interactive horror movie
Is the interactive horror movie making its long-overdue comeback?
In the early '80s, that elusive dream manifested as Laserdisc interactive cartoons (such as Konami's spectacular 1984 Western, "Badlands") and VHS-powered, live-action shooting galleries (developed for experimental home consoles, like the Action Max). Both approaches ensured a measure of spectacle light-years ahead of anything offered by the home consoles of the era, but the price for their visual extravagance was rigid, predetermined action sequences and a lack of meaningful engagement. Players would simply point plastic guns at their TV set to rack up points or wait for the prompt to perform button presses that had little to do with what happened on the screen -- early precursors to contemporary quick time events.