integrating reinforcement learning
RL-GPT: Integrating Reinforcement Learning and Code-as-policy
Large Language Models (LLMs) have demonstrated proficiency in utilizing various tools by coding, yet they face limitations in handling intricate logic and precise control. In embodied tasks, high-level planning is amenable to direct coding, while low-level actions often necessitate task-specific refinement, such as Reinforcement Learning (RL). To seamlessly integrate both modalities, we introduce a two-level hierarchical framework, RL-GPT, comprising a slow agent and a fast agent. The slow agent analyzes actions suitable for coding, while the fast agent executes coding tasks. This decomposition effectively focuses each agent on specific tasks, proving highly efficient within our pipeline. Our approach outperforms traditional RL methods and existing GPT agents, demonstrating superior efficiency.
Integrating Reinforcement Learning, Action Model Learning, and Numeric Planning for Tackling Complex Tasks
Benyamin, Yarin, Mordoch, Argaman, Shperberg, Shahaf S., Stern, Roni
Automated Planning algorithms require a model of the domain that specifies the preconditions and effects of each action. Obtaining such a domain model is notoriously hard. Algorithms for learning domain models exist, yet it remains unclear whether learning a domain model and planning is an effective approach for numeric planning environments, i.e., where states include discrete and numeric state variables. In this work, we explore the benefits of learning a numeric domain model and compare it with alternative model-free solutions. As a case study, we use two tasks in Minecraft, a popular sandbox game that has been used as an AI challenge. First, we consider an offline learning setting, where a set of expert trajectories are available to learn from. This is the standard setting for learning domain models. We used the Numeric Safe Action Model Learning (NSAM) algorithm to learn a numeric domain model and solve new problems with the learned domain model and a numeric planner. We call this model-based solution NSAM_(+p), and compare it to several model-free Imitation Learning (IL) and Offline Reinforcement Learning (RL) algorithms. Empirical results show that some IL algorithms can learn faster to solve simple tasks, while NSAM_(+p) allows solving tasks that require long-term planning and enables generalizing to solve problems in larger environments. Then, we consider an online learning setting, where learning is done by moving an agent in the environment. For this setting, we introduce RAMP. In RAMP, observations collected during the agent's execution are used to simultaneously train an RL policy and learn a planning domain action model. This forms a positive feedback loop between the RL policy and the learned domain model. We demonstrate experimentally the benefits of using RAMP, showing that it finds more efficient plans and solves more problems than several RL baselines.
Optimizing Search Advertising Strategies: Integrating Reinforcement Learning with Generalized Second-Price Auctions for Enhanced Ad Ranking and Bidding
Zhou, Chang, Zhao, Yang, Cao, Jin, Shen, Yi, Cui, Xiaoling, Cheng, Chiyu
This paper explores the integration of strategic optimization methods in search advertising, focusing on ad ranking and bidding mechanisms within E-commerce platforms. By employing a combination of reinforcement learning and evolutionary strategies, we propose a dynamic model that adjusts to varying user interactions and optimizes the balance between advertiser cost, user relevance, and platform revenue. Our results suggest significant improvements in ad placement accuracy and cost efficiency, demonstrating the model's applicability in real-world scenarios.
Integrating Reinforcement Learning to Self Training for Pulmonary Nodule Segmentation in Chest X-rays
Park, Sejin, Hwang, Woochan, Jung, Kyu-Hwan
Machine learning applications in medical imaging are frequently limited by the lack of quality labeled data. In this paper, we explore the self training method, a form of semi-supervised learning, to address the labeling burden. By integrating reinforcement learning, we were able to expand the application of self training to complex segmentation networks without any further human annotation. The proposed approach, reinforced self training (ReST), fine tunes a semantic segmentation networks by introducing a policy network that learns to generate pseudolabels. We incorporate an expert demonstration network, based on inverse reinforcement learning, to enhance clinical validity and convergence of the policy network. The model was tested on a pulmonary nodule segmentation task in chest X-rays and achieved the performance of a standard U-Net while using only 50% of the labeled data, by exploiting unlabeled data. When the same number of labeled data was used, a moderate to significant cross validation accuracy improvement was achieved depending on the absolute number of labels used.
Integrating Reinforcement Learning into a Programming Language
Simpkins, Christopher (Georgia Institute of Technology)
Creating artificial intelligent agents that are high-fidelity simulations of natural agents will require the engagement of behavioral scientists. However, agent programming systems that are accessible to behavioral scientists are too limited to create rich agents, and systems for creating rich agents are accessible mainly to computer scientists, not behavioral scientists. We are solving this problem by engaging behavioral scientists in the design of a programming language, and integrating reinforcement learning into the programming language. This strategy will help our language achieve adaptivity, modularity, and, most importantly, accessibility to behavioral scientists. In addition to allowing behavioral scientist to write rich agent programs, our language — AFABL (A Friendly Behavior Language) — will enable a true discipline of modular agent software engineering with broad implications for games, interactive storytelling, and social simulations.