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Model Predictive Control For Mobile Manipulators Based On Neural Dynamics(Extended version)

Su, Tao, Zheng, Shiqi

arXiv.org Artificial Intelligence

This article focuses on the trajectory tracking problem of mobile manipulators (MMs). Firstly, we construct a position and orientation model predictive tracking control (POMPTC) scheme for mobile manipulators. The proposed POMPTC scheme can simultaneously minimize the tracking error, joint velocity, and joint acceleration. Moreover, it can achieve synchronous control for the position and orientation of the end-effector. Secondly, a finite-time convergent neural dynamics (FTCND) model is constructed to find the optimal solution of the POMPTC scheme. Then, based on the proposed POMPTC scheme, a non-singular fast terminal sliding model (NFTSM) control method is presented, which considers the disturbances caused by the base motion on the manipulator at the dynamic level. It can achieve finite-time tracking performance and improve the anti-disturbances ability. Finally, simulation and experiments show that the proposed control method has the advantages of strong robustness, fast convergence, and high control accuracy.


Using Inverse Optimization to Learn Cost Functions in Generalized Nash Games

Allen, Stephanie, Dickerson, John P., Gabriel, Steven A.

arXiv.org Artificial Intelligence

As demonstrated by Ratliff et al. (2014), inverse optimization can be used to recover the objective function parameters of players in multi-player Nash games. These games involve the optimization problems of multiple players in which the players can affect each other in their objective functions. In generalized Nash equilibrium problems (GNEPs), a player's set of feasible actions is also impacted by the actions taken by other players in the game; see Facchinei and Kanzow (2010) for more background on this problem. One example of such impact comes in the form of joint/"coupled" constraints as referenced by Rosen (1965), Harker (1991), and Facchinei et al. (2007) which involve other players' variables in the constraints of the feasible region. We extend the framework of Ratliff et al. (2014) to find inverse optimization solutions for the class of GNEPs with joint constraints. The resulting formulation is then applied to a simulated multi-player transportation problem on a road network. Also, we provide some theoretical results related to this transportation problem regarding runtime of the extended framework as well as uniqueness and non-uniqueness of solutions to our simulation experiments. We see that our model recovers parameterizations that produce the same flow patterns as the original parameterizations and that this holds true across multiple networks, different assumptions regarding players' perceived costs, and the majority of restrictive capacity settings and the associated numbers of players. Code for the project can be found at: https://github.com/sallen7/IO_GNEP.