japan advanced institute
New machine-learning approach identifies one molecule in a billion selectively, with graphene sensors
Graphene's 2D nature, single molecule sensitivity, low noise, and high carrier concentration have generated a lot of interest in its application in gas sensors. However, due to its inherent non-selectivity, and huge p-doping in atmospheric air, its applications in gas sensing are often limited to controlled environments such as nitrogen, dry air, or synthetic humid air. While humidity conditions in synthetic air could be used to achieve controlled hole doping of the graphene channel, this does not adequately mirror the situation in atmospheric air. Moreover, atmospheric air contains several gases with concentrations similar to or larger than the analytic gas. Such shortcomings of graphene-based sensors hinder selective gas detection and molecular species identification in atmospheric air, which is required for applications in environmental monitoring, and non-invasive medical diagnosis of ailments.
Finding hidden regularities in nature: Researchers apply deep learning to X-ray diffraction
X-ray diffraction (XRD) is an experimental technique to discern the atomic structure of a material by irradiating it with X-rays at different angles. Essentially, the intensity of the reflected X-rays becomes high at specific irradiation angles, producing a pattern of diffraction peaks. An XRD serves as a fingerprint for a material since each substance produces a unique pattern. In research and development, changes in XRDs are used to identify the positions and amounts of additional elements that need to be added to fine-tune a material to help enhance a desired functional property, say, energy storage efficiency in batteries. However, the peak changes in XRDs are barely discernible to humans.
MagGlove: A Haptic Glove with Movable Magnetic Force for Manipulation Learning
Kusunoki, Mikiya, Yoshida, Shogo, Xie, Haoran
Recently, haptic gloves have been extensively explored for various practical applications, such as manipulation learning. Previous glove devices have different force-driven systems, such as shape memory alloys, servo motors and pneumatic actuators; however, these proposed devices may have difficulty in fast finger movement, easy reproduction, and safety issues. In this study, we propose MagGlove, a novel haptic glove with a movable magnet mechanism that has a linear motor, to solve these issues. The proposed MagGlove device is a compact system on the back of the wearer's hand with high responsiveness, ease of use, and good safety. The proposed device is adaptive with the modification of the magnitude of the current flowing through the coil. Based on our evaluation study, it is verified that the proposed device can achieve finger motion in the given tasks. Therefore, MagGlove can provide flexible support tailored to the wearers' learning levels in manipulation learning tasks.
Gaming the Known and Unknown via Puzzle Solving With an Artificial Intelligence Agent
Researchers design multiple strategies for an artificial intelligent (AI) agent to solve a stochastic puzzle like Minesweeper. For decades, efforts in solving games had been exclusive to solving two-player games (i.e., board games like checkers, chess-like games, etc.), where the game outcome can be correctly and efficiently predicted by applying some artificial intelligence (AI) search technique and collecting a massive amount of gameplay statistics. However, such a method and technique cannot be applied directly to the puzzle-solving domain since puzzles are generally played alone (single-player) and have unique characteristics (such as stochastic or hidden information). So then, a question arose as to how the AI technique can retain its performance for solving two-player games but instead applied to a single-agent puzzle? For years, puzzles and games had been regarded as interchangeable or one part of the other.