lemma 3
Robust Regression of General ReLUs with Queries
We study the task of agnostically learning general (as opposed to homogeneous) ReLUs under the Gaussian distribution with respect to the squared loss. In the passive learning setting, recent work gave a computationally efficient algorithm that uses poly(d,1/ϵ)labeled examples and outputs a hypothesis with error O(opt)+ϵ, where optis the squared loss of the best fit ReLU. Here we focus on the interactive setting, where the learner has some form of query access to the labels of unlabeled examples. Our main result is the first computationally efficient learner that uses dpolylog(1/ϵ)+ O(min{1/p,1/ϵ})black-box label queries, where pis the bias of the target function, and achieves error O(opt)+ϵ. We complement our algorithmic result by showing that its query complexity bound is qualitatively near-optimal, even ignoring computational constraints. Finally, we establish that query access is essentially necessary to improve on the label complexity of passive learning. Specifically, for pool-based active learning, any active learner requires Ω(d/ϵ) labels, unless it draws a super-polynomial number of unlabeled examples.
Nearly-Linear Time and Massively Parallel Algorithms for k-Anonymity
Previous algorithms with provable guarantees either (1) achieve the same O(k)approximation ratio but require at least O(n2k) runtime, or (2) provide a better O(logk) approximation ratio at the cost of an impractical O(n2k) worst-case runtime for general d and k. Our algorithm extends to the Massively Parallel Computation (MPC) model, where it gives an MPC algorithm requiring eO(log1+ε n) rounds and total space O(n1+γ(d+k)). Empirically, we also demonstrate that our algorithmic ideas can be adapted to existing heuristic methods, leading to significant speed-ups while preserving comparable performance. On the hardness side, we study the related single-point k-anonymity problem, where the goal is to select k 1 additional records to make a given record indistinguishable. Assuming the dense vs random conjecture in complexity theory, we show that for n = kc, no algorithm can achieve a k1 O(1/c) approximation in poly(n) time, providing evidence for the inherent hardness of the k-anonymity problem.
Theoretical Guarantees for the Retention of Strict Nash Equilibria by Coevolutionary Algorithms
Most methods for finding a Nash equilibrium rely on procedures that operate over the entire action space, making them infeasible for settings with too many actions to be searched exhaustively. Randomised search heuristics such as coevolutionary algorithms offer benefits in such settings, however they lack many of the theoretical guarantees established for exhaustive methods such as zero-regret learning. We address this by developing a method for proving necessary and sufficient conditions for a coevolutionary algorithm to be stable, in the sense that it reliably retains a Nash equilibrium following discovery. As the method provides bounds that are adapted to both application and algorithm instance, it can be used as a practical tool for parameter configuration. We additionally show how bounds on regret may be deduced from our results and undertake corresponding empirical analysis.
Follow-the-Perturbed-Leader Nearly Achieves Best-of-Both-Worlds for the m-Set Semi-Bandit Problems
We consider a common case of the combinatorial semi-bandit problem, the m-set semi-bandit, where the learner exactly selects m arms from the total d arms. In the adversarial setting, the best regret bound, known to be O( nmd) for time horizon n, is achieved by the well-known Follow-the-Regularized-Leader (FTRL) policy. However, this requires to explicitly compute the arm-selection probabilities via optimizing problems at each time step and sample according to them. This problem can be avoided by the Follow-the-Perturbed-Leader (FTPL) policy, which simply pulls the m arms that rank among the m smallest (estimated) loss with random perturbation. In this paper, we show that FTPL with a Fréchet perturbation also enjoys the near optimal regret bound O( nm( p dlog(d) + m5/6)) in the adversarial setting and approaches best-of-both-world regret bounds, i.e., achieves a logarithmic regret for the stochastic setting. Moreover, our lower bounds show that the extra factors are unavoidable with our approach; any improvement would require a fundamentally different and more challenging method.
Contextual Dynamic Pricing with Heterogeneous Buyers
We initiate the study of contextual dynamic pricing with a heterogeneous population of buyers, where a seller repeatedly posts prices (over T rounds) that depend on the observable d-dimensional context and receives binary purchase feedback. Unlike prior work assuming homogeneous buyer types, in our setting the buyer's valuation type is drawn from an unknown distribution with finite support size K . We develop a contextual pricing algorithm based on optimistic posterior sampling with regret eO(K dT), which we prove to be tight in dand T up to logarithmic terms. Finally, we refine our analysis for the non-contextual pricing case, proposing a variance-aware zooming algorithm that achieves the optimal dependence on K .
Accelerated Evolving Set Processes for Local PageRank Computation
This work proposes a novel framework based on nested evolving set processes to accelerate Personalized PageRank (PPR) computation. At each stage of the process, we employ a localized inexact proximal point iteration to solve a simplified linear system. We show that the time complexity of such localized methods is upper bounded by min{ O(R2/ϵ2), O(m)}to obtain an ϵ-approximation of the PPR vector, where m denotes the number of edges in the graph and R is a constant defined via nested evolving set processes. Furthermore, the algorithms induced by our framework require solving only O(1/ α) such linear systems, where α is the damping factor. When 1/ϵ2 m, this implies the existence of an algorithm that computes an ϵ-approximation of the PPR vector with an overall time complexity of O(R2/( αϵ2)), independent of the underlying graph size.
Private Statistical Estimation via Truncation
We introduce a novel framework for differentially private (DP) statistical estimation via data truncation, addressing a key challenge in DP estimation when the data support is unbounded. Traditional approaches rely on problem-specific sensitivity analysis, limiting their applicability. By leveraging techniques from truncated statistics, we develop computationally efficient DP estimators for exponential family distributions, including Gaussian mean and covariance estimation, achieving near-optimal sample complexity. Previous works on exponential families only consider bounded or one-dimensional families. Our approach mitigates sensitivity through truncation while carefully correcting for the introduced bias using maximum likelihood estimation and DP stochastic gradient descent. Along the way, we establish improved uniform convergence guarantees for the log-likelihood function of exponential families, which may be of independent interest. Our results provide a general blueprint for DP algorithm design via truncated statistics.
Solving Neural Min-Max Games: The Role of Architecture, Initialization & Dynamics
Many emerging applications--such as adversarial training, AI alignment, and robust optimization--can be framed as zero-sum games between neural nets, with von Neumann-Nash equilibria (NE) capturing the desirable system behavior. While such games often involve non-convex non-concave objectives, empirical evidence shows that simple gradient methods frequently converge, suggesting a hidden geometric structure. In this paper, we provide a theoretical framework that explains this phenomenon through the lens of hidden convexity and overparameterization. We identify sufficient conditions--spanning initialization, training dynamics, and network width--that guarantee global convergence to a NE in a broad class of non-convex min-max games. To our knowledge, this is the first such result for games that involve two-layer neural networks. Technically, our approach is twofold: (a) we derive a novel path-length bound for the alternating gradient descent-ascent scheme in min-max games; and (b) we show that the reduction from a hidden convex-concave geometry to two-sided Polyak-Łojasiewicz (PL) min-max condition hold with high probability under overparameterization, using tools from random matrix theory.