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Progressive Monitoring of Generative Model Training Evolution
Prasad, Vidya, Vilanova, Anna, Pezzotti, Nicola
While deep generative models (DGMs) have gained popularity, their susceptibility to biases and other inefficiencies that lead to undesirable outcomes remains an issue. With their growing complexity, there is a critical need for early detection of issues to achieve desired results and optimize resources. Hence, we introduce a progressive analysis framework to monitor the training process of DGMs. Our method utilizes dimensionality reduction techniques to facilitate the inspection of latent representations, the generated and real distributions, and their evolution across training iterations. This monitoring allows us to pause and fix the training method if the representations or distributions progress undesirably. This approach allows for the analysis of a models' training dynamics and the timely identification of biases and failures, minimizing computational loads. We demonstrate how our method supports identifying and mitigating biases early in training a Generative Adversarial Network (GAN) and improving the quality of the generated data distribution.
On Partially Controlled Multi-Agent Systems
Brafman, R. I., Tennenholtz, M.
Motivated by the control theoretic distinction between controllable and uncontrollable events, we distinguish between two types of agents within a multi-agent system: controllable agents, which are directly controlled by the system's designer, and uncontrollable agents, which are not under the designer's direct control. We refer to such systems as partially controlled multi-agent systems, and we investigate how one might influence the behavior of the uncontrolled agents through appropriate design of the controlled agents. In particular, we wish to understand which problems are naturally described in these terms, what methods can be applied to influence the uncontrollable agents, the effectiveness of such methods, and whether similar methods work across different domains. Using a game-theoretic framework, this paper studies the design of partially controlled multi-agent systems in two contexts: in one context, the uncontrollable agents are expected utility maximizers, while in the other they are reinforcement learners. We suggest different techniques for controlling agents' behavior in each domain, assess their success, and examine their relationship.