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 large-scale environment


VIGS SLAM: IMU-based Large-Scale 3D Gaussian Splatting SLAM

arXiv.org Artificial Intelligence

Recently, map representations based on radiance fields such as 3D Gaussian Splatting and NeRF, which excellent for realistic depiction, have attracted considerable attention, leading to attempts to combine them with SLAM. While these approaches can build highly realistic maps, large-scale SLAM still remains a challenge because they require a large number of Gaussian images for mapping and adjacent images as keyframes for tracking. We propose a novel 3D Gaussian Splatting SLAM method, VIGS SLAM, that utilizes sensor fusion of RGB-D and IMU sensors for large-scale indoor environments. To reduce the computational load of 3DGS-based tracking, we adopt an ICP-based tracking framework that combines IMU preintegration to provide a good initial guess for accurate pose estimation. Our proposed method is the first to propose that Gaussian Splatting-based SLAM can be effectively performed in large-scale environments by integrating IMU sensor measurements. This proposal not only enhances the performance of Gaussian Splatting SLAM beyond room-scale scenarios but also achieves SLAM performance comparable to state-of-the-art methods in large-scale indoor environments.


Grid-based Submap Joining: An Efficient Algorithm for Simultaneously Optimizing Global Occupancy Map and Local Submap Frames

arXiv.org Artificial Intelligence

Optimizing robot poses and the map simultaneously has been shown to provide more accurate SLAM results. However, for non-feature based SLAM approaches, directly optimizing all the robot poses and the whole map will greatly increase the computational cost, making SLAM problems difficult to solve in large-scale environments. To solve the 2D non-feature based SLAM problem in large-scale environments more accurately and efficiently, we propose the grid-based submap joining method. Specifically, we first formulate the 2D grid-based submap joining problem as a non-linear least squares (NLLS) form to optimize the global occupancy map and local submap frames simultaneously. We then prove that in solving the NLLS problem using Gauss-Newton (GN) method, the increments of the poses in each iteration are independent of the occupancy values of the global occupancy map. Based on this property, we propose a poseonly GN algorithm equivalent to full GN method to solve the NLLS problem. The proposed submap joining algorithm is very efficient due to the independent property and the pose-only solution. Evaluations using simulations and publicly available practical 2D laser datasets confirm the outperformance of our proposed method compared to the state-of-the-art methods in terms of efficiency and accuracy, as well as the ability to solve the grid-based SLAM problem in very large-scale environments.


VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes

arXiv.org Artificial Intelligence

VINGS-Mono is a monocular (inertial) Gaussian Splatting (GS) SLAM framework designed for large scenes. The framework comprises four main components: VIO Front End, 2D Gaussian Map, NVS Loop Closure, and Dynamic Eraser. In the VIO Front End, RGB frames are processed through dense bundle adjustment and uncertainty estimation to extract scene geometry and poses. Based on this output, the mapping module incrementally constructs and maintains a 2D Gaussian map. Key components of the 2D Gaussian Map include a Sample-based Rasterizer, Score Manager, and Pose Refinement, which collectively improve mapping speed and localization accuracy. This enables the SLAM system to handle large-scale urban environments with up to 50 million Gaussian ellipsoids. To ensure global consistency in large-scale scenes, we design a Loop Closure module, which innovatively leverages the Novel View Synthesis (NVS) capabilities of Gaussian Splatting for loop closure detection and correction of the Gaussian map. Additionally, we propose a Dynamic Eraser to address the inevitable presence of dynamic objects in real-world outdoor scenes. Extensive evaluations in indoor and outdoor environments demonstrate that our approach achieves localization performance on par with Visual-Inertial Odometry while surpassing recent GS/NeRF SLAM methods. It also significantly outperforms all existing methods in terms of mapping and rendering quality. Furthermore, we developed a mobile app and verified that our framework can generate high-quality Gaussian maps in real time using only a smartphone camera and a low-frequency IMU sensor. To the best of our knowledge, VINGS-Mono is the first monocular Gaussian SLAM method capable of operating in outdoor environments and supporting kilometer-scale large scenes.


EPIC: A Lightweight LiDAR-Based UAV Exploration Framework for Large-Scale Scenarios

arXiv.org Artificial Intelligence

Autonomous exploration is a fundamental problem for various applications of unmanned aerial vehicles (UAVs). Recently, LiDAR-based exploration has gained significant attention due to its ability to generate high-precision point cloud maps of large-scale environments. While the point clouds are inherently informative for navigation, many existing exploration methods still rely on additional, often expensive, environmental representations. This reliance stems from two main reasons: the need for frontier detection or information gain computation, which typically depends on memory-intensive occupancy grid maps, and the high computational complexity of path planning directly on point clouds, primarily due to costly collision checking. To address these limitations, we present EPIC, a lightweight LiDAR-based UAV exploration framework that directly exploits point cloud data to explore large-scale environments. EPIC introduces a novel observation map derived directly from the quality of point clouds, eliminating the need for global occupancy grid maps while preserving comprehensive exploration capabilities. We also propose an incremental topological graph construction method operating directly on point clouds, enabling real-time path planning in large-scale environments. Leveraging these components, we build a hierarchical planning framework that generates agile and energy-efficient trajectories, achieving significantly reduced memory consumption and computation time compared to most existing methods. Extensive simulations and real-world experiments demonstrate that EPIC achieves faster exploration while significantly reducing memory consumption compared to state-of-the-art methods.


Block-Map-Based Localization in Large-Scale Environment

arXiv.org Artificial Intelligence

Accurate localization is an essential technology for the flexible navigation of robots in large-scale environments. Both SLAM-based and map-based localization will increase the computing load due to the increase in map size, which will affect downstream tasks such as robot navigation and services. To this end, we propose a localization system based on Block Maps (BMs) to reduce the computational load caused by maintaining large-scale maps. Firstly, we introduce a method for generating block maps and the corresponding switching strategies, ensuring that the robot can estimate the state in large-scale environments by loading local map information. Secondly, global localization according to Branch-and-Bound Search (BBS) in the 3D map is introduced to provide the initial pose. Finally, a graph-based optimization method is adopted with a dynamic sliding window that determines what factors are being marginalized whether a robot is exposed to a BM or switching to another one, which maintains the accuracy and efficiency of pose tracking. Comparison experiments are performed on publicly available large-scale datasets. Results show that the proposed method can track the robot pose even though the map scale reaches more than 6 kilometers, while efficient and accurate localization is still guaranteed on NCLT and M2DGR.


N$^{3}$-Mapping: Normal Guided Neural Non-Projective Signed Distance Fields for Large-scale 3D Mapping

arXiv.org Artificial Intelligence

Accurate and dense mapping in large-scale environments is essential for various robot applications. Recently, implicit neural signed distance fields (SDFs) have shown promising advances in this task. However, most existing approaches employ projective distances from range data as SDF supervision, introducing approximation errors and thus degrading the mapping quality. To address this problem, we introduce N3-Mapping, an implicit neural mapping system featuring normal-guided neural non-projective signed distance fields. Specifically, we directly sample points along the surface normal, instead of the ray, to obtain more accurate non-projective distance values from range data. Then these distance values are used as supervision to train the implicit map. For large-scale mapping, we apply a voxel-oriented sliding window mechanism to alleviate the forgetting issue with a bounded memory footprint. Besides, considering the uneven distribution of measured point clouds, a hierarchical sampling strategy is designed to improve training efficiency. Experiments demonstrate that our method effectively mitigates SDF approximation errors and achieves state-of-the-art mapping quality compared to existing approaches.


Autonomous 3D Exploration in Large-Scale Environments with Dynamic Obstacles

arXiv.org Artificial Intelligence

Exploration in dynamic and uncertain real-world environments is an open problem in robotics and constitutes a foundational capability of autonomous systems operating in most of the real world. While 3D exploration planning has been extensively studied, the environments are assumed static or only reactive collision avoidance is carried out. We propose a novel approach to not only avoid dynamic obstacles but also include them in the plan itself, to exploit the dynamic environment in the agent's favor. The proposed planner, Dynamic Autonomous Exploration Planner (DAEP), extends AEP to explicitly plan with respect to dynamic obstacles. To thoroughly evaluate exploration planners in such settings we propose a new enhanced benchmark suite with several dynamic environments, including large-scale outdoor environments. DAEP outperform state-of-the-art planners in dynamic and large-scale environments. DAEP is shown to be more effective at both exploration and collision avoidance.


SayNav: Grounding Large Language Models for Dynamic Planning to Navigation in New Environments

arXiv.org Artificial Intelligence

Semantic reasoning and dynamic planning capabilities are crucial for an autonomous agent to perform complex navigation tasks in unknown environments. It requires a large amount of common-sense knowledge, that humans possess, to succeed in these tasks. We present SayNav, a new approach that leverages human knowledge from Large Language Models (LLMs) for efficient generalization to complex navigation tasks in unknown large-scale environments. SayNav uses a novel grounding mechanism, that incrementally builds a 3D scene graph of the explored environment as inputs to LLMs, for generating feasible and contextually appropriate high-level plans for navigation. The LLM-generated plan is then executed by a pre-trained low-level planner, that treats each planned step as a short-distance point-goal navigation sub-task. SayNav dynamically generates step-by-step instructions during navigation and continuously refines future steps based on newly perceived information. We evaluate SayNav on a new multi-object navigation task, that requires the agent to utilize a massive amount of human knowledge to efficiently search multiple different objects in an unknown environment. SayNav outperforms an oracle based Point-nav baseline, achieving a success rate of 95.35% (vs 56.06% for the baseline), under the ideal settings on this task, highlighting its ability to generate dynamic plans for successfully locating objects in large-scale new environments. In addition, SayNav also enables efficient generalization of learning to navigate from simulation to real novel environments.


onlineFGO: Online Continuous-Time Factor Graph Optimization with Time-Centric Multi-Sensor Fusion for Robust Localization in Large-Scale Environments

arXiv.org Artificial Intelligence

Accurate and consistent vehicle localization in urban areas is challenging due to the large-scale and complicated environments. In this paper, we propose onlineFGO, a novel time-centric graph-optimization-based localization method that fuses multiple sensor measurements with the continuous-time trajectory representation for vehicle localization tasks. We generalize the graph construction independent of any spatial sensor measurements by creating the states deterministically on time. As the trajectory representation in continuous-time enables querying states at arbitrary times, incoming sensor measurements can be factorized on the graph without requiring state alignment. We integrate different GNSS observations: pseudorange, deltarange, and time-differenced carrier phase (TDCP) to ensure global reference and fuse the relative motion from a LiDAR-odometry to improve the localization consistency while GNSS observations are not available. Experiments on general performance, effects of different factors, and hyper-parameter settings are conducted in a real-world measurement campaign in Aachen city that contains different urban scenarios. Our results show an average 2D error of 0.99m and consistent state estimation in urban scenarios.