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Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism

arXiv.org Artificial Intelligence

This paper proposes a delay mechanism to mitigate the impact of latency differences in the gRPC framework--a high-performance, open-source universal remote procedure call (RPC) framework--between different programming languages on the performance of agents in DareFightingICE, a fighting game research platform. The study finds that gRPC latency differences between Java and Python can significantly impact real-time decision-making. Without a delay mechanism, Java-based agents outperform Python-based ones due to lower gRPC latency on the Java platform. However, with the proposed delay mechanism, both Java-based and Python-based agents exhibit similar performance, leading to a fair comparison between agents developed using different programming languages. Thus, this work underscores the crucial importance of considering gRPC latency when developing and evaluating agents in DareFightingICE, and the insights gained could potentially extend to other gRPC-based applications.


[100%OFF] Game Development With Java And Python

#artificialintelligence

Welcome to this unique course covering both Python and Java for game development. You will gain amazing skills in two programing languages by taking a single course. The game complexity increases with every section and you will be able to rise your knowledge throughout the course. You will develop amazing games and you will see how JAVA and Python work moving things on screen and objects interaction. You will also create and import pictures used in the games and get familiar with creating randomly movable enemies and animating the game characters.


Master Ruby, Python and Java Udemy

@machinelearnbot

Course updated 12/20/2017 - Fully up-to-date for all sections! Projects in Programming Languages with Ruby, Java and Python is an in-depth and comprehensive introduction to project based programming using 3 of the most popular and financially rewarding programming languages out there - Ruby, Java and Python. Some of the most popular web app frameworks in the world today like Ruby on Rails, Django, Flask are based on these languages. This is the course you have been waiting for, a one-stop-shop for everything programming that makes it easy to get started and keeps your attention while you work your way through fun and interesting projects based on real-life problems including Object Oriented Programming! You'll find learning both quick and fun and if you are not satisfied - I offer a full money back guarantee, as long as you make your request within 30 days of your purchase of the course.


Top 5 machine learning frameworks for Java and Python - JAXenter

#artificialintelligence

So if you're looking to learn one of the most desirable skills in tech, you've come to the right place. We've already gone over the top machine learning libraries and open source projects, so now we're taking a close look at frameworks. Developed by a team at the National University of Singapore, Apache Singa is a flexible and scalable deep learning platform for big data analytics. This deep learning framework provides a flexible architecture for scalable distributed training on large volumes of data. Singa is extensible to run over a wide range of hardware.


Implementing kd-tree for fast range-search, nearest-neighbor search and k-nearest-neighbor search algorithms in 2D in Java and python

@machinelearnbot

The following problem appeared as an assignment in the coursera course Algorithm-I by Prof.Robert Sedgewick from the Princeton University few years back (and also in the course cos226 offered at Princeton). The problem definition and the description is taken from the course website and lectures. The original assignment was to be done in java, where in this article both the java and a corresponding python implementation will also be described. The idea is to build a BST with points in the nodes, using the x– and y-coordinates of the points as keys in strictly alternating sequence, starting with the x-coordinates, as shown in the next figure. The following figures and animations show how the 2-d-tree is grown with recursive space-partioning for a few sample datasets.