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Comparison of Visual Trackers for Biomechanical Analysis of Running

Gomez, Luis F., Garrido-Lopez, Gonzalo, Fierrez, Julian, Morales, Aythami, Tolosana, Ruben, Rueda, Javier, Navarro, Enrique

arXiv.org Artificial Intelligence

Human pose estimation has witnessed significant advancements in recent years, mainly due to the integration of deep learning models, the availability of a vast amount of data, and large computational resources. These developments have led to highly accurate body tracking systems, which have direct applications in sports analysis and performance evaluation. This work analyzes the performance of six trackers: two point trackers and four joint trackers for biomechanical analysis in sprints. The proposed framework compares the results obtained from these pose trackers with the manual annotations of biomechanical experts for more than 5870 frames. The experimental framework employs forty sprints from five professional runners, focusing on three key angles in sprint biomechanics: trunk inclination, hip flex extension, and knee flex extension. We propose a post-processing module for outlier detection and fusion prediction in the joint angles. The experimental results demonstrate that using joint-based models yields root mean squared errors ranging from 11.41° to 4.37°. When integrated with the post-processing modules, these errors can be reduced to 6.99° and 3.88°, respectively. The experimental findings suggest that human pose tracking approaches can be valuable resources for the biomechanical analysis of running. However, there is still room for improvement in applications where high accuracy is required.


Kinect Calibration and Data Optimization For Anthropometric Parameters

Gokmen, M. S., Akbaba, M., Findik, O.

arXiv.org Artificial Intelligence

Recently, through development of several 3d vision systems, widely used in various applications, medical and biometric fields. Microsoft kinect sensor have been most of used camera among 3d vision systems. Microsoft kinect sensor can obtain depth images of a scene and 3d coordinates of human joints. Thus, anthropometric features can extractable easily. Anthropometric feature and 3d joint coordinate raw datas which captured from kinect sensor is unstable. The strongest reason for this, datas vary by distance between joints of individual and location of kinect sensor. Consequently, usage of this datas without kinect calibration and data optimization does not result in sufficient and healthy. In this study, proposed a novel method to calibrating kinect sensor and optimizing skeleton features. Results indicate that the proposed method is quite effective and worthy of further study in more general scenarios.


Gait Identification under Surveillance Environment based on Human Skeleton

Zheng, Xingkai, Li, Xirui, Xu, Ke, Jiang, Xinghao, Sun, Tanfeng

arXiv.org Artificial Intelligence

As an emerging biological identification technology, vision-based gait identification is an important research content in biometrics. Most existing gait identification methods extract features from gait videos and identify a probe sample by a query in the gallery. However, video data contains redundant information and can be easily influenced by bagging (BG) and clothing (CL). Since human body skeletons convey essential information about human gaits, a skeleton-based gait identification network is proposed in our project. First, extract skeleton sequences from the video and map them into a gait graph. Then a feature extraction network based on Spatio-Temporal Graph Convolutional Network (ST-GCN) is constructed to learn gait representations. Finally, the probe sample is identified by matching with the most similar piece in the gallery. We tested our method on the CASIA-B dataset. The result shows that our approach is highly adaptive and gets the advanced result in BG, CL conditions, and average.