keely, William, Hartog, Tess, Welborn, Tom, Hekmatpour, Peyman, Trafalis, Theodore B.
This paper is a quantitative analysis of the data collected globally by the World Value Survey. The data is used to study the trajectories of change in individuals' religious beliefs, values, and behaviors in societies. Utilizing random forest, we aim to identify the key factors of religiosity and classify respondents of the survey as religious and non religious using country level data. We use resampling techniques to balance the data and improve imbalanced learning performance metrics. The results of the variable importance analysis suggest that Age and Income are the most important variables in the majority of countries. The results are discussed with fundamental sociological theories regarding religion and human behavior. This study is an application of machine learning in identifying the underlying patterns in the data of 30 countries participating in the World Value Survey. The results from variable importance analysis and classification of imbalanced data provide valuable insights beneficial to theoreticians and researchers of social sciences.
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What makes a satisfying life? Prediction and interpretation with machine-learning algorithms
Machine Learning (ML) methods are increasingly being used across a variety of fields and have led to the discovery of intricate relationships between variables. We here apply ML methods to predict and interpret life satisfaction using data from the UK British Cohort Study. We discuss the application of first Penalized Linear Models and then one non-linear method, Random Forests. We present two key model-agnostic interpretative tools for the latter method: Permutation Importance and Shapley Values. With a parsimonious set of explanatory variables, neither Penalized Linear Models nor Random Forests produce major improvements over the standard Non-penalized Linear Model. However, once we consider a richer set of controls these methods do produce a non-negligible improvement in predictive accuracy. Although marital status, and emotional health continue to be the most important predictors of life satisfaction, as in the existing literature, gender becomes insignificant in the non-linear analysis.
Making a Voice Assistant a Life Coach -- and What That Means for AI - Moonshot
We're all familiar with the ways in which voice assistants like Siri and Alexa have become a staple of household life: harried cooks everywhere can relate to the question, "Alexa, how many tablespoons are in a cup?" But recent developments point to voice assistants doing more than answering straightforward questions. Technologies like Google Assistant can actually offer life advice. And according to researchers from the Universitat Pompeu Fabra in Barcelona, it doesn't hurt to listen: they've done a study that indicates embracing life coaching from a voice assistant can improve well-being. What does that mean for AI? Human life coaches help people pinpoint their priorities and goals in life, from professional to personal, then work to identify what steps individuals can take to achieve those goals.
Machine learning to predict if you'll leave your partner
The life satisfaction of both partners and the woman's percentage of housework turned out to be the most important predictors of union dissolution, when scholars affiliated to Bocconi's Dondena Centre for Research on Social Dynamics and Public Policy used a machine learning (ML) technique to analyze data on 2,038 married or cohabiting couples who participated in the German Socio-Economic Panel Survey. The couples were observed, on average, for 12 years, leading to a total of 18,613 observations. In their article, newly published online on Demography, Bruno Arpino (University of Florence), Marco Le Moglie (Catholic University, Milan) and Letizia Mencarini (Bocconi), used a ML technique called Random Survival Forests (RSF) to overcome the difficulty to manage a large number of independent variables in conventional models. "A clear-cut example of the potential difficulties of considering all variables and their possible interactions concerns the'big five' personality traits," Professor Mencarini said. "To account for both partners' traits (10 variables) and all their two-way interactions (25 variables), one would need to include 35 independent variables, which would be very problematic in a regression model."
Make AI Enhance Your Productivity--Not A 'Surveillance State'
Remote work has surged over the past four months as a result of the national and state quarantines. Many organizations have articulated their concern for maintaining productivity amid all these disruptions, according to a recent survey from Enaible, leading to the introduction of AI-driven tools that monitor performance and promote teamwork. There is already plenty of evidence that technology is associated with gains in firm and organizational productivity. Researchers have also found that these gains require good management practices--simply adopting technology and letting it run does nothing. While the research on the productivity effects of AI in the workplace is only at its infancy, and applications of AI are so new, recent research of mine draws upon over a million individuals observed between 2008 and 2018 in Gallup's U.S. Daily Poll to study the relationship between well-being and technological change. We found that increases in technological change led to increases in the probability that an employee reports using their strengths at work, as well as increases in both current life satisfaction and optimism about future life satisfaction.